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Here is a *much* better version of this image, thanks to everyone who yelled
at me about radiosity. It's still not perfect, but now that I fixed the
max_sample and recusion_limit, everything else fell neatly into place. A
little brighter, and It'll be there. Anyway, tell me what you think of the
composition so far. The nearer two exhibits aren't done yet (The closest
will be the buddha being attacked by mara, the middle will be Odin hanging
from Yggdrasil), and I will add some other first floor rooms, and other
details.
I still am not great at this, but this image is much higher quality than any
I have created before, so I suppose I must be learning.
-S
5TF!
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Preview of image 'museum3.jpg'
![museum3.jpg](/povray.binaries.images/attachment/%3Cweb.41bcc2ce70f78af0979b4e920%40news.povray.org%3E/museum3.jpg?ttop=441697&toff=5800&preview=1)
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I don't know what to say about this image because it lacks crually of
ANTI-ALIASING. The difference between a good image and a "could be
better" image is a question of details, and these details cannot be seen
without anti-aliasing !
I hope you'll post an antialiased image to allow us to help you.
The only thing I have been able to se is that you have coincident
surfaces (ie : in the first window, the top of the support is flying a
few centimeters above the pedestal)
Thierry
> Here is a *much* better version of this image, thanks to everyone who yelled
> at me about radiosity. It's still not perfect, but now that I fixed the
> max_sample and recusion_limit, everything else fell neatly into place. A
> little brighter, and It'll be there. Anyway, tell me what you think of the
> composition so far. The nearer two exhibits aren't done yet (The closest
> will be the buddha being attacked by mara, the middle will be Odin hanging
> from Yggdrasil), and I will add some other first floor rooms, and other
> details.
> I still am not great at this, but this image is much higher quality than any
> I have created before, so I suppose I must be learning.
>
> -S
> 5TF!
>
>
> ------------------------------------------------------------------------
>
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Thierry CHARLES <thi### [at] no_spam les-charles net> wrote:
> I don't know what to say about this image because it lacks crually of
> ANTI-ALIASING. The difference between a good image and a "could be
Just a matter of render times. I'm rendering a more detailed image now, and
it will be AA'ed, it just will take a day or so, I wanted to show I was
trying to take everyone's advice.
Can you describe more what you mean as far as coincident surfaces? I'm not
sure where in the image you are talking about. The window closest to the
camera? Which 'pedestal' and which 'support'?
Thanks.
-S
5TF!
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Never mind. I gotcha. The first display window, not the first window to the
outside. Sorry 'bout that. Since I will be replacing the displayed items, I
haven't worried too much about it.
-S
5TF!
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stm31415 wrote:
> Here is a *much* better version of this image, thanks to everyone who yelled
> at me about radiosity.
Looking much better than before (although the aliasing hurts). I was
gonna suggest cranking up the daylight a bit more, but then I saw that
it was already blowing out the spot in the corner next to the exhibit in
the back.
Suggestion: make the ceiling lights a bit dimmer and more yellowish;
fluorescent lights are nothing like daylight. (Or maybe you could try
grafting Jaime's lights to your scene; I think he has a setting for
fluorescent lighting.)
I look forward to future versions!
-Xplo
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> Suggestion: make the ceiling lights a bit dimmer and more yellowish;
> fluorescent lights are nothing like daylight.
Now that you say that, you are quite right. (It looks even worse looking
through first floor doors.) I'll mess around with that.
-S
5TF!
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This is magnitudes better than the previous version. I can't wait to see
the final result.
Cheers,
Lance.
thezone - thezone.firewave.com.au
thehandle - www.thehandle.com
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news:web.41bcc2ce70f78af0979b4e920@news.povray.org...
Yes it's much better!!
I won't tell you abour AA, as you allready got advices on that subject...
My main suggestion is to push your camera roughly two short feet (or one
meter) to the left because the foreground display window fills nearly 50% of
the image.
As we generally look at th direction we walk, I feel the impression that I
shall hit the display window with my right shoulder ( you could object that
I should not complain because it's better than with the wrong shoulder but
it' off topic ;-)
Marc
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Here is a larger, more detailed render from overnight/today. Still not
great, I lost a little of that mid-ground lighting that was perfect, but
I'm still fooling around with it.
-S
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Attachments:
Download 'museum.jpg' (101 KB)
Preview of image 'museum.jpg'
![museum.jpg](/povray.binaries.images/attachment/%3Cweb.41be2204effdac8e97942be20%40news.povray.org%3E/museum.jpg?ttop=441697&toff=5800&preview=1)
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stm31415 wrote:
> Here is a larger, more detailed render from overnight/today. Still not
> great, I lost a little of that mid-ground lighting that was perfect, but
> I'm still fooling around with it.
Looks really good! A little texturing and it'll be very close to
photorealistic.
The only thing I can suggest is that the closest exhibit should probably
have a sun shadow on it. If the outside light is as bright as it seems
to be, it seems strange that it doesn't cast a shadow behind the sphere.
~Mike
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