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On Fri, 13 Mar 2009 15:42:50 EDT, "Bill Pragnell" <bil### [at] hotmailcom>
wrote:
>Hi everyone, here's the latest from the ruins wip.
It's no bad ;)
--
Regards
Stephen
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Keeps getting better. Don't know how you are going to top this one (except
maybe a larger render).
Mike
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49bab73ac6807b6c219167190@news.povray.org...
> Hi everyone, here's the latest from the ruins wip.
>
> Unfortunately, this resolution doesn't really do it justice; it was
> rendered
> without aa and scaled down afterwards in the gimp.
>
> I've decided to keep the floor relatively plain, so it's just got rocks
> strewn
> around, a bit of patchy colour and some grass and weeds in the crevices.
> There's also grass on all the ledges. I'm pretty pleased with the media -
> looks
> like a hot still afternoon - and there's just enough to see some subtle
> sunbeams
> off the statue.
>
> 'Lucy' courtesy of the Stanford scanning repository.
>
> I'm thinking of adding some more vegetation - I think it'd be nice to put
> some
> bushes, maybe some ivy if I can drive the .obj utility. Also, the final
> version
> will be slightly brighter - the radiosity in this was recursion_limit 1,
> and
> I'll be bumping that up to 2 for the final.
>
> Comments and suggestions welcome!
>
> Some brief stats:
>
> Image Resolution 800 x 600
> Smallest Alloc: 17 bytes
> Largest Alloc: 129235192 bytes
> Peak memory used: 879863941 bytes
> Parse Time: 0 hours 3 minutes 13 seconds (193 seconds)
> Render Time: 0 hours 45 minutes 38 seconds (2738 seconds)
> Total Time: 0 hours 48 minutes 51 seconds (2931 seconds)
>
> Bill
>
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Yes, very nice version. Still, I would suggest something for the floor. I
think that the inner courtyard should be sunk a little bit below the surface
of the gallery. And why not suggest some flagstones (with a height_field for
instance) in the building itself? Very dim, just a suggestion. I am sure it
would make a subtle difference, especially at a larger scale. You can get
away now with a featureless floor because the image is small, but with a
larger render, that is going to be a problem.
Thomas
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Quite aside from your beautiful render, your 'photographic composition
technique' is superb. The dark/light areas really draw my eye to the center of
attention. Most folks can't even compose a photo so nicely.
Ken W.
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi everyone, here's the latest from the ruins wip.
>
Reminds me "Sponza Atrium" even if it is not.
Excellent work!
--
Carlo
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A great image. Testament to the power and wisdom of KISS.
A technique for weathered blocks, transitions to a contemplation on the
nature of stone for construction, delivered with a lighting and
compositional punch.
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Thank you all for the positive comments.
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Yes, very nice version. Still, I would suggest something for the floor. I
> think that the inner courtyard should be sunk a little bit below the surface
> of the gallery. And why not suggest some flagstones (with a height_field for
> instance) in the building itself? Very dim, just a suggestion.
A good suggestion, Thomas. I have implemented a first attempt at what you
describe, attached here. I think it does look better, although that's partly
because I now have more crevices in which to grow the grass! :-)
> would make a subtle difference, especially at a larger scale. You can get
> away now with a featureless floor because the image is small, but with a
> larger render, that is going to be a problem.
I haven't tried many very large renders, but I think the grass, stones and
pigments should hold up quite well. I intended them to be extreme foreground
features, as with the columns and bricks. We'll soon see; I'll try a
full-quality full-size render this week.
Bill
Post a reply to this message
Attachments:
Download 'ruins07.jpg' (104 KB)
Preview of image 'ruins07.jpg'
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> I haven't tried many very large renders, but I think the grass, stones and
> pigments should hold up quite well.
This really looks outstanding. I might recommend a little less green in the
grass, as dry and arid as the climate looks, but I look forward to a final
rendering either way.
- Ricky
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Killer! I like what you did with the sunken floor variant too.
Were I there, I would be half expecting to find myself fighting a basilisk.
:-p
ian
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49bab73ac6807b6c219167190@news.povray.org...
> Hi everyone, here's the latest from the ruins wip.
>
> Unfortunately, this resolution doesn't really do it justice; it was
> rendered
> without aa and scaled down afterwards in the gimp.
>
> I've decided to keep the floor relatively plain, so it's just got rocks
> strewn
> around, a bit of patchy colour and some grass and weeds in the crevices.
> There's also grass on all the ledges. I'm pretty pleased with the media -
> looks
> like a hot still afternoon - and there's just enough to see some subtle
> sunbeams
> off the statue.
>
> 'Lucy' courtesy of the Stanford scanning repository.
>
> I'm thinking of adding some more vegetation - I think it'd be nice to put
> some
> bushes, maybe some ivy if I can drive the .obj utility. Also, the final
> version
> will be slightly brighter - the radiosity in this was recursion_limit 1,
> and
> I'll be bumping that up to 2 for the final.
>
> Comments and suggestions welcome!
>
> Some brief stats:
>
> Image Resolution 800 x 600
> Smallest Alloc: 17 bytes
> Largest Alloc: 129235192 bytes
> Peak memory used: 879863941 bytes
> Parse Time: 0 hours 3 minutes 13 seconds (193 seconds)
> Render Time: 0 hours 45 minutes 38 seconds (2738 seconds)
> Total Time: 0 hours 48 minutes 51 seconds (2931 seconds)
>
> Bill
>
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Great indeed!
One thing more: the column bases should be sunk *below* the flagstone upper
surfaces! They appear to float above ground now. :-)
Thomas
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