POV-Ray : Newsgroups : povray.binaries.images : Finally finished and guess what... 54Kb Server Time
9 Aug 2024 17:21:24 EDT (-0400)
  Finally finished and guess what... 54Kb (Message 11 to 15 of 15)  
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From: Phil Cook
Subject: Re: Finally finished and guess what... 54Kb
Date: 2 Feb 2005 04:51:21
Message: <opslkdnxh2c3xi7v@news.povray.org>
And lo on Wed, 2 Feb 2005 10:35:00 +0100, Marc Jacquier  
<jac### [at] wanadoofr> did spake, saying:

>

> de
> news:opslip98qec3xi7v@news.povray.org...
>> A strange line has appeared on the bottom spheres gah!
> Is not it a continue_trace  or a rerun with +sr taking new radiosity  
> data?
> Or a continue with a different version of POVRay?

The file is set to load previous radiosity and save it back out, this  
particular one was started from scratch and loaded in an rca file from an  
aborted render after that +c was used when required. As the first restart  
occured prior to reaching that point in the final render I would be  
surprised if it would carry on as per previous 'style' then switch, I  
would expect the switch to occur at the crash point. Anyway I'll strip it  
down to check, remove the rca and up the radiosity settings. Heaven knows  
how long that will take to render :)

-- 
Phil Cook

--
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


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From: Phil Cook
Subject: Re: Finally finished and guess what... 54Kb
Date: 2 Feb 2005 05:07:52
Message: <opslkefflyc3xi7v@news.povray.org>
And lo on Wed, 02 Feb 2005 08:21:22 +0200, Stefan Viljoen  
<ryl### [at] polardcom> did spake, saying:

> Verra nice matey!

It was fun to do bar the crashes/restarts just a pain to check angles and  
of course as soon as you add radiosity all your textures look different :)

> HDR used as well?

fast radiosity with ambient_light 0, background rgb 1, and three close set  
lights in the 'flash box' plus focus, everthing was set to no_image except  
the obvious.

I wanted to try and emulate someone taking a picture of this object placed  
in a 'white box' and photoshoping out the background. The two round lumps  
reflected are meant to represent the photographer there is a rudimentary  
camera and tripod there as well, all of which really showed up well :P

-- 
Phil Cook

--
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


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From: Phil Cook
Subject: Inside the object teaser -22Kb
Date: 3 Feb 2005 09:43:21
Message: <opslmltrr2c3xi7v@news.povray.org>
Posting this as I shudder to think what the render time will be like for  
higher settings, res, and focusing so it might be a couple of weeks to a  
month down the line. Fast radiosity again, no focal_blur. The jpg version  
smears out the details but it's possible to see the beginings of the  
reflections. I'm moving the camera closer and maybe angle it to point at  
that big sphere on the right, the one that looks slightly darker. I can't  
wait :)

-- 
Phil Cook

--
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


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Attachments:
Download 'connected spheres inside.jpg' (22 KB)

Preview of image 'connected spheres inside.jpg'
connected spheres inside.jpg


 

From: Jörg 'Yadgar' Bleimann
Subject: Re: Finally finished and guess what... 54Kb
Date: 3 Feb 2005 18:23:11
Message: <4202b25f@news.povray.org>
Nice... my first thought was "buckminsterfullerene"... is it in fact 
60 spheres?

See you in Khyberspace!

Yadgar

Now playing: Wave (Bakmak)


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From: Phil Cook
Subject: Re: Finally finished and guess what... 54Kb
Date: 4 Feb 2005 05:19:25
Message: <opsln4hmjqc3xi7v@news.povray.org>

<yaz### [at] gmxde> did spake, saying:

>   Nice... my first thought was "buckminsterfullerene"... is it in fact  
> 60 spheres?

<grin> No it's about 90 small spheres and 20 large ones. In essence from  
the topmost sphere go four small spheres down, four to the left, and then  
back up and you'll see it's a triangle with a central large sphere. Copy  
this around the top sphere 5 times, mirror it for the base and rotate that  
so each base point is lined up with a cap vertex then join the two up with  
another triangle. Sounds easy, but working out the exact angles for  
slanting everthing so it all joined up was great fun, required much  
doodling.

Still needs some optimising as I know I've got some spheres sharing the  
exact smae space as other spheres. OOI how does POV-ray handle it if you  
union two spheres in exactly the same space and then texture the union,  
does it treat it as one object for reflection etc? I can't see any obvious  
coincidents, but maybe some will show up on the close-up.

-- 
Phil Cook

--
All thoughts and comments are my own unless otherwise stated and I am  
happy to be proven wrong.


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