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> Very nice, it's a very 'touchable' looking model, but what is the scale of
> the image? Obviously placing some sized objects like the trees will
> give it an immediate scale, so maybe that will correct itself. Also
> perhaps some more small-scale roughness of the boulder?
Yes, that's my intention. I find that clearly recognizable objects or
features always help with scale. Trees, shrubbery and people will hopefully
make all the difference. There's also a crackle paving pattern on the
floors, but it's pretty much invisible at this resolution.
> Did you use a poly mesh for the buildings or is it all CSG?
Good ol' CSG. It's one of those scene files that nobody else could ever
comprehend... :)
Bill
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