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From: Edouard
Subject: DF3 Proximity Pattern - 0.95 Released
Date: 9 Sep 2009 19:50:01
Message: <web.4aa83e6a37d8ab92c83e2c410@news.povray.org>
Features:
  - New, simpler API.
  - Smoothing built-in.
  - New example objects
  - Uses much tighter bounding boxes on some objects)
  - Automatically determines grid size
  - Stores parameters in a text ".prox" file alongside the DF3 file

Cheers,
Edouard.


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From: Edouard
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 9 Sep 2009 19:55:01
Message: <web.4aa8404ed49c2f41c83e2c410@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> Features:
>   - New, simpler API.
>   - Smoothing built-in.
>   - New example objects
>   - Uses much tighter bounding boxes on some objects)
>   - Automatically determines grid size
>   - Stores parameters in a text ".prox" file alongside the DF3 file
>
> Cheers,
> Edouard.

Row 1: Debug option to show the grid (voxel) size.
Row 2: False color pattern
Row 3: False color pattern with smoothing turned on
Row 4: False color pattern with added noise and slope
Row 5: Stone pattern (incl. chips towards the outer edges)
Row 6: Brass with patina pattern

Cheers,
Edouard.


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From: nemesis
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 9 Sep 2009 22:24:14
Message: <4aa8634e@news.povray.org>
wonderful! *_*


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From: m a r c
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 06:18:36
Message: <4aa8d27c@news.povray.org>

web.4aa83e6a37d8ab92c83e2c410@news.povray.org...
Waw I'll have to find some time and play with it now :-)

Marc


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 07:39:35
Message: <4aa8e577@news.povray.org>
Right!

Result of use of latest version. The building is showing a much smoother 
texture now (no noise is used here). I added some more features to the 
building. The smoke seems to originate *beside* the altar but is not. It 
starts horizontally before going upwards. I assume there is a bug in the 
wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine 
:-)

For the wall-and-gate, I have to experiment further. Nothing really 
stricking is showing here so some tuning might be in order.

Thomas


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From: Edouard
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 10:35:00
Message: <web.4aa90e66d49c2f41c83e2c410@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Right!
>
> Result of use of latest version. The building is showing a much smoother
> texture now (no noise is used here). I added some more features to the
> building. The smoke seems to originate *beside* the altar but is not. It
> starts horizontally before going upwards. I assume there is a bug in the
> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
> :-)
>
> For the wall-and-gate, I have to experiment further. Nothing really
> stricking is showing here so some tuning might be in order.
>
> Thomas

Looking good!

Please tell me if there are any changes you would like in the macros - I'd like
it if the macros were something people could actually use with as little effort
as possible.

And here's another texture - steel with some scratching on the outside, and rust
on the inside.

Cheers,
Edouard.


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 10:58:04
Message: <4aa913fc@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4aa90e66d49c2f41c83e2c410@news.povray.org...
>
> Looking good!
Yes, I think so too. The macro is very easy to use now. Got a version here 
now with noise which is even better, at least for the cenotaph. Used 
add_noise and pattern smoothing for the cenotaph; only add_noise for the 
gate.

>
> Please tell me if there are any changes you would like in the macros - I'd 
> like
> it if the macros were something people could actually use with as little 
> effort
> as possible.
I think the only thing which could use some automation is the noise, 
especially the slope/altitude code which should be scaled to the size of the 
object. The other scales are more or less intuitive I think, as they can 
reflect the taste of the user. Not sure though, I want to experiment a bit 
with that.

>
> And here's another texture - steel with some scratching on the outside, 
> and rust
> on the inside.
Yes, nice one too!

Thomas


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From: Paolo Gibellini
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 12:38:28
Message: <4aa92b84$1@news.povray.org>
>Edouard  on date 10/09/2009 16:34 wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Right!
>>
>> Result of use of latest version. The building is showing a much smoother
>> texture now (no noise is used here). I added some more features to the
>> building. The smoke seems to originate *beside* the altar but is not. It
>> starts horizontally before going upwards. I assume there is a bug in the
>> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
>> :-)
>>
>> For the wall-and-gate, I have to experiment further. Nothing really
>> stricking is showing here so some tuning might be in order.
>>
>> Thomas
> 
> Looking good!
> 
> Please tell me if there are any changes you would like in the macros - I'd like
> it if the macros were something people could actually use with as little effort
> as possible.
> 
> And here's another texture - steel with some scratching on the outside, and rust
> on the inside.
> 
> Cheers,
> Edouard.
> 
> 
> ------------------------------------------------------------------------
> 
Wow, very persuasive!
;-)
Paolo


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From: SharkD
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 12:40:25
Message: <4aa92bf9$1@news.povray.org>
Thomas de Groot wrote:
> Yes, I think so too. The macro is very easy to use now. Got a version here 
> now with noise which is even better, at least for the cenotaph. Used 
> add_noise and pattern smoothing for the cenotaph; only add_noise for the 
> gate.

I would be interested in seeing a panoramic version of the scene, using 
PanoSalado or something.

-Mike


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From: Edouard
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 21:25:00
Message: <web.4aa9a5f8d49c2f41c83e2c410@news.povray.org>
> And here's another texture - steel with some scratching on the outside, and rust
> on the inside.

Last one - the Ajax mesh with a steel proximity texture, and some
post-processing in Photoshop.

Cheers,
Edouard.


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