Right!
Result of use of latest version. The building is showing a much smoother
texture now (no noise is used here). I added some more features to the
building. The smoke seems to originate *beside* the altar but is not. It
starts horizontally before going upwards. I assume there is a bug in the
wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
:-)
For the wall-and-gate, I have to experiment further. Nothing really
stricking is showing here so some tuning might be in order.
Thomas
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