POV-Ray : Newsgroups : povray.binaries.images : DF3 Proximity Pattern - 0.95 Released : Re: DF3 Proximity Pattern - 0.95 Released Server Time
31 Jul 2024 14:28:25 EDT (-0400)
  Re: DF3 Proximity Pattern - 0.95 Released  
From: Paolo Gibellini
Date: 10 Sep 2009 12:38:28
Message: <4aa92b84$1@news.povray.org>
>Edouard  on date 10/09/2009 16:34 wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Right!
>>
>> Result of use of latest version. The building is showing a much smoother
>> texture now (no noise is used here). I added some more features to the
>> building. The smoke seems to originate *beside* the altar but is not. It
>> starts horizontally before going upwards. I assume there is a bug in the
>> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
>> :-)
>>
>> For the wall-and-gate, I have to experiment further. Nothing really
>> stricking is showing here so some tuning might be in order.
>>
>> Thomas
> 
> Looking good!
> 
> Please tell me if there are any changes you would like in the macros - I'd like
> it if the macros were something people could actually use with as little effort
> as possible.
> 
> And here's another texture - steel with some scratching on the outside, and rust
> on the inside.
> 
> Cheers,
> Edouard.
> 
> 
> ------------------------------------------------------------------------
> 
Wow, very persuasive!
;-)
Paolo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.