POV-Ray : Newsgroups : povray.binaries.images : electron microscope-like effect (152 k) Server Time
8 Aug 2024 14:17:08 EDT (-0400)
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From: helge h
Subject: Re: electron microscope-like effect (152 k)
Date: 1 Aug 2005 18:25:01
Message: <web.42eea070badb99648072d1170@news.povray.org>
"HenryW" <pov### [at] henrywagnerorg> wrote:
> Wild!
>
> What kind of texture are you using?
>

#local Surface = texture {
 pigment { color rgb <0.804, 0.82, 0.85> }
 normal { agate scale 0.1 }
 finish { ambient 0 diffuse 1 }
}

It's the normal that gives the effect. The main spheres on the objects have
a radius of 1.0.

H


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From: Mark Birch
Subject: Re: electron microscope-like effect (152 k)
Date: 1 Aug 2005 18:40:00
Message: <web.42eea497badb99644daddc090@news.povray.org>
Very nodulistic!

It looks like you could achieve the same effect with no lights & an ambient
AOI pattern...

Mark.


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From: helge h
Subject: Re: electron microscope-like effect (152 k)
Date: 1 Aug 2005 19:45:00
Message: <web.42eeb2febadb99648072d1170@news.povray.org>
"Mark Birch" <las### [at] hotmailcom> wrote:
> Very nodulistic!
>
> It looks like you could achieve the same effect with no lights & an ambient
> AOI pattern...
>
> Mark.

Explain please.

H


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From: Zeger Knaepen
Subject: Re: electron microscope-like effect (152 k)
Date: 1 Aug 2005 20:01:14
Message: <42eeb7ca@news.povray.org>
"helge_h" <nomail@nomail> schreef in bericht
news:web.42eeb2febadb99648072d1170@news.povray.org...
> "Mark Birch" <las### [at] hotmailcom> wrote:
> > Very nodulistic!
> >
> > It looks like you could achieve the same effect with no lights & an
ambient
> > AOI pattern...
> >
> > Mark.
>
> Explain please.

I was going to suggest the same thing Mark did.

you need no light, you only need a texture like this one:
texture {
    pigment {
        aoi
        color_map {[0 rgb 0][.5 rgb <0.804, 0.82, 0.85>]}
    }
    normal { agate scale 0.1 }
    finish { ambient 1 diffuse 0 }
}

You need MegaPov for the aoi-pattern though.

cu!
-- 
ZK AKA Gaeriel
http://www.povplace.com
"Begin the unnecessarily slow-moving dipping mechanism!"


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From: Bob Hughes
Subject: Re: electron microscope-like effect (152 k)
Date: 1 Aug 2005 20:14:14
Message: <42eebad6$1@news.povray.org>
Creative usage of shadowless lights. Makes me think of nanobots.

I went looking for intersecting parts in there, because I knew if you didn't 
use collision avoidance that I'd see a lot of that, and was about to think 
there weren't any such places; then happened to notice the center. Just a 
little to the left of exact center. I was looking around the sides and into 
the background first.

Anyway, it's a very eye-catching image!

Bob


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From: zorglub
Subject: The Dark Side
Date: 2 Aug 2005 08:38:27
Message: <42ef6943@news.povray.org>
A different approach :

Only one point_light with a negative color at camera position, and an 
ambient texture.

camera {
   location  <0.0, 0, -10.0>
   direction 1.5*z
   right     x*image_width/image_height
   look_at   <0.0, 0.0,  0.0>
}
light_source {
   <0, 0, -15> // same as cam, to eliminate the side/parallax effect
   color rgb -2 // megative value for dark side, greater than 1 for good 
contrast ;)
   shadowless
}
// the excellent texture, slightly modified
#local Surface = texture {
  pigment { color rgb <0.804, 0.82, 0.85> }
  normal { agate scale 0.1 }
  finish { ambient 2 diffuse 1 }  // ambient greater than 1 for good 
contrast
}


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Attachments:
Download 'electronic.jpg' (76 KB)

Preview of image 'electronic.jpg'
electronic.jpg


 

From: Marneus Calgar
Subject: Re: electron microscope-like effect (152 k)
Date: 2 Aug 2005 08:44:09
Message: <42ef6a99$1@news.povray.org>
Great !!!!!

-- 
Dark Skull Software
http://www.darkskull.net

A+


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From: helge h
Subject: Re: electron microscope-like effect (152 k)
Date: 2 Aug 2005 12:00:00
Message: <web.42ef9755badb99648072d1170@news.povray.org>
Hey, this caused quite a lot of response, thanks for the interest.


> You need MegaPov for the aoi-pattern though.

MegaPov requires Windows, I believe; I'm on a Mac. But it would be nice to
see an example.


> Creative usage of shadowless lights. Makes me think of nanobots.
>
> I went looking for intersecting parts in there, because I knew if you didn't
> use collision avoidance that I'd see a lot of that, and was about to think
> there weren't any such places; then happened to notice the center. Just a
> little to the left of exact center. I was looking around the sides and into
> the background first.

I saw it, but let's leave them alone; they're probably making more nanobots.
:)

> Anyway, it's a very eye-catching image!

Thanks!

> zorglub:

> A different approach

Very nice! I had a similar idea, but I thought of using a positive light and
then inverting the image afterwards in Photoshop Elements. It didn't work
so well, so I abandoned it. But yours looks great!

H


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From: Dave Matthews
Subject: Re: electron microscope-like effect (152 k)
Date: 2 Aug 2005 12:55:01
Message: <web.42efa455badb99647196f5900@news.povray.org>
"helge_h" <nomail@nomail> wrote:

> MegaPov requires Windows, I believe; I'm on a Mac. But it would be nice to
> see an example.
>


http://users.skynet.be/smellenbergh/

(MacMegaPov -- I use it all the time, since my souped-up G3 has problems
with the official Mac compile of POVRay.  I "souped" it myself; that's most
likely the problem.)

Dave Matthews


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From: Wagner
Subject: Re: electron microscope-like effect (152 k)
Date: 2 Aug 2005 13:10:01
Message: <web.42efa87abadb99647fd377250@news.povray.org>
You can use slope to, and no lights:

camera{location -z*10 look_at 0}

#local TEX = texture{
  pigment{slope{<0,0,-10>} //the vector should be your camera position
    pigment_map{
    [0.25 rgb 1 transmit 0.5]
    [0.75 rgb 0 transmit 0.5]
    }
  }
  normal{agate scale 0.2}
  finish{ambient 1 diffuse 0} //the ambient controls the brightness
}

sphere{0,1 texture{TEX}}

-------------------------------
Wagner


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Attachments:
Download 'tempor.png' (21 KB)

Preview of image 'tempor.png'
tempor.png


 

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