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On 28-8-2013 1:06, s.day wrote:
> Nice image, for me I think the sky is the biggest problem, while very dramatic
> looking the shape of the clouds seems a bit odd. Then again I have often looked
> at a great real sky and thought to myself if I were to render that exactly as it
> is people would say it looked fake, and who can imagine what the sky would look
> like after such an event..
Who knows? I think that realism is not really an issue here. Personally,
it does not strike me as too odd.
>
> I am interested in your texturing issue but have no experience with proximity
> patterns. I do wonder though if something like below would work..
> [snip]
>
> #declare TMGrad = texture
> {
> gradient y
> texture_map {
> [ 0.35 TMSlime ]
> [ 0.45 TMProx ]
> }
> }
>
> As I say I have never used proximity patterns so I may be way off ;-)
That might work indeed. I am almost sure it would. I shall test that
asap and let you know. Thanks!
Thomas
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On 28-8-2013 9:05, Thomas de Groot wrote:
> On 28-8-2013 1:06, s.day wrote:
>> As I say I have never used proximity patterns so I may be way off ;-)
>
> That might work indeed. I am almost sure it would. I shall test that
> asap and let you know. Thanks!
Alas! Doesn't work. Result in weird interference patterns.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Alas! Doesn't work. Result in weird interference patterns.
>
> Thomas
Shame, it would certainly add something to the image if you can find a way of
doing it. Still it is a great scene even without the stain/slime addition.
Sean
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Very nice.
I think the clouds look fine.
_If_ you wanted to play with them, I might add some of the reddish smog colors,
and / or perhaps "flatten" the nearer clouds so they don't look quite so
shell/sphere-like.
To be honest, I had to search for the girl in the render. (Hey, I'm getting
older...) Perhaps consider extending a shaft of light down to point at, but not
touch her, or just highlight a portion of her leg, or the ledge to the side of
her - to direct the eye of the viewer to the solitary figure in the scene.
Maybe change the angle slightly or increase the radius of the crash grid to open
up a little space behind her and increase her silhouette.
Increasing the radius of the cage would be good - perhaps you could add a
dent/deformation or two to give the impression that it fell from the sky and
bounced once or twice before coming to rest? The sphere itself looks great -
maybe the cage could benefit from some more "crust" or clumps, or dangling bits
of slime / algae / plant matter adhering from the impact - settling over time
and drooping down from one of the aforementioned dents...
I like the mist in the distance - do you think some mist or small curls of
denser mist in the foreground would add anything?
I think the lightning has a place - but farther in the distance. Maybe with a
bit more yellow coloration?
Not sure what your thoughts are about the skeleton - too red? Go with more
white and that sort of surface cracking/pitting? Maybe a bit or two of crud /
slime on that too, and perhaps a little light filtering in from an opening in
the clouds?
I like the tree remnant in front of the sphere. Maybe move it away a bit and
have its geometry and condition reflect its fate as the shattered victim of the
impacting sphere?
Great work - well beyond my current skill level!
I always enjoy seeing the amazing results and creative ideas that get
implemented here. Thanks for the inspiration and sharing goals to work towards!
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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 29 Aug 2013 03:15:57
Message: <521ef52d@news.povray.org>
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Sean, putting my admin's cap on: May I remind you that you need to vote
for *ALL* the TC-RTC entries? I see that you have not yet done so
presently. If you don't, you know the consequences ;-)
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> Sean, putting my admin's cap on: May I remind you that you need to vote
> for *ALL* the TC-RTC entries? I see that you have not yet done so
> presently. If you don't, you know the consequences ;-)
>
> Thomas
Thanks Thomas,
Don't worry, I intend to do this before end of month, I always like to push a
deadline to the last minute.
Seab
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On 28-8-2013 16:37, Bald Eagle wrote:
> Very nice.
>
> I think the clouds look fine.
> _If_ you wanted to play with them, I might add some of the reddish smog colors,
> and / or perhaps "flatten" the nearer clouds so they don't look quite so
> shell/sphere-like.
Controlling the colours is rather tricky in a multi media environment. I
am still trying to get the white over-exposed part a bit darker, so I
shall do my best with some reddish hues. The shell-like aspect is indeed
something to look into. Not too extreme as it might suggest some kind of
vertical whorls, but then again...
>
> To be honest, I had to search for the girl in the render. (Hey, I'm getting
> older...) Perhaps consider extending a shaft of light down to point at, but not
> touch her, or just highlight a portion of her leg, or the ledge to the side of
> her - to direct the eye of the viewer to the solitary figure in the scene.
> Maybe change the angle slightly or increase the radius of the crash grid to open
> up a little space behind her and increase her silhouette.
In following versions she will be better visible mainly because of a
better flash control and behind camera reflection (just a dull screen
but effective for filling in a bit the darker parts).
>
> Increasing the radius of the cage would be good - perhaps you could add a
> dent/deformation or two to give the impression that it fell from the sky and
> bounced once or twice before coming to rest? The sphere itself looks great -
> maybe the cage could benefit from some more "crust" or clumps, or dangling bits
> of slime / algae / plant matter adhering from the impact - settling over time
> and drooping down from one of the aforementioned dents...
Hmm, no. In my mind time travelling is not equivalent to a cross country
race :-) It has its own problems though like falling from the sky (the
Roswell incident) or the equivalent of coinciding surfaces: coinciding
objects (the Tunguska explosion) ;-)
>
> I like the mist in the distance - do you think some mist or small curls of
> denser mist in the foreground would add anything?
Hmm, yes, that might be an interesting addition.
>
> I think the lightning has a place - but farther in the distance. Maybe with a
> bit more yellow coloration?
Maybe. In any case it is already yellow but could be more. Tests needed.
>
> Not sure what your thoughts are about the skeleton - too red? Go with more
> white and that sort of surface cracking/pitting? Maybe a bit or two of crud /
> slime on that too, and perhaps a little light filtering in from an opening in
> the clouds?
Just the image_maps of the models used here. Not really natural perhaps
and could gain from some more texturing.
>
> I like the tree remnant in front of the sphere. Maybe move it away a bit and
> have its geometry and condition reflect its fate as the shattered victim of the
> impacting sphere?
No. The stumps are the result of the wild fires following the Chixulub
impact.
>
> Great work - well beyond my current skill level!
> I always enjoy seeing the amazing results and creative ideas that get
> implemented here. Thanks for the inspiration and sharing goals to work towards!
Thank you indeed. Glad to inspire others in turn. I am indebted myself
to a large number of people here over the years and still, I have not
yet reached their level of mastery.
Thomas
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Am 01.09.2013 13:35, schrieb Thomas de Groot:
>> I think the lightning has a place - but farther in the distance.
>> Maybe with a
>> bit more yellow coloration?
>
> Maybe. In any case it is already yellow but could be more. Tests needed.
Don't.
Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color
temperature (i.e. the visible portion of the corresponding blackbody
radiation) doesn't get any more blue than that. And with the air being
turned into a plasma, emission from electron energy state changes within
individual atoms plays only a minor role compared to the thermal
emissions from free electrons and ions.
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> Am 01.09.2013 13:35, schrieb Thomas de Groot:
>
>>> I think the lightning has a place - but farther in the distance.
>>> Maybe with a
>>> bit more yellow coloration?
>>
>> Maybe. In any case it is already yellow but could be more. Tests needed.
>
> Don't.
>
> Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color
> temperature (i.e. the visible portion of the corresponding blackbody
> radiation) doesn't get any more blue than that. And with the air being
> turned into a plasma, emission from electron energy state changes within
> individual atoms plays only a minor role compared to the thermal
> emissions from free electrons and ions.
>
Add to that that nitrogen, the most abundent gaz, tend to produce blue
and UVs when exited. Next is oxygen whitch tend to glow red.
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On 2-9-2013 0:15, clipka wrote:
> Don't.
>
> Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color
> temperature (i.e. the visible portion of the corresponding blackbody
> radiation) doesn't get any more blue than that. And with the air being
> turned into a plasma, emission from electron energy state changes within
> individual atoms plays only a minor role compared to the thermal
> emissions from free electrons and ions.
>
Indeed. However, I read somewhere that with distance from the viewer the
colour becomes more yellowish
http://www.ccmr.cornell.edu/education/ask/?quid=1271
In the image, I think I am going to use a more bluish hue.
Thomas
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