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A different approach :
Only one point_light with a negative color at camera position, and an
ambient texture.
camera {
location <0.0, 0, -10.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<0, 0, -15> // same as cam, to eliminate the side/parallax effect
color rgb -2 // megative value for dark side, greater than 1 for good
contrast ;)
shadowless
}
// the excellent texture, slightly modified
#local Surface = texture {
pigment { color rgb <0.804, 0.82, 0.85> }
normal { agate scale 0.1 }
finish { ambient 2 diffuse 1 } // ambient greater than 1 for good
contrast
}
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