POV-Ray : Newsgroups : povray.binaries.images : Snow/Icicle macro test: Ice Server Time
31 Jul 2024 00:34:10 EDT (-0400)
  Snow/Icicle macro test: Ice (Message 1 to 9 of 9)  
From: [GDS|Entropy]
Subject: Snow/Icicle macro test: Ice
Date: 14 Dec 2010 19:45:12
Message: <op.vnqcdfpu0819q0@gdsentropy.nc.rr.com>
Here is another test, this time using the plain Ice texture.

Compare the icicles to the images below:
http://www.greatsouthernstudios.com/shop/images/individual%20icicles.jpg
http://3.bp.blogspot.com/_zIXvakIhsHg/TOvu1-KyeGI/AAAAAAAAAOc/WxruU-mKlkk/s1600/icicle.jpg

This one I have not implemented yet, but since I now see it is possible, I  
will allow this:
http://www.eyeker.com/photogallery/Winter2004/Icicle90145.jpg

I have another test I am rendering which I will post as a follow up.
Here are the stats for that image:

Render Statistics
Image Resolution 640 x 480

Pixels:           307840   Samples:          440568   Smpls/Pxl: 1.43
Rays:            3642904   Saved:            758077   Max Level: 195/256

Ray->Shape Intersection          Tests       Succeeded  Percentage

Blob                           4774138         2976928     62.36
Blob Component               645177822       320893086     49.74
Blob Bound                  2140957151       976546698     45.61
Plane                          5483388         1736065     31.66
Torus                          4590207         1252790     27.29
Torus Bound                    4590207         2496688     54.39
Bounding Box                   9493288         8194998     86.32
Light Buffer                   9872820         9085769     92.03
Vista Buffer                   1643874         1426520     86.78

Roots tested:               6796257   eliminated:              1385936
Calls to Noise:             2758481   Calls to DNoise:        32532091

Shadow Ray Tests:           4406720   Succeeded:               1392478
Reflected Rays:             1885924   Total Internal:           350633
Refracted Rays:             1316412

Smallest Alloc:                  18 bytes
Largest  Alloc:             6042856 bytes
Peak memory used:          19415958 bytes
Total Scene Processing Times
   Parse Time:    0 hours  0 minutes 42 seconds (42 seconds)
   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
   Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
   Render Time:   0 hours 39 minutes 54 seconds (2394 seconds)
   Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
   Total Time:    0 hours 40 minutes 36 seconds (2436 seconds)
CPU time used: kernel 1.22 seconds, user 2412.70 seconds, total 2413.91  
seconds
Render averaged 127.26 PPS over 307200 pixels

Feel free to send me a scene to "snow" on; I need to do a usability test  
on this thing with code which deviates from my established patterns.

Ian

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Attachments:
Download 'snowtest2011_4_textest.png' (137 KB)

Preview of image 'snowtest2011_4_textest.png'
snowtest2011_4_textest.png


 

From: Alain
Subject: Re: Snow/Icicle macro test: Ice
Date: 14 Dec 2010 19:50:19
Message: <4d0810cb$1@news.povray.org>

> Here is another test, this time using the plain Ice texture.
>
>

> Ian
>

Your doughnut was hit by some freezing rain... ;)

Alain


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From: [GDS|Entropy]
Subject: Re: Snow/Icicle macro test: Ice
Date: 14 Dec 2010 19:59:00
Message: <op.vnqc0kvn0819q0@gdsentropy.nc.rr.com>
Yup :) That is exactly the effect I am going for with that texture.

The great part is that this works on even very complex objects relativel
y  

quickly, granting the user a *lot* of control over the output with  

relatively few parameters, which I intend to reduce to the bare minimum.
  

See below:

//#macro  

snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTexture,
useInterior,icicleSegs,icicleProbability)
#declare st0 =  

snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5);

Another very cool thing is that my corrosion, vine and moss macros use t
he  

same core...so for every optimization made to this macro set, a corollar
y  

improvement is made to the others as well...muahahaha!

Release of an initial version of all four is so close I can taste it! :D


Ian

On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:


>> Here is another test, this time using the plain Ice texture.
>>
>>
>
>> Ian
>>
>
> Your doughnut was hit by some freezing rain... ;)
>
> Alain


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From: Dre
Subject: Re: Snow/Icicle macro test: Ice
Date: 14 Dec 2010 20:52:17
Message: <4d081f51@news.povray.org>
[GDS|Entropy] wrote:
> Yup :) That is exactly the effect I am going for with that texture.
>
> The great part is that this works on even very complex objects
> relatively quickly, granting the user a *lot* of control over the output 
> with
> relatively few parameters, which I intend to reduce to the bare
> minimum. See below:
>
> //#macro
>
snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTexture,useInterior,icicleSegs,icicleProbability)
> #declare st0 =
> snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5);
>
> Another very cool thing is that my corrosion, vine and moss macros
> use the same core...so for every optimization made to this macro set, a
> corollary improvement is made to the others as well...muahahaha!
>
> Release of an initial version of all four is so close I can taste it!
> :D
> Ian
>
> On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:
>

>>> Here is another test, this time using the plain Ice texture.
>>>
>>>
>>
>>> Ian
>>>
>>
>> Your doughnut was hit by some freezing rain... ;)
>>
>> Alain
>
>
> --
> Using Opera's revolutionary email client: http://www.opera.com/mail/

Nice work!

I'm very interested in checking out your vine and moss macros, probably the 
corrosion one as well.  I seem to be heavily into poving plants and 
vegetation atm.  Moss would be a very nice addition!

Cheers Dre


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From: Dave Blandston
Subject: Re: Snow/Icicle macro test: Ice
Date: 15 Dec 2010 00:20:00
Message: <web.4d084fd3a51b80e1966554e20@news.povray.org>
Hello,

I've seen icicles with small air bubbles inside them, which might look really
cool if you're using photons.

Regards,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Snow/Icicle macro test: Ice
Date: 15 Dec 2010 03:14:51
Message: <4d0878fb@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht 
news:op.### [at] gdsentropyncrrcom...
Another very cool thing is that my corrosion, vine and moss macros use the
same core...so for every optimization made to this macro set, a corollary
improvement is made to the others as well...muahahaha!

Are those macros available (e.g. in POVobjects)? They seem interesting, like 
your icicles which are almost perfect.

Thomas


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From: [GDS|Entropy]
Subject: Re: Snow/Icicle macro test: Ice
Date: 15 Dec 2010 17:55:12
Message: <op.vnr1x8h10819q0@gdsentropy.nc.rr.com>
Thank you :)

No, these macros are not in povobjects yet..I haven't got them to a place  
where I feel comfortable calling them a "release" yet, but I expect I will  
soon, if nothing more than an "alpha".
It is a macro pack utilizing trace() for all (vines, moss, corrosion,  
snow/icicle) and a CA implementation for vines/moss. I have another large  
group of utility macros (switches, randomizers, vector utilities, etc..)  
which I use which I will probably release too.

Its funny...but I seem to enjoy figuring out problems in SDL more than I  
do making stuff with the solutions. I think I would like best to see the  
macros used by other artists..but first I must get them to a place that I  
feel would honor my fellow pov artists time spent in using them.

Ian

On Wed, 15 Dec 2010 03:14:50 -0500, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

>
> "[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht
> news:op.### [at] gdsentropyncrrcom...
> Another very cool thing is that my corrosion, vine and moss macros use  
> the
> same core...so for every optimization made to this macro set, a corollary
> improvement is made to the others as well...muahahaha!
>
> Are those macros available (e.g. in POVobjects)? They seem interesting,  
> like
> your icicles which are almost perfect.
>
> Thomas
>
>


-- 
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From: [GDS|Entropy]
Subject: Re: Snow/Icicle macro test: Ice
Date: 15 Dec 2010 18:04:44
Message: <op.vnr2d3rn0819q0@gdsentropy.nc.rr.com>
I will be more than happy to oblige; there are test images up for them  

 from roughly 1 year ago, showing the last place I left them. Just searc
h  

for my handle in p.b.i.
There are but a few more things I wish to do with the snow and ice macro
s  

before I move on to improving the corrosion and vine/moss set, but if yo
u  

would like, I can send you a pre-alpha of the ones you would like. Perha
ps  

you will see improvements that I have not, and I could sure use some alp
ha  

testing. Feel free to e-mail me: HY = -, AT = @, DT = .

I usually only work in pov from 0ct-Mar of any given year.

Once I get this macro pack complete I intend to release it completely in
to  

the hands of the pov team/pov community, as far as rights and usage goes
.  

If they decide to include it in 3.7, cool. If not, cool. After all, I am
  

not so very important. ;)

My next projects, some concurrent, will be Christmas string lights, icic
le  

lights, net lights, continued adaptation of the standard pov-ray texture
s  

to work properly with radiosity (should be done soon), and the whopper o
f  

them all, adaptive implicit surface tessellation (this will be the most 
 

fun!).

Ian

On Tue, 14 Dec 2010 20:52:15 -0500, Dre <and### [at] gmailcom> wrote
:

> [GDS|Entropy] wrote:
>> Yup :) That is exactly the effect I am going for with that texture.
>>
>> The great part is that this works on even very complex objects
>> relatively quickly, granting the user a *lot* of control over the out
put
>> with
>> relatively few parameters, which I intend to reduce to the bare
>> minimum. See below:
>>
>> //#macro
>> snowTest(ctr,vectorArray,testVector,testObject,radVal,strVal,useTextu
re,useInterior,icicleSegs,icicleProbability)
>> #declare st0 =
>> snowTest(Sp,randVectArray,<0,12,0>,objA,0.5,1,false,false,12,2.5*0.5)
;
>>
>> Another very cool thing is that my corrosion, vine and moss macros
>> use the same core...so for every optimization made to this macro set,
 a
>> corollary improvement is made to the others as well...muahahaha!
>>
>> Release of an initial version of all four is so close I can taste it!

>> :D
>> Ian
>>
>> On Tue, 14 Dec 2010 19:50:19 -0500, Alain <aze### [at] qwertyorg> wrote:
>>

>>>> Here is another test, this time using the plain Ice texture.
>>>>
>>>>
>>>
>>>> Ian
>>>>
>>>
>>> Your doughnut was hit by some freezing rain... ;)
>>>
>>> Alain
>>
>>
>> --
>> Using Opera's revolutionary email client: http://www.opera.com/mail/
>
> Nice work!
>
> I'm very interested in checking out your vine and moss macros, probabl
y  

> the
> corrosion one as well.  I seem to be heavily into poving plants and
> vegetation atm.  Moss would be a very nice addition!
>
> Cheers Dre
>
>


-- 

Using Opera's revolutionary email client: http://www.opera.com/mail/


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From: Thomas de Groot
Subject: Re: Snow/Icicle macro test: Ice
Date: 16 Dec 2010 02:59:26
Message: <4d09c6de$1@news.povray.org>
"[GDS|Entropy]" <gdsHYentropyAThotmailDTcom> schreef in bericht 
news:op.### [at] gdsentropyncrrcom...
> Thank you :)
>
> No, these macros are not in povobjects yet..I haven't got them to a place 
> where I feel comfortable calling them a "release" yet, but I expect I will 
> soon, if nothing more than an "alpha".
> It is a macro pack utilizing trace() for all (vines, moss, corrosion, 
> snow/icicle) and a CA implementation for vines/moss. I have another large 
> group of utility macros (switches, randomizers, vector utilities, etc..) 
> which I use which I will probably release too.
>
> Its funny...but I seem to enjoy figuring out problems in SDL more than I 
> do making stuff with the solutions. I think I would like best to see the 
> macros used by other artists..but first I must get them to a place that I 
> feel would honor my fellow pov artists time spent in using them.
>

Well then I believe the POV Object repository is the right place to go :-)

You are doing great work and I definitely see possibilities in using your 
macros.

Thomas


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