You can use slope to, and no lights:
camera{location -z*10 look_at 0}
#local TEX = texture{
pigment{slope{<0,0,-10>} //the vector should be your camera position
pigment_map{
[0.25 rgb 1 transmit 0.5]
[0.75 rgb 0 transmit 0.5]
}
}
normal{agate scale 0.2}
finish{ambient 1 diffuse 0} //the ambient controls the brightness
}
sphere{0,1 texture{TEX}}
-------------------------------
Wagner
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