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From: Thomas de Groot
Subject: Re: Bad weather in Gancaloon - wip 5
Date: 12 Dec 2013 10:06:30
Message: <52a9d0f6@news.povray.org>
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On 12-12-2013 15:10, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 12-12-2013 12:21, Fractracer wrote:
>>
>> And yet, I cannot hide humility in front of the true masters and trying
>> to learn from them :-)
>>
>>
>> Time will learn. I sometimes wonder how the electronic arts will be
>> judged by future generations.
>>
>> Thomas
>
> The technics of graphims evolve, electronic arts are one of the many evolutions.
> In this actual century a lot of artistics technics are used that never been
> before (cutting, collage, hyper-realistics painting - take a look at this page:
>
http://dailygeekshow.com/2013/09/12/16-artistes-talentueux-qui-vont-vous-faire-croire-que-leurs-oeuvres-sont-des-photog
> raphies-mais-il-nen-est-rien/
> some painting seems like ray-tracing images (use of reflected spheres).
Yes, that is incredible stuff indeed, reminiscent of the 'Photorealism'
artistic movement that started in the US in the 1970's.
http://en.wikipedia.org/wiki/Photorealism
> I think technics used inspiration in other technics. And I believe the
> electronics arts will be accepted like a whole art.
> Actually how many artists (I means people who make creations), we live a time
> with a incredible flow of creations. But in older times, for one master we know,
> how many others painters? For one Van Gogh, how many painters unknown.
>
Absolutely.
Thomas
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From: Thomas de Groot
Subject: Re: Bad weather in Gancaloon - wip 5
Date: 13 Dec 2013 10:29:28
Message: <52ab27d8@news.povray.org>
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On 11-12-2013 17:41, s.day wrote:
> That must be some serious wind to shear the trees like that, this is looking
> great, the trunks on the trees on the left look a bit flat but you already say
> you are not happy with them so hopefully will find a way to improve it (if you
> do let me know as I have suffered this problem before with arbaro).
In POV-Tree, the answer is in the combination of BARK_PROFILE (in the
Bark section) which should be set to 1, and TRUNK_STRENGTH (in the Trunk
section) which should be set to 1 or higher. Lower values for the latter
result in rougher/deeper bark while higher values result in
smoother/shallower bark. Note that this will only apply to the blob
version of the tree (TomTree proper) and not to the mesh export of the
tree. That one always remains smooth and should probably be treated with
an adequate normal. Besides, uv_mapping is not working really well for
the mesh export.
Btw, Tom Aust has a nice site showing some remarkable trees. Wish I
could make them as perfect <sigh>. Practice! Practice!
http://www.aust-manufaktur.de/austv2x.html
I have not yet tackled the problem with Arbaro but will do that in due time.
Thomas
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From: Thomas de Groot
Subject: Re: Bad weather in Gancaloon - wip 6
Date: 17 Dec 2013 10:26:48
Message: <52b06d38@news.povray.org>
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I went back to the drawing board and took up TomTree more seriously with
the Docs at hand. The result is here, in a fair weather view of the
scene, and the stone pines as I intended them.
My experience now shows that it is better to work first on a TomTree
file, with a proof render to see how modelling progresses, and only
after that read it into POV-Tree for a mesh export. Second, only use the
mesh export for distant views and use the blob version for the foreground.
Thomas
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Attachments:
Download 'gancaloon_two4joy_09.jpg' (329 KB)
Preview of image 'gancaloon_two4joy_09.jpg'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
Ah! so that is what the waves in the road were.
To me the original image looks as if the road is flooding.
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
I think that if you wrote a tutorial, it would be much appreciated.
In your own time of course. :-)
Stephen
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>Thomas de Groot on date 17/12/2013 16.26 wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
> Thomas
"I don't see anymore the flag from here..." told the Satrap "...let's be
cut the tops of the trees!"
;-)
Paolo
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>Thomas de Groot on date 17/12/2013 16.26 wrote:
> I went back to the drawing board and took up TomTree more seriously with
> the Docs at hand. The result is here, in a fair weather view of the
> scene, and the stone pines as I intended them.
>
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
>
> Thomas
P.S. Magnificent!
Paolo
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On 17/12/13 15:26, Thomas de Groot wrote:
[...]
> My experience now shows that it is better to work first on a TomTree
> file, with a proof render to see how modelling progresses, and only
> after that read it into POV-Tree for a mesh export. Second, only use the
> mesh export for distant views and use the blob version for the foreground.
The brown dog on the brown road with the brown shadow of the tree on it
is a little unfortunate; it might be worth moving it into the sunlight
so it's more obvious... (The tree is also brown.)
How are you doing the clouds? That's what I'm struggling with at the
moment, and yours look good.
--
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│ "There does not now, nor will there ever, exist a programming
│ language in which it is the least bit hard to write bad programs." ---
│ Flon's Axiom
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On 17-12-2013 17:09, Stephen wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I went back to the drawing board and took up TomTree more seriously with
>> the Docs at hand. The result is here, in a fair weather view of the
>> scene, and the stone pines as I intended them.
>>
>
> Ah! so that is what the waves in the road were.
> To me the original image looks as if the road is flooding.
You are not wrong. When it rains, the tracks flood indeed with water
puddles. :-)
>
>> My experience now shows that it is better to work first on a TomTree
>> file, with a proof render to see how modelling progresses, and only
>> after that read it into POV-Tree for a mesh export. Second, only use the
>> mesh export for distant views and use the blob version for the foreground.
>>
>
> I think that if you wrote a tutorial, it would be much appreciated.
> In your own time of course. :-)
>
Not a bad suggestion maybe. I guess there are many who do like me: just
mess around without reading the available documentation properly ;-)
I think I could do some additional writing to the documentation written
by Tom Aust, and some shell about it to link the tomtree macro more
comprehensively to POV-Tree and in a more useful way.
I'll have to see the boss about my own time... ;-)
Thomas
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On 17-12-2013 18:32, Paolo Gibellini wrote:
> "I don't see anymore the flag from here..." told the Satrap "...let's be
> cut the tops of the trees!"
> ;-)
...and that is how the satrap lost his head! ;-)
Thomas
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On 17-12-2013 18:33, Paolo Gibellini wrote:
> P.S. Magnificent!
Thanks, Paolo.
Thomas
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