![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> Here's mine, rendered on a 486 DX2 @ 66 MHz. I think it took about 45 minutes.
> Povray 2.* or thereabouts.
I've lost is in a disk crash :(
It was an experiment with media to create fuzzy, volumetric clouds based
on the bozo pattern.
Computer was an original Pentium 100 MHz with 48Mb of RAM running POV
version 3.1.
Alain
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I thought I started using this 2005 but just remembered
that I also came across it in 1999 in the university computer
pool. I found the scene file and rerendered it now.
The object appears to have a problem with the lower lathe
end points, probably also was the case back then but maybe
I rendered it such a low resolution it wasn't apparent ;)
Object is a convex body of constant width (two parallel
planes touching opposite sides will have same distance from
each other no matter what orientation, basically some sort
of generalization of a sphere).
Post a reply to this message
Attachments:
Download 'reuleaux.jpg' (123 KB)
Preview of image 'reuleaux.jpg'
![reuleaux.jpg](/povray.binaries.images/attachment/%3C4e18d761%40news.povray.org%3E/reuleaux.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Here's mine. Rendered in 1999 on a pentium 133mhz with 16mb ram (might have been
32, can't find my old webpage). Render time wasn't that bad.
I even have the scene file!
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "glass.inc"
camera {
location <-1, 7, -1>
look_at <0, 1, 2>
}
sphere{
<2, 1, 2>, 1
texture
{T_Winebottle_Glass}
}
sphere{
<0, 1, 2>, 1
texture
{T_Yellow_Glass}
}
sphere{
<-2, 1, 2>, 1
texture
{T_Ruby_Glass}
}
light_source { <0, 5, 2> color White}
// light_source { <0, 2, 4> color White}
// light_source { <0, 2, -4> color White}
plane { <0, 1, 0>, 1
pigment {
color White }
}
Post a reply to this message
Attachments:
Download 'traffic.png' (72 KB)
Preview of image 'traffic.png'
![traffic.png](/povray.binaries.images/attachment/%3Cweb.4e18dc05320d8d01fe0298ef0%40news.povray.org%3E/traffic.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
High!
My really first image was a small doodle with an irregular prism using
Moray in early October 1995, but unfortunately, it has not survived the
countless system crashes since then.
My oldest preserve PoV-Ray image is attached here: a scanned (therefore
the poor quality with visible bends in the paper) hardcopy of a scene
showing the Spinghar mountain range in eastern Afghanistan, dating from
1996 and made with PoV-Ray 2.2 and Moray 1.3. Note the ugly "rice
terraces" indicating that back then, I did not yet understand how
heightfields really work... but that improved with the subsequent
attempts at Khyberspace!
See you in Khyberspace - www.khyberspace.de
Yadgar
Now playing: Delta Four (Synergy)
Post a reply to this message
Attachments:
Download '1996 spinghar mountains (yadgar).jpg' (137 KB)
Preview of image '1996 spinghar mountains (yadgar).jpg'
![1996 spinghar mountains (yadgar).jpg](/povray.binaries.images/attachment/%3C4e1c51c5%40news.povray.org%3E/1996%20spinghar%20mountains%20%28yadgar%29.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I think this was on a 33mHz Celeron...
--
-Nekar Xenos-
Post a reply to this message
Attachments:
Download 'fractal art.jpg' (65 KB)
Download 'jul.mpg' (183 KB)
Preview of image 'fractal art.jpg'
![fractal art.jpg](/povray.binaries.images/attachment/%3Cop.vyim7b0wufxv4h%40xena%3E/fractal%20art.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
High!
On 12.07.2011 19:07, Nekar Xenos wrote:
> I think this was on a 33mHz Celeron...
>
You probably mean 333 MHz... I can't remember any Celerons with
two-digit CPU clock frequencies!
See you in Khyberspace - www.khyberspace.de
Yadgar
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
<yaz### [at] gmx de> wrote:
> High!
>
> On 12.07.2011 19:07, Nekar Xenos wrote:
>> I think this was on a 33mHz Celeron...
>>
> You probably mean 333 MHz... I can't remember any Celerons with
> two-digit CPU clock frequencies!
>
> See you in Khyberspace - www.khyberspace.de
>
> Yadgar
oops yes 333mhz
--
-Nekar Xenos-
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I just did some archeological excavations on my hard drive to find a
single surviving WIP image of what probably was the first POV-Ray scene
I've ever created - a file called
D:\Altkram\Backups
(Preliminary)\Unsorted\Disk-Backups\Miscellaneous\Stuff\Disk 010\BILLARD.PCX
being a 320x200 PCX file dated 1993-08-16. I took the liberty to convert
the image to a 800x600 PNG file to give you the original aspect ratio
and blocky look.
The image was most likely rendered on a 386 DX-40 machine (without
mathematical co-processor), using /some/ DOS version of POV-Ray
(presumably 2.0). As for the rendering time, I just recall it to have
been /awfully/ long.
Post a reply to this message
Attachments:
Download 'billard1.png' (43 KB)
Preview of image 'billard1.png'
![billard1.png](/povray.binaries.images/attachment/%3C4e384390%40news.povray.org%3E/billard1.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
clipka <ano### [at] anonymous org> wrote:
>
> The image was most likely rendered on a 386 DX-40 machine (without
> mathematical co-processor), using /some/ DOS version of POV-Ray
> (presumably 2.0). As for the rendering time, I just recall it to have
> been /awfully/ long.
I thought the DX machines were the ones with the co-processor, my first PC was a
386 SX-33 and I remember complaining to the person who built it as I had asked
for a DX with a co-processor and 4MB of memory. I remember him saying nothing
has been written to use the co-processors so he did not think there was any
point in adding one. Also asking me why I needed 4MB of memory, he obviously was
not aware of POV-Ray.
Unfortunately I do not have my first image any longer so cannot post it. I have
the files on an old 3.25 floppy disk but do not have anything with a floppy disk
drive to get hold of it..
Sean
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 8/3/2011 10:40, s.day wrote:
> do not have anything with a floppy disk
> drive to get hold of it..
USB FDD FTW. Just in case you ever *really* needed to get to it and didn't
know they made such things.
--
Darren New, San Diego CA, USA (PST)
How come I never get only one kudo?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |