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About two years later I find myself with some free time, so here's my second
real attempt in Wings3D. I always find myself pleasantly surprised with the
modeling capability, but I haven't tried to UV map anything yet.
The face doesn't feel quite right, but maybe it just needs eyes and color.
Lets see... neck too long, head to big(?), not house-trained. Anyone care
to guess the breed of my roommate's dog?
- Ricky
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"triple_r" <rre### [at] hotmail com> wrote:
> Lets see... neck too long, head to big(?), not house-trained. Anyone care
head TOO big. Please forgive me. I hate that typo.
- Ricky
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Ooh, wow.
I *really* need to try Wings soon.
--
William Tracy
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You know you've been raytracing too long when you were ever dragged out
of a theater for yelling "Cheap rasterized graphics!!!" in the middle of
Toy Story.
Stephan Ahonen
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"triple_r" <rre### [at] hotmail com> wrote in message
news:web.463f79097a3da2acefa9f3280@news.povray.org...
> About two years later I find myself with some free time, so here's my
> second
> real attempt in Wings3D. I always find myself pleasantly surprised with
> the
> modeling capability, but I haven't tried to UV map anything yet.
<gawps in amazement>
I have literally no idea how you can make something that detailed in
wings3D... or in any other software for that matter. The muscle definition
looks stunning. I'd say the face looks a little strangely proportioned, but
dogs have a lot of different face shapes so it's hard to be sure without
comparing to a photo.
> Anyone care to guess the breed of my roommate's dog?
Looks like it's got a bit of greyhound in it, or maybe dalmation purebred?
--
Tek
http://evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbrain com> wrote:
> I have literally no idea how you can make something that detailed in
> wings3D... or in any other software for that matter. The muscle definition
> looks stunning.
Indeed! Character modelling never fails to impress me. I for myself will
only ever attempt it when the interface is not mouse point'n'clicks, but
virtual reality gloves, so that it's just like handcrafting stuff... too
much trouble all these bezier splines, surface subdivision and extrusion
operators...
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"Tek" <tek### [at] evilsuperbrain com> wrote:
> I have literally no idea how you can make something that detailed in
> wings3D... or in any other software for that matter. The muscle definition
> looks stunning.
Thanks. It'd definitely worth a try. I started this just yesterday. To
steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
anything else out there (error: divide by zero). It's not really a 'good'
model though. There are lots of three and five-sided faces, there aren't a
lot of good edge loops, and of course it's probably not anatomically
correct.
> Looks like it's got a bit of greyhound in it, or maybe dalmation purebred?
I think I'll give that one to you since a whippet is basically a miniature
greyhound (and since no one's ever heard of a whippet).
http://www.perrosderaza.net/imagenes/razas/raza-Whippet.jpg
- Ricky
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"nemesis" <nam### [at] gmail com> wrote:
> Indeed! Character modelling never fails to impress me. I for myself will
> only ever attempt it when the interface is not mouse point'n'clicks, but
> virtual reality gloves, so that it's just like handcrafting stuff... too
> much trouble all these bezier splines, surface subdivision and extrusion
> operators...
NURBS modeling always looked hard, but subdivision modeling is just a matter
of connecting points and dragging 'em where you want 'em. Until you get a
pair of virtual reality gloves, it might be worth a try and might impress a
little less.
- Ricky
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"triple_r" <rre### [at] hotmail com> wrote in message
news:web.463f951ecfff79eaefa9f3280@news.povray.org...
> Thanks. It'd definitely worth a try. I started this just yesterday. To
> steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
> anything else out there (error: divide by zero). It's not really a 'good'
> model though. There are lots of three and five-sided faces, there aren't
> a
> lot of good edge loops, and of course it's probably not anatomically
> correct.
Well I've used Wings3D a few times, but I have no idea how to model detailed
organic shapes. I can't even make good looking cars or spaceships, I tend to
have more luck with CSG (which is why my wings models seldom appear in my
pov work!).
> I think I'll give that one to you since a whippet is basically a miniature
> greyhound (and since no one's ever heard of a whippet).
I've heard of whippets... though I didn't actually know how they look
different to greyhounds!
--
Tek
http://evilsuperbrain.com
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"triple_r" <rre### [at] hotmail com> wrote in message
news:web.463f79097a3da2acefa9f3280@news.povray.org...
> About two years later I find myself with some free time, so here's my
second
> real attempt in Wings3D. I always find myself pleasantly surprised with
the
> modeling capability, but I haven't tried to UV map anything yet.
>
> The face doesn't feel quite right, but maybe it just needs eyes and color.
> Lets see... neck too long, head to big(?), not house-trained. Anyone care
> to guess the breed of my roommate's dog?
>
> - Ricky
great modelling. I think the thing about the issue with the head is actually
the neck. it looks like you just extruded one cross section once from the
shoulder to the jaw and called it good without adding muscles.
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"triple_r" <rre### [at] hotmail com> schreef in bericht
news:web.463f951ecfff79eaefa9f3280@news.povray.org...
>
> Thanks. It'd definitely worth a try. I started this just yesterday. To
> steal someone else's joke about POV-Ray, per dollar Wings3d beats almost
> anything else out there (error: divide by zero). It's not really a 'good'
> model though. There are lots of three and five-sided faces, there aren't
> a
> lot of good edge loops, and of course it's probably not anatomically
> correct.
>
Just yesterday???!
You have an excellent knowledge of anatomy and proportions then! Even if I
started last month, I would never reach this degree of perfection.
Very well done!!
Thomas
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