POV-Ray : Newsgroups : povray.binaries.images : DF3 Proximity Pattern - 0.95 Released Server Time
31 Jul 2024 20:23:57 EDT (-0400)
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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 07:39:35
Message: <4aa8e577@news.povray.org>
Right!

Result of use of latest version. The building is showing a much smoother 
texture now (no noise is used here). I added some more features to the 
building. The smoke seems to originate *beside* the altar but is not. It 
starts horizontally before going upwards. I assume there is a bug in the 
wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine 
:-)

For the wall-and-gate, I have to experiment further. Nothing really 
stricking is showing here so some tuning might be in order.

Thomas


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From: Edouard
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 10:35:00
Message: <web.4aa90e66d49c2f41c83e2c410@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Right!
>
> Result of use of latest version. The building is showing a much smoother
> texture now (no noise is used here). I added some more features to the
> building. The smoke seems to originate *beside* the altar but is not. It
> starts horizontally before going upwards. I assume there is a bug in the
> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
> :-)
>
> For the wall-and-gate, I have to experiment further. Nothing really
> stricking is showing here so some tuning might be in order.
>
> Thomas

Looking good!

Please tell me if there are any changes you would like in the macros - I'd like
it if the macros were something people could actually use with as little effort
as possible.

And here's another texture - steel with some scratching on the outside, and rust
on the inside.

Cheers,
Edouard.


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 10:58:04
Message: <4aa913fc@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4aa90e66d49c2f41c83e2c410@news.povray.org...
>
> Looking good!
Yes, I think so too. The macro is very easy to use now. Got a version here 
now with noise which is even better, at least for the cenotaph. Used 
add_noise and pattern smoothing for the cenotaph; only add_noise for the 
gate.

>
> Please tell me if there are any changes you would like in the macros - I'd 
> like
> it if the macros were something people could actually use with as little 
> effort
> as possible.
I think the only thing which could use some automation is the noise, 
especially the slope/altitude code which should be scaled to the size of the 
object. The other scales are more or less intuitive I think, as they can 
reflect the taste of the user. Not sure though, I want to experiment a bit 
with that.

>
> And here's another texture - steel with some scratching on the outside, 
> and rust
> on the inside.
Yes, nice one too!

Thomas


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From: Paolo Gibellini
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 12:38:28
Message: <4aa92b84$1@news.povray.org>
>Edouard  on date 10/09/2009 16:34 wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Right!
>>
>> Result of use of latest version. The building is showing a much smoother
>> texture now (no noise is used here). I added some more features to the
>> building. The smoke seems to originate *beside* the altar but is not. It
>> starts horizontally before going upwards. I assume there is a bug in the
>> wind effect of the smokegen macro (Mikael Carneholm) or the mistake is mine
>> :-)
>>
>> For the wall-and-gate, I have to experiment further. Nothing really
>> stricking is showing here so some tuning might be in order.
>>
>> Thomas
> 
> Looking good!
> 
> Please tell me if there are any changes you would like in the macros - I'd like
> it if the macros were something people could actually use with as little effort
> as possible.
> 
> And here's another texture - steel with some scratching on the outside, and rust
> on the inside.
> 
> Cheers,
> Edouard.
> 
> 
> ------------------------------------------------------------------------
> 
Wow, very persuasive!
;-)
Paolo


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From: SharkD
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 12:40:25
Message: <4aa92bf9$1@news.povray.org>
Thomas de Groot wrote:
> Yes, I think so too. The macro is very easy to use now. Got a version here 
> now with noise which is even better, at least for the cenotaph. Used 
> add_noise and pattern smoothing for the cenotaph; only add_noise for the 
> gate.

I would be interested in seeing a panoramic version of the scene, using 
PanoSalado or something.

-Mike


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From: Edouard
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 10 Sep 2009 21:25:00
Message: <web.4aa9a5f8d49c2f41c83e2c410@news.povray.org>
> And here's another texture - steel with some scratching on the outside, and rust
> on the inside.

Last one - the Ajax mesh with a steel proximity texture, and some
post-processing in Photoshop.

Cheers,
Edouard.


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:16:56
Message: <4aaa0778$1@news.povray.org>
"SharkD" <mik### [at] gmailcom> schreef in bericht 
news:4aa92bf9$1@news.povray.org...
>
> I would be interested in seeing a panoramic version of the scene, using 
> PanoSalado or something.

At this stage, a panoramic view is not really interesting as there is 
nothing else to show :-)  Later on maybe. It depends very much on the 
filling of the scene.

Thomas


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:22:23
Message: <4aaa08bf$1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4aa92b84$1@news.povray.org...
> Wow, very persuasive!
> ;-)

Yep! Thanks! Going the right way indeed.

Thomas


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:24:20
Message: <4aaa0934$1@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4aa9a5f8d49c2f41c83e2c410@news.povray.org...
>> And here's another texture - steel with some scratching on the outside, 
>> and rust
>> on the inside.
>
> Last one - the Ajax mesh with a steel proximity texture, and some
> post-processing in Photoshop.
>

Excellent! After working on the cenotaph, I shall have to put my hands to 
some scuptures too indeed.

Thomas


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From: Alain
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 12 Sep 2009 20:38:42
Message: <4aac3f12$1@news.povray.org>

> "SharkD" <mik### [at] gmailcom> schreef in bericht 
> news:4aa92bf9$1@news.povray.org...
>> I would be interested in seeing a panoramic version of the scene, using 
>> PanoSalado or something.
> 
> At this stage, a panoramic view is not really interesting as there is 
> nothing else to show :-)  Later on maybe. It depends very much on the 
> filling of the scene.
> 
> Thomas
> 
> 

For a panoramic, you'd need to move the camera forward to put it 
somewhere in the yard.

Then, just, maybe, place some place holders beheind the gates.


Alain


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