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Kevin Loney wrote:
>> The problem with using as many features as possible is that
>> the rendering time would at some point approach infinity, even on a
>relatively
>> speedy PC. Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>> all in one scene? Yeek ...
>
>I've done that, it took a week to render 7 lines at 800x335, and then my
>machine crashed because I was playing a game during the render :-P
Okay, so maybe using all those really slow features isn't such a good idea.
How about I change it to this:
Make a scene using as many of POV-Ray's features as possible, and takes
under 3 hours to render on a P3/500 (which is how long benchmark.pov takes)
at 800*600.
How does that sound?
Rohan _e_ii
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