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> Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene? Yeek ...
global_settings {
photons {
count 1
}
radiosity {
error_bound 1000
count 1
}
}
camera {
<3,4,-5>
look_at 0
aperture .000001
confidence .00001
variance 1000
}
light_source {
<3,3,0>
rgb 1
area_light
y,z,2,2
photons {
refraction on
}
}
isosurface {
function {x}
contained_by {sphere{0,1}}
max_gradient 1
pigment {rgbt 1}
interior {
ior 1.5
}
photons {
target
refraction on
}
}
plane {
y,0
pigment {rgb 1}
}
--------
heh =)
untested code, btw. =)
- Slime
[ http://www.slimeland.com/ ]
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