POV-Ray : Newsgroups : povray.binaries.images : DF3 Proximity Pattern - 0.95 Released : Re: DF3 Proximity Pattern - 0.95 Released Server Time
5 Nov 2024 05:24:43 EST (-0500)
  Re: DF3 Proximity Pattern - 0.95 Released  
From: Thomas de Groot
Date: 10 Sep 2009 10:58:04
Message: <4aa913fc@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4aa90e66d49c2f41c83e2c410@news.povray.org...
>
> Looking good!
Yes, I think so too. The macro is very easy to use now. Got a version here 
now with noise which is even better, at least for the cenotaph. Used 
add_noise and pattern smoothing for the cenotaph; only add_noise for the 
gate.

>
> Please tell me if there are any changes you would like in the macros - I'd 
> like
> it if the macros were something people could actually use with as little 
> effort
> as possible.
I think the only thing which could use some automation is the noise, 
especially the slope/altitude code which should be scaled to the size of the 
object. The other scales are more or less intuitive I think, as they can 
reflect the taste of the user. Not sure though, I want to experiment a bit 
with that.

>
> And here's another texture - steel with some scratching on the outside, 
> and rust
> on the inside.
Yes, nice one too!

Thomas


Post a reply to this message


Attachments:
Download 'boullee_cenotaphe_adapted_14.jpg' (105 KB)

Preview of image 'boullee_cenotaphe_adapted_14.jpg'
boullee_cenotaphe_adapted_14.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.