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Who wants a challenge in making an image?
Here it is: make a scene containing as many of POV-Ray's features as
possible and post it in a reply to this thread.
Anyone interested?
Rohan _e_ii
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Rohan:
Maybe a better challenge would be along the lines of:
Make an image that consists of only 36 spheres and no
CSG. Who makes the most visually interesting image?
The problem with using as many features as possible is that
the rendering time would at some point approach infinity, even on a relatively
speedy PC. Isosurfaces, photons, radiosity, area lights, focal blur, etc.
all in one scene? Yeek ...
I might participate in another type of challenge.
Aaron
Aaron Gillies
x3rxes[%]yahoo.com
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> Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene? Yeek ...
global_settings {
photons {
count 1
}
radiosity {
error_bound 1000
count 1
}
}
camera {
<3,4,-5>
look_at 0
aperture .000001
confidence .00001
variance 1000
}
light_source {
<3,3,0>
rgb 1
area_light
y,z,2,2
photons {
refraction on
}
}
isosurface {
function {x}
contained_by {sphere{0,1}}
max_gradient 1
pigment {rgbt 1}
interior {
ior 1.5
}
photons {
target
refraction on
}
}
plane {
y,0
pigment {rgb 1}
}
--------
heh =)
untested code, btw. =)
- Slime
[ http://www.slimeland.com/ ]
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Veeeery clever ...
Slime, I think you would have won this contest. :)
Aaron
Aaron Gillies
New York City
x3rxes[&]yahoo.com
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> The problem with using as many features as possible is that
> the rendering time would at some point approach infinity, even on a
relatively
> speedy PC. Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene? Yeek ...
I've done that, it took a week to render 7 lines at 800x335, and then my
machine crashed because I was playing a game during the render :-P
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Kevin Loney wrote:
>> The problem with using as many features as possible is that
>> the rendering time would at some point approach infinity, even on a
>relatively
>> speedy PC. Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>> all in one scene? Yeek ...
>
>I've done that, it took a week to render 7 lines at 800x335, and then my
>machine crashed because I was playing a game during the render :-P
Okay, so maybe using all those really slow features isn't such a good idea.
How about I change it to this:
Make a scene using as many of POV-Ray's features as possible, and takes
under 3 hours to render on a P3/500 (which is how long benchmark.pov takes)
at 800*600.
How does that sound?
Rohan _e_ii
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On Wed, 28 Aug 2002 22:49:19 -0400, "Aaron Gillies" <no### [at] spam com>
wrote:
>Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>all in one scene? Yeek ...
My current scene is just like that. Considering the amount of CPU
power I have at my hands now*, it shouldn't be a problem :)
What I see as a problem though is making it visually appealing
*3 2x2.4 P4 7 2GB each as a server + about 10 workstations at 1.4+ GHz
each (and a few slower laptops).
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Rohan Bernett wrote:
> Kevin Loney wrote:
>
>>>The problem with using as many features as possible is that
>>>the rendering time would at some point approach infinity, even on a
>>>
>>relatively
>>
>>>speedy PC. Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>>>all in one scene? Yeek ...
>>>
>>I've done that, it took a week to render 7 lines at 800x335, and then my
>>machine crashed because I was playing a game during the render :-P
>>
>
> Okay, so maybe using all those really slow features isn't such a good idea.
>
> How about I change it to this:
>
> Make a scene using as many of POV-Ray's features as possible, and takes
> under 3 hours to render on a P3/500 (which is how long benchmark.pov takes)
> at 800*600.
>
> How does that sound?
You should impose a theme, like "bedroom of a child", or you will end up
this a collection of objects with no relation and no reason.
You should as well concatenate the portefolio scenes in a single image...
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"Peter Popov" <pet### [at] vip bg> wrote in message
news:9tdrmuctnvlbhveannbqk2l5ei50odnate@4ax.com...
> *3 2x2.4 P4 7 2GB each as a server + about 10 workstations at 1.4+ GHz
> each (and a few slower laptops).
Nice! My setup is ... erm ... uh ... well, I'd better not say, or else I'll
look stupid. Let's just say that a relatively simple isosurfaces rendering
took 5 hours and 20 minutes the other day. Still, it's quite an improvement
over my old 486.
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
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Aaron Gillies wrote:
> Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene? Yeek ...
My PC is rendering...
I couldn't wait for a week so I made a little low-quality preview on my
second machine. Here it has no photons, no media, no anti aliasing, no
area lights, fast radiosity settings and poor focal blur settings. Took
18 hours (!!) to render on a celeron 500 (running a linux povray 3.5 not
compiled on the machine - I suppose it would be much faster on a windows)
The final higher quality version should come in a few days (thanks to my
athlon XP :-)
As usual, Questions, comments ?
--
Jul### [at] cnedra org
http://www.cnedra.org
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