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Sorry...sorry...it is, indeed, an infinite plane. The shape was constructed
without any mathematical formulas, only shapes associated with each other
through Boolean algorithms (intersection, difference, union, etc.). Hope
this clears things up a bit; any other guesses?
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Am Mon, 07 Aug 2006 13:52:26 -0600 schrieb Jim Henderson:
> I guess it's not really clear from the top post in the thread - I am
> pretty sure, though, that planes within POV aren't counted as finite
> objects, and assume that the walls are planes as well.
>
> Jim
Depending on that what the OP said I assume boxes there. And yes, planes
are INfinites, thats why I said two times that the OP has an typo in his
statistics.
But now, when I write about boxes... I have an idea:
The room is a box, and we are within it. So would remaining 5 finite
Objects for "Thingy" [1] In this case I would suggest one sphere-object,
but dunno what is substracted from it...
OP! Please give us a hint, and if it is only 'bout the counting of your
objects...
[1] I used this term so often today, slowly it comes to my mind to call
my next cat like this :-)
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Norbert Melzer <nor### [at] gmxnet> wrote:
> Am Mon, 07 Aug 2006 13:52:26 -0600 schrieb Jim Henderson:
>
>
> Depending on that what the OP said I assume boxes there. And yes, planes
> are INfinites, thats why I said two times that the OP has an typo in his
> statistics.
>
> But now, when I write about boxes... I have an idea:
> The room is a box, and we are within it. So would remaining 5 finite
> Objects for "Thingy" [1] In this case I would suggest one sphere-object,
> but dunno what is substracted from it...
>
> OP! Please give us a hint, and if it is only 'bout the counting of your
> objects...
>
Fine, fine, fine, a hint. As before, the only boxes are those that form the
"walls" of the little room containing the object of mystery. The object
itself is composed of three identical objects and a sphere, related through
an intersection. All that's left now is the identity of the original
objects; any guesses? Another hint: without the sphere involved, the
thingy would have pointy corners.
-Scowdich
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Norbert Melzer wrote:
> I hope we can solve this puzzle earlier or later (is there some phrase
The English phrase is: sooner or later.
And it's a very commonly used expression. :-)
-=- Larry -=-
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On Mon, 07 Aug 2006 22:13:36 +0200, Norbert Melzer wrote:
> The room is a box,
> and we are within it.
That could well be it, didn't think of that one, and I often render inside
a box. <G>
Jim
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Scowdich wrote:
> All that's left now is the identity of the original
> objects; any guesses? Another hint: without the sphere involved, the
> thingy would have pointy corners.
Intersection of a sphere and three perpendicular toruses?
--
Mark
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Mark Wagner <mar### [at] gtenet> wrote:
>
>
> Intersection of a sphere and three perpendicular toruses?
>
> --
> Mark
Wow! Congratulations! It is, indeed, three perpendicular tori, aligned
along perpendicular axes, with a ratio of major axis:minor axis of 5:4. I
recently figured out how to hollow it, not by scaling the whole object and
constructing a difference (there would be trouble with the hole at the
middle), but by scaling the minor axis before intersecting the three tori.
It's rendering now; I hope it turns out all right, as there might be a
problem with the max trace level. I'm pleasantly surprised that this
constructin generated so much interest; I might have to elaborate on it or
make more. Thanks for joining in, everyone. By the way...this was my
first construction in POV-Ray. Any suggestions?
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Mark Wagner <mar### [at] gtenet> wrote:
> Scowdich wrote:
>
> > All that's left now is the identity of the original
> > objects; any guesses? Another hint: without the sphere involved, the
> > thingy would have pointy corners.
>
> Intersection of a sphere and three perpendicular toruses?
>
> --
> Mark
I couldn't get that to work, but cones (-1 to 1) produces something close.
However, there are no holes in the middle.
Mike
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Attachments:
Download 'test.png' (106 KB)
Preview of image 'test.png'
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"Mike Sobers" <sob### [at] mindspringcom> wrote:
>
>
> I couldn't get that to work, but cones (-1 to 1) produces something close.
> However, there are no holes in the middle.
>
> Mike
Mike-
The three tori should work, as long as the minor radius is almost as large
as the major. It would, however, be possible to create a central hole with
your cones: extend each cone so it intrudes into the cone opposite it; then,
differencing them all from the main sphere would produce the desired result.
To everyone:
Here's my original product, with some modifications.
-Hollowed out by differencing a version which uses slightly smaller minor
axes.
-Filled halfway with "water" - glass modified with an IOR of 1.33, equal to
that of water.
-Rendered for about 6 hours, rather than 15 minutes.
Unfortunately, I suffer the dread disease known as "Have to watch the huge
image render-itis".
Any suggestions for improvements?
Perhaps I'll make a Klein bottle and fill the universe with a quart of
water, or just fill the bottle with an infinite volume of water. Heh.
-Scowdich
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Attachments:
Download 'hollow torus1.jpg' (649 KB)
Preview of image 'hollow torus1.jpg'
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