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From: Daniel Hulme
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 09:15:29
Message: <20050517141529.5e2fb238@dh286.pem.cam.ac.uk>
> The basic boulder and building geometry is OK, and I think I'm happy
> with the radiosity settings.

I like the effect but there seems to be a piece of isosurface floating
in space just off the bottom-right corner of the planetoid. Is this
intentional? I think it detracts slightly.

As others have said, more of a sense of scale would make it look less
like a toy. But perhaps that is just what you are aiming for...

Daniel

-- 
Now  as he walked by the sea  of Galilee,  he saw  Simon and Andrew  his
brother casting a spam into the net:  for they were phishers.  And Jesus
said unto them, Come ye after me, and I will make you to become phishers
of men.  And  straightway  they forsook  their  nets,  and followed him.


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From: Bill Pragnell
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 09:25:00
Message: <web.4289f090d05ec785731f01d10@news.povray.org>
> Very nice, it's a very 'touchable' looking model, but what is the scale of
> the image? Obviously placing some sized objects like the trees will
> give it an immediate scale, so maybe that will correct itself.  Also
> perhaps some more small-scale roughness of the boulder?
Yes, that's my intention. I find that clearly recognizable objects or
features always help with scale. Trees, shrubbery and people will hopefully
make all the difference. There's also a crackle paving pattern on the
floors, but it's pretty much invisible at this resolution.

>  Did you use a poly mesh for the buildings or is it all CSG?
Good ol' CSG. It's one of those scene files that nobody else could ever
comprehend... :)

Bill


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From: Loki
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 09:55:00
Message: <web.4289f796d05ec7856c2f12970@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Good ol' CSG. It's one of those scene files that nobody else could ever
> comprehend... :)

he he, union{difference{union{intersection{confusedyet?...}}}} ;)

L
-


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From: Ross
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 10:37:20
Message: <428a01a0$1@news.povray.org>
"Loki" <nomail@nomail> wrote in message
news:web.4289f796d05ec7856c2f12970@news.povray.org...
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
> > Good ol' CSG. It's one of those scene files that nobody else could ever
> > comprehend... :)
>
> he he, union{difference{union{intersection{confusedyet?...}}}} ;)
>
> L
> -
>

You know you've been raytracing too long when your POV-SDL starts to look
like LISP.


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From: Bill Pragnell
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 10:40:00
Message: <web.428a0119d05ec785731f01d10@news.povray.org>
Daniel Hulme <pho### [at] isticorg> wrote:

> I like the effect but there seems to be a piece of isosurface floating
> in space just off the bottom-right corner of the planetoid. Is this
> intentional? I think it detracts slightly.

Oh, yes! I hadn't noticed that. The crackle function does appear to want to
escape somewhat at the vertices. I think I'll have to experiment with
different functions for the rock texture...

One more for the to-do list...

B


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From: Florian Brucker
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 12:03:15
Message: <428a15c3$1@news.povray.org>
> Comments?
As others have already pointed out: Great work. I'm really looking
forward to see this one taken further.

That reminds me that I still have that WIP of Escher's "Still Life and
Street". It's been a WIP for more than 2 years, though, being on hold
for quite some while now :(


Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


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From: Alain
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 18:13:08
Message: <428a6c74@news.povray.org>
Loki nous apporta ses lumieres en ce 2005-05-17 15:54:
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
> 
>>Good ol' CSG. It's one of those scene files that nobody else could ever
>>comprehend... :)
> 
> 
> he he, union{difference{union{intersection{confusedyet?...}}}} ;)
> 
> L
> -
> 
Be sure to put ALOT of comments! Otherwize, even you won't comprehend it in a few
days... ;)

Alain


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From: stm31415
Subject: Re: double planetoid (WIP)
Date: 17 May 2005 18:40:00
Message: <web.428a722dd05ec7855cb83c370@news.povray.org>
I've always wanted to see this work done in CG. The double planetoids are
some of my favorite of Escher's works. I actually got to see the US
National Gallery's collection of Eschers up-close and personal. Quite an
experience. Box after box of pieces,  some of them early printer's tests,
complete with notes in Escher's own hand(!) unframed and sitting in my
hands. Very inspiring.

As I recall, the boulder has holes, as well as the buildings. And was there
a dinosaur in this version? No, that was the other one. Either way, it's an
excellent start. Something I've had on my 'wish I could do' list for ages.

-s
5TF!


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From: Bill Pragnell
Subject: Re: double planetoid (WIP)
Date: 18 May 2005 05:50:00
Message: <web.428b0ebed05ec785731f01d10@news.povray.org>
> As I recall, the boulder has holes, as well as the buildings. And was there
> a dinosaur in this version? No, that was the other one. Either way, it's an
> excellent start. Something I've had on my 'wish I could do' list for ages.
Yes, the boulder did have holes... but this is just an interpretation, I'm
not trying to replicate the print! And there was a dinosaur, roaming the
'other' planetoid. Quite a common theme in Eschers work, overlaying
completely separate worlds and universes in the same geometric space.

Anyway, I shall try to do it justice. Thanks for everybody's comments. :)

Bill


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From: Bob Hughes
Subject: Re: double planetoid (WIP)
Date: 20 May 2005 21:12:57
Message: <428e8b19$1@news.povray.org>
Not to deter you from a nice little WIP, Bill, but... I love it! I don't 
care much for details like people and trees, unless it's meant to be a 
representation of reality. I really like this as a plaster-of-paris sort of 
object. And that tiny piece dropping off the bottom, which was pointed out 
by somebody already, lends itself to showing gravity in an otherwise devoid 
space. So, heck, there's plenty of scale to it already! :^)

Bob Hughes


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