"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Right!
>
> Result of use of latest version. The building is showing a much smoother
> texture now (no noise is used here). I added some more features to the
> building. The smoke seems to originate *beside* the altar but is not. It
> starts horizontally before going upwards. I assume there is a bug in the
> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
> :-)
>
> For the wall-and-gate, I have to experiment further. Nothing really
> stricking is showing here so some tuning might be in order.
>
> Thomas
Looking good!
Please tell me if there are any changes you would like in the macros - I'd like
it if the macros were something people could actually use with as little effort
as possible.
And here's another texture - steel with some scratching on the outside, and rust
on the inside.
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'prox_steel_trefoil.jpg' (80 KB)
Preview of image 'prox_steel_trefoil.jpg'
|