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Keeps getting better. Don't know how you are going to top this one (except
maybe a larger render).
Mike
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49bab73ac6807b6c219167190@news.povray.org...
> Hi everyone, here's the latest from the ruins wip.
>
> Unfortunately, this resolution doesn't really do it justice; it was
> rendered
> without aa and scaled down afterwards in the gimp.
>
> I've decided to keep the floor relatively plain, so it's just got rocks
> strewn
> around, a bit of patchy colour and some grass and weeds in the crevices.
> There's also grass on all the ledges. I'm pretty pleased with the media -
> looks
> like a hot still afternoon - and there's just enough to see some subtle
> sunbeams
> off the statue.
>
> 'Lucy' courtesy of the Stanford scanning repository.
>
> I'm thinking of adding some more vegetation - I think it'd be nice to put
> some
> bushes, maybe some ivy if I can drive the .obj utility. Also, the final
> version
> will be slightly brighter - the radiosity in this was recursion_limit 1,
> and
> I'll be bumping that up to 2 for the final.
>
> Comments and suggestions welcome!
>
> Some brief stats:
>
> Image Resolution 800 x 600
> Smallest Alloc: 17 bytes
> Largest Alloc: 129235192 bytes
> Peak memory used: 879863941 bytes
> Parse Time: 0 hours 3 minutes 13 seconds (193 seconds)
> Render Time: 0 hours 45 minutes 38 seconds (2738 seconds)
> Total Time: 0 hours 48 minutes 51 seconds (2931 seconds)
>
> Bill
>
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