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I found this today--I had made this some time ago with a free game-making kit I
had found somewhere. Everything was rendered in POV and brought into the game.
I never finished it, so it won't give you any kind of menu or instructions:
controls:
Arrow keys to move
x: primary gun
z: Laser (uses energy--see bottom right of screen)
c: Secondary gun (also uses energy)
space: thrusters (help you move and maneuver faster)
shift: missiles
Cash is in upper left, use it to buy improvements (it won't tell you when you
have enough, 2000 is enough for most improvements, but I don't remember what
costs I had actually set):
press x and + to improve guns
press s and + to improve shields
press c and + to improve secondary weapon
press g and + to improve generator
press shift and + to buy more missiles
The game never ends (unless it crashes, which it does sometimes, or, erm,
eventually--I'm no programmer), it just adds more and more enemies on the
screen. Watch out for asteroids; shoot them if you have to.
http://www.artspeakdesign.com/Vulcan3.3.exe
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Nice. I remember back in mid-1990s I wrote a DOS-based asteroids game and used
Povray to render the ship and asteroids. I showed it to my friends, and they
were quite impressed. Unfortunately, several years later, I accidentally wiped
my hard drive and I lost the source code, game executable, and support files.
It was a sad day, but now I do semi-regular backups.
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"jhu" <nomail@nomail> wrote:
> Nice. I remember back in mid-1990s I wrote a DOS-based asteroids game and used
> Povray to render the ship and asteroids. I showed it to my friends, and they
> were quite impressed. Unfortunately, several years later, I accidentally wiped
> my hard drive and I lost the source code, game executable, and support files.
> It was a sad day, but now I do semi-regular backups.
About 10 years ago I used Povray to render all the sprites for a DirectX
asteroids game for my son to play, but I'd forgotten all about it until I read
this post. Somehow, I still have the sprites in my POV folder five
PCs later...
It's so funny, I used to think these looked good, heh.
-Rob
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> About 10 years ago I used Povray to render all the sprites for a DirectX
> asteroids game for my son to play, but I'd forgotten all about it until I read
> this post. Somehow, I still have the sprites in my POV folder five
> PCs later...
>
> It's so funny, I used to think these looked good, heh.
>
> -Rob
I never fully finished my game because I kept playing it and thinking "Wow! I
programmed this!" Ah the good old days of esoteric Mode X programming.
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> I never fully finished my game because I kept playing it and thinking
> "Wow! I
> programmed this!" Ah the good old days of esoteric Mode X programming.
My claim to fame was writing a simple version in BASIC in under 2KB (or was
it 4KB?) for a competition, it got published in a magazine too!
My favourite version was "Spheres of Chaos" I spent ages playing that as a
child.
http://www.spheresofchaos.com
Oh wow it seems they have a windows version now ... ok no more work for me
today!
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"scott" <sco### [at] scottcom> wrote:
> My favourite version was "Spheres of Chaos" I spent ages playing that as a
> child.
>
> http://www.spheresofchaos.com
>
> Oh wow it seems they have a windows version now ... ok no more work for me
> today!
Spheres of Chaos was genius, such a good spin on the old asteroids concept.
Those high-density particle explosions were just so satisfying! Brilliant
variation of enemies too, especially the black holes.
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