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Wow there are some really good images in here, so I am kind of embarrassed
to post this one.
It is my first image so please be gentle with me :)
I have used some CSG and random textures. At the moment they are all
supplied textures. I haven't had the nerve to create my own :D
Post a reply to this message
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web.4620e373f1b9d0837fd315660@news.povray.org...
> Wow there are some really good images in here, so I am kind of embarrassed
> to post this one.
>
> It is my first image so please be gentle with me :)
>
> I have used some CSG and random textures. At the moment they are all
> supplied textures. I haven't had the nerve to create my own :D
>
>
Don't be embarassed, everybody here has early images hidden on their hard
drive :)
It is a better one that my firsts images.
Some advices though.
Convert your image in jpg or png so that it can display in most newsreaders.
Don't forget switching anti-aliasing on to avoid this stairs effect on
tilted edges.
I like the tilting of the camera but I'd prefer more sky and less ground. It
looks like we shall crash soon :-)
Marc
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On Sat, 14 Apr 2007 10:22:55 EDT, "Elija" <nomail@nomail> wrote:
>Wow there are some really good images in here, so I am kind of embarrassed
>to post this one.
>
>It is my first image so please be gentle with me :)
>
>I have used some CSG and random textures. At the moment they are all
>supplied textures. I haven't had the nerve to create my own :D
>
Welcome Elija, this is intriguing. Quite attractive and an interesting variation
of a Reflective Sphere on a Chequered Plane. That is what all first posts should
be (in joke). Tilting the camera is a good idea.
One thing, you image is named "first.tga" but it is a png. That caused me a
couple of seconds confusion.
Regards
Stephen
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Welcome!
I like the camera angle + very good composition. The foggy horizon's very
effective too.
I suggest you use anti-aliasing, mess with the lighting a bit (e.g. lower
ambient light to get higher-contrast dramatic lighting), and replace the
textures with your own ones (I never use pov's standard texture include
files, they look wierd!).
--
Tek
http://evilsuperbrain.com
"Elija" <nomail@nomail> wrote in message
news:web.4620e373f1b9d0837fd315660@news.povray.org...
> Wow there are some really good images in here, so I am kind of embarrassed
> to post this one.
>
> It is my first image so please be gentle with me :)
>
> I have used some CSG and random textures. At the moment they are all
> supplied textures. I haven't had the nerve to create my own :D
>
>
>
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First of all, thanks to everyone for their kind words.
Anti-aliasing really makes a difference doesn't it! and I have changed the
camera angle a bit to avoid the crash :D
I have a couple of questions though if you don't mind.
How do I go about lowering the ambient light?
Is there a good tutorial on making my own textures?
"Tek" <tek### [at] evilsuperbrain com> wrote:
> Welcome!
>
> I like the camera angle + very good composition. The foggy horizon's very
> effective too.
>
> I suggest you use anti-aliasing, mess with the lighting a bit (e.g. lower
> ambient light to get higher-contrast dramatic lighting), and replace the
> textures with your own ones (I never use pov's standard texture include
> files, they look wierd!).
>
> --
> Tek
> http://evilsuperbrain.com
>
> "Elija" <nomail@nomail> wrote in message
> news:web.4620e373f1b9d0837fd315660@news.povray.org...
> > Wow there are some really good images in here, so I am kind of embarrassed
> > to post this one.
> >
> > It is my first image so please be gentle with me :)
> >
> > I have used some CSG and random textures. At the moment they are all
> > supplied textures. I haven't had the nerve to create my own :D
> >
> >
> >
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Elija wrote:
> I have a couple of questions though if you don't mind.
>
> How do I go about lowering the ambient light?
You can do this per-object like this:
sphere{0,1
pigment{rgb 1}
finish{ambient 0} <---
}
> Is there a good tutorial on making my own textures?
Just look at all the example files distributed with POV-Ray. Many of
them use use texture libraries, so try to avoid those if you want to
make your own textures. When making a texture, just follow this
structure, and you'll be fine:
sphere{0,1
texture{
pigment{ pigment items }
normal{ normal items }
finish{ finish items }
}
}
~Sam
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Thanks everyone.
Here is the final rendering. I'm off to play with some custom textures.
Samuel Benge <stb### [at] hotmail com> wrote:
> Elija wrote:
> > I have a couple of questions though if you don't mind.
> >
> > How do I go about lowering the ambient light?
>
> You can do this per-object like this:
>
> sphere{0,1
> pigment{rgb 1}
> finish{ambient 0} <---
> }
>
> > Is there a good tutorial on making my own textures?
>
> Just look at all the example files distributed with POV-Ray. Many of
> them use use texture libraries, so try to avoid those if you want to
> make your own textures. When making a texture, just follow this
> structure, and you'll be fine:
>
> sphere{0,1
> texture{
> pigment{ pigment items }
> normal{ normal items }
> finish{ finish items }
> }
> }
>
>
> ~Sam
Post a reply to this message
Attachments:
Download 'first.jpg' (674 KB)
Preview of image 'first.jpg'
![first.jpg](/povray.binaries.images/attachment/%3Cweb.46212eb6dcc65b217fd315660%40news.povray.org%3E/first.jpg?ttop=443866&toff=3900&preview=1)
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Elija wrote:
> Thanks everyone.
>
> Here is the final rendering. I'm off to play with some custom textures.
>
Not bad. The only fault is that it's not RSOCP :p.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Elija,
Contact me please...
allen [at] emailnuts [dot] com
I have something to discuss with you. Make sure to have 'Pov' in the
subject so I can find it in all my spam.
Best,
Allen
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"Marc" <jac### [at] wanadoo fr> wrote:
> > It is my first image so please be gentle with me :)
> >
> Don't be embarassed, everybody here has early images hidden on their hard
> drive :)
And later ones, too!! :-)
Ken
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