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30 Jul 2024 06:27:49 EDT (-0400)
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From: Christian Froeschlin
Subject: Re: moss
Date: 13 May 2013 20:05:07
Message: <51917fb3$1@news.povray.org>
Great image!

The blur is probably justified to simulate the photographic
effect at this scale and distance. On the other hand it can be
considered an unnecessary image defect ;) will be interesting to
see if expectations change with future light field cameras that
can achieve full focus anywhere. Anyway I think it would be
nice to see a render w/o blur for comparison.

Sean Day wrote:

> Also bumped up the focal blur quality settings a 
> bit, this is the main thing that slows it down, the image with low 
> quality focal blur or just AA only takes a couple of hours to trace.

For such a scene (not many reflections) focal blur could probably be
faked as post-processing based on depth image with little loss.


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From: MichaelJF
Subject: Re: moss
Date: 14 May 2013 16:45:01
Message: <web.5192a1508856ea2f845417fe0@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:
> Hi Michael/Thomas,
>
> I have not added the other moss types yet but for now have uploaded the
> source to this scene to the p.b.s.f group. It contains the macro and
> moss meshes for this scene but not the other two types of moss, at least
> one of them was used in my train scene though so should be on the irtc
> site.
>
> When (or if knowing me) I modify the macro I will upload any updated
> versions..
>
> The moss will not hold up too well to a real close up, something I would
> like to improve as well..
>
> Sean

Many thanks for posting the code. I'm just rendering it. As I stated I was more
interested into your textures, since I fail a little bit due to this issue. I
came up with the idea to grew moss with the mesh-cam using your textures (I
posted an animation due to this issue some months ago). But I have to find a
proper parametrisation of a Lindenmayer-System, which is not trivial.

Best regards,
Michael


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From: Norbert Kern
Subject: Re: moss
Date: 14 May 2013 17:30:01
Message: <web.5192ab058856ea2ff9905c70@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:

> The moss will not hold up too well to a real close up, something I would
> like to improve as well..

The first I did was to render a 8000 pixel closeup of yor excellent source (no
rad, focal blur, but double_illuminate) - and I'm more than impressed.
Last time I got this feeling was with some JVP or Sam Benge images.
At once I got 5 ideas to enhance own images - so thank you very much for the
source...

For me the close_up detail level is extremely good compared to existant
alternatives - including your own oldroyal moss (which I liked much).

But please improve your moss further, if you want to...


Norbert Kern


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Attachments:
Download 'sean_day_moss_closeup.jpg' (513 KB)

Preview of image 'sean_day_moss_closeup.jpg'
sean_day_moss_closeup.jpg


 

From: Sean Day
Subject: Re: moss
Date: 15 May 2013 05:27:58
Message: <5193551e@news.povray.org>
Norbert Kern wrote:
> Sean Day <s.d### [at] uelacuk> wrote:
>
>> The moss will not hold up too well to a real close up, something I would
>> like to improve as well..
>
> The first I did was to render a 8000 pixel closeup of yor excellent source (no
> rad, focal blur, but double_illuminate) - and I'm more than impressed.
> Last time I got this feeling was with some JVP or Sam Benge images.
> At once I got 5 ideas to enhance own images - so thank you very much for the
> source...
>
> For me the close_up detail level is extremely good compared to existant
> alternatives - including your own oldroyal moss (which I liked much).
>
> But please improve your moss further, if you want to...
>
>
> Norbert Kern
>
>

Hi Norbert,

Thanks, I think it looks OK close up but just does not look as much like 
moss and more like some kind of alien plant life which reminds me a bit 
of some of Christoph Gerber's images e.g.

http://gerberc.deviantart.com/art/Moon-21-336009591

I did some really close up renders of the moss (probably had a different 
texture as well). I think they are interesting but I would not guess it 
was moss at this level of detail..

BTW, your first attempt at this round of the tc-rtc looks very impressive.

Sean


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Attachments:
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Preview of image 'mossstonehdr1.jpg'
mossstonehdr1.jpg


 

From: Shay
Subject: Re: moss
Date: 15 May 2013 05:59:25
Message: <51935c7d$1@news.povray.org>
That's the problem with cg: creating a picture large enough to print would 
require a render farm. This one looks nice, so it's a shame it can't go 
farther than a post to a newsgroup.

Still, it's nice to see something besides a Work in Perpetual Progress on 
this server. I peek in here every once in a while, and nothing ever seems to 
get finished.

 -Shay


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From: Paolo Gibellini
Subject: Re: moss
Date: 15 May 2013 08:15:25
Message: <51937c5d$1@news.povray.org>
>Sean Day  on date 15/05/2013 11.27 wrote:

> Hi Norbert,
>
> Thanks, I think it looks OK close up but just does not look as much like
> moss and more like some kind of alien plant life which reminds me a bit
> of some of Christoph Gerber's images e.g.
>
> http://gerberc.deviantart.com/art/Moon-21-336009591
>
> I did some really close up renders of the moss (probably had a different
> texture as well). I think they are interesting but I would not guess it
> was moss at this level of detail..
>
> BTW, your first attempt at this round of the tc-rtc looks very impressive.
>
> Sean
>
>
>
Norbert work is impressive, but this is impressive too.
Paolo


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From: Alain
Subject: Re: moss
Date: 15 May 2013 17:49:13
Message: <519402d9@news.povray.org>

> Norbert Kern wrote:
>> Sean Day <s.d### [at] uelacuk> wrote:
>>
>>> The moss will not hold up too well to a real close up, something I would
>>> like to improve as well..
>>
>> The first I did was to render a 8000 pixel closeup of yor excellent
>> source (no
>> rad, focal blur, but double_illuminate) - and I'm more than impressed.
>> Last time I got this feeling was with some JVP or Sam Benge images.
>> At once I got 5 ideas to enhance own images - so thank you very much
>> for the
>> source...
>>
>> For me the close_up detail level is extremely good compared to existant
>> alternatives - including your own oldroyal moss (which I liked much).
>>
>> But please improve your moss further, if you want to...
>>
>>
>> Norbert Kern
>>
>>
>
> Hi Norbert,
>
> Thanks, I think it looks OK close up but just does not look as much like
> moss and more like some kind of alien plant life which reminds me a bit
> of some of Christoph Gerber's images e.g.
>
> http://gerberc.deviantart.com/art/Moon-21-336009591
>
> I did some really close up renders of the moss (probably had a different
> texture as well). I think they are interesting but I would not guess it
> was moss at this level of detail..
>
> BTW, your first attempt at this round of the tc-rtc looks very impressive.
>
> Sean
>
>
>

For someone who have seen some moss images taken at scales where you are 
no longer sure if it's still macrophotographies or should be called 
microphotographies, that moss looks realy convincing.
Yes, moss do tend to look other wordly when looked at from /very/ 
close... The same hold true for molds.


Alain


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From: Shay
Subject: Re: moss
Date: 23 May 2013 17:57:03
Message: <519e90af$1@news.povray.org>
Another that might make an interesting "Elements of Geology" tc-rtc entry.
There are so many elements in dead rock that are absolutely necessary for
life.

 -Shay

"s.day" <s.d### [at] uelacuk> wrote in message 
news:web.518fbb4a669d766c3449e5060@news.povray.org...
> I finally found time to render an old scene I had given up on due to the 
> long
> render times. Even with 3.7 and 4 cores it took a couple of days to 
> render. I
> think I went a bit o.t.t. on the focal blur though.
>
> Sean
>


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From: s day
Subject: Re: moss
Date: 24 May 2013 05:30:01
Message: <web.519f32018856ea2f3449e5060@news.povray.org>
"Shay" <non### [at] nonecom> wrote:
> Another that might make an interesting "Elements of Geology" tc-rtc entry.
> There are so many elements in dead rock that are absolutely necessary for
> life.
>
>  -Shay

That thought had occurred to me, especially as when moss grows on rock it eats
away at the rock therefore adjusting the geology in it's own minor way..

However, I did start working on this image about 5 years ago so way before the
tc-rtc round was announced ;-)

I am working on another image and if it turns out as intended will enter this
into the tc-rtc. Not going so well at the moment though so I will probably end
up submitting this one.

Sean


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From: Shay
Subject: Re: moss
Date: 24 May 2013 05:46:32
Message: <519f36f8$1@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote in message 
news:web.519f32018856ea2f3449e5060@news.povray.org...
> "Shay" <non### [at] nonecom> wrote:
>> Another that might make an interesting "Elements of Geology" tc-rtc 
>> entry.
>> There are so many elements in dead rock that are absolutely necessary for
>> life.

> However, I did start working on this image about 5 years ago so way before 
> the
> tc-rtc round was announced ;-)



In some sense, I started working on every POV image sometime in the late 
90s. A scene refresh is much less a sin that using "absolutely necessary".

 -Shay


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