POV-Ray : Newsgroups : povray.binaries.images : Image Creation Challenge Server Time
15 Aug 2024 02:26:08 EDT (-0400)
  Image Creation Challenge (Message 3 to 12 of 12)  
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From: Slime
Subject: Re: Image Creation Challenge
Date: 28 Aug 2002 23:10:04
Message: <3d6d908c$1@news.povray.org>
>  Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene?  Yeek ...

global_settings {
photons {
count 1
}
radiosity {
error_bound 1000
count 1
}
}

camera {
<3,4,-5>
look_at 0

aperture .000001
confidence .00001
variance 1000
}

light_source {
<3,3,0>
rgb 1

area_light
y,z,2,2

photons {
refraction on
}
}

isosurface {
function {x}
contained_by {sphere{0,1}}
max_gradient 1
pigment {rgbt 1}
interior {
ior 1.5
}
photons {
target
refraction on
}
}

plane {
y,0
pigment {rgb 1}
}

--------

heh =)

untested code, btw. =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Aaron Gillies
Subject: Re: Image Creation Challenge
Date: 28 Aug 2002 23:55:07
Message: <3d6d9b1b$1@news.povray.org>
Veeeery clever ...

Slime, I think you would have won this contest. :)

Aaron

Aaron Gillies
New York City
x3rxes[&]yahoo.com


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From: Kevin Loney
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 00:10:25
Message: <3d6d9eb1@news.povray.org>
> The problem with using as many features as possible is that
> the rendering time would at some point approach infinity, even on a
relatively
> speedy PC.  Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene?  Yeek ...

I've done that, it took a week to render 7 lines at 800x335, and then my
machine crashed because I was playing a game during the render :-P

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL


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From: Rohan Bernett
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 01:25:02
Message: <web.3d6dafcb2335057718ccf4f70@news.povray.org>
Kevin Loney wrote:
>> The problem with using as many features as possible is that
>> the rendering time would at some point approach infinity, even on a
>relatively
>> speedy PC.  Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>> all in one scene?  Yeek ...
>
>I've done that, it took a week to render 7 lines at 800x335, and then my
>machine crashed because I was playing a game during the render :-P

Okay, so maybe using all those really slow features isn't such a good idea.

How about I change it to this:

Make a scene using as many of POV-Ray's features as possible, and takes
under 3 hours to render on a P3/500 (which is how long benchmark.pov takes)
at 800*600.

How does that sound?

Rohan _e_ii


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From: Peter Popov
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 02:00:38
Message: <9tdrmuctnvlbhveannbqk2l5ei50odnate@4ax.com>
On Wed, 28 Aug 2002 22:49:19 -0400, "Aaron Gillies" <no### [at] spamcom>
wrote:

>Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>all in one scene?  Yeek ...

My current scene is just like that. Considering the amount of CPU
power I have at my hands now*, it shouldn't be a problem :)

What I see as a problem though is making it visually appealing

*3 2x2.4 P4 7 2GB each as a server + about 10 workstations at 1.4+ GHz
each (and a few slower laptops).


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Le Forgeron
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 03:29:45
Message: <3D6DCD97.4000800@free.fr>
Rohan Bernett wrote:

> Kevin Loney wrote:
> 
>>>The problem with using as many features as possible is that
>>>the rendering time would at some point approach infinity, even on a
>>>
>>relatively
>>
>>>speedy PC.  Isosurfaces, photons, radiosity, area lights, focal blur, etc.
>>>all in one scene?  Yeek ...
>>>
>>I've done that, it took a week to render 7 lines at 800x335, and then my
>>machine crashed because I was playing a game during the render :-P
>>
> 
> Okay, so maybe using all those really slow features isn't such a good idea.
> 
> How about I change it to this:
> 
> Make a scene using as many of POV-Ray's features as possible, and takes
> under 3 hours to render on a P3/500 (which is how long benchmark.pov takes)
> at 800*600.
> 
> How does that sound?


You should impose a theme, like "bedroom of a child", or you will end up
this a collection of objects with no relation and no reason.

You should as well concatenate the portefolio scenes in a single image...


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From: Aaron Gillies
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 10:06:25
Message: <3d6e2a61$1@news.povray.org>
"Peter Popov" <pet### [at] vipbg> wrote in message
news:9tdrmuctnvlbhveannbqk2l5ei50odnate@4ax.com...

> *3 2x2.4 P4 7 2GB each as a server + about 10 workstations at 1.4+ GHz
> each (and a few slower laptops).

Nice!  My setup is ... erm ... uh ... well, I'd better not say, or else I'll
look stupid.  Let's just say that a relatively simple isosurfaces rendering
took 5 hours and 20 minutes the other day.  Still, it's quite an improvement
over my old 486.

Aaron

Aaron Gillies
New York City
x3rxes[^]yahoo.com


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From: Julien Gourdon
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 12:38:55
Message: <3D6E4E50.8040901@cnedra.org>
Aaron Gillies wrote:
> Isosurfaces, photons, radiosity, area lights, focal blur, etc.
> all in one scene?  Yeek ...

My PC is rendering...
I couldn't wait for a week so I made a little low-quality preview on my 
second machine. Here it has no photons, no media, no anti aliasing, no 
area lights, fast radiosity settings and poor focal blur settings. Took 
18 hours (!!) to render on a celeron 500 (running a linux povray 3.5 not 
compiled on the machine - I suppose it would be much faster on a windows)
The final higher quality version should come in a few days (thanks to my 
athlon XP :-)
As usual, Questions, comments ?

-- 
Jul### [at] cnedraorg
http://www.cnedra.org


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From: Peter Popov
Subject: Re: Image Creation Challenge
Date: 29 Aug 2002 12:38:58
Message: <qcjsmusb3fei24482eq1cr8q706mto4lml@4ax.com>
On Thu, 29 Aug 2002 10:06:27 -0400, "Aaron Gillies" <no### [at] spamcom>
wrote:


>Nice!  My setup is ... erm ... uh ... well, I'd better not say, or else I'll
>look stupid.  Let's just say that a relatively simple isosurfaces rendering
>took 5 hours and 20 minutes the other day.  Still, it's quite an improvement
>over my old 486.

Oh, the machine I have at home is quote modest - a 400 MHz K6/III. But
I get to play with these babies until Monday when the real domain
admin comes back from vacation. Then, when he is fired no later than a
week after, I'll rule, hehehe


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Rohan Bernett
Subject: Re: Image Creation Challenge
Date: 31 Aug 2002 22:45:03
Message: <web.3d717d9823350577b2769afa0@news.povray.org>
Peter Popov wrote:

>What I see as a problem though is making it visually appealing

Yes! This is exactly the challenge. Making a scene which uses as many
features as possible, while still making it visually appealing and keeping
the rendering time down.

Can anyone do it? Let's see your results. :-)

Rohan _e_ii


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