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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 28 Aug 2013 03:05:07
Message: <521da123$1@news.povray.org>
On 28-8-2013 1:06, s.day wrote:
> Nice image, for me I think the sky is the biggest problem, while very dramatic
> looking the shape of the clouds seems a bit odd. Then again I have often looked
> at a great real sky and thought to myself if I were to render that exactly as it
> is people would say it looked fake, and who can imagine what the sky would look
> like after such an event..

Who knows? I think that realism is not really an issue here. Personally, 
it does not strike me as too odd.

>
> I am interested in your texturing issue but have no experience with proximity
> patterns. I do wonder though if something like below would work..
> [snip]
>
> #declare TMGrad = texture
> {
>    gradient y
>    texture_map {
>    [ 0.35 TMSlime ]
>    [ 0.45 TMProx ]
>   }
> }
>
> As I say I have never used proximity patterns so I may be way off ;-)

That might work indeed. I am almost sure it would. I shall test that 
asap and let you know. Thanks!

Thomas


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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 28 Aug 2013 03:58:14
Message: <521dad96$1@news.povray.org>
On 28-8-2013 9:05, Thomas de Groot wrote:
> On 28-8-2013 1:06, s.day wrote:

>> As I say I have never used proximity patterns so I may be way off ;-)
>
> That might work indeed. I am almost sure it would. I shall test that
> asap and let you know. Thanks!

Alas! Doesn't work. Result in weird interference patterns.

Thomas


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From: s day
Subject: Re: Aftermath revisited: proof of concept
Date: 28 Aug 2013 04:20:01
Message: <web.521db256cf332d2844d5ed0a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Alas! Doesn't work. Result in weird interference patterns.
>
> Thomas

Shame, it would certainly add something to the image if you can find a way of
doing it. Still it is a great scene even without the stain/slime addition.

Sean


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From: Bald Eagle
Subject: Re: Aftermath revisited: proof of concept
Date: 28 Aug 2013 10:40:01
Message: <web.521e0b13cf332d28dd2ebc560@news.povray.org>
Very nice.

I think the clouds look fine.
_If_ you wanted to play with them, I might add some of the reddish smog colors,
and / or perhaps "flatten" the nearer clouds so they don't look quite so
shell/sphere-like.

To be honest, I had to search for the girl in the render. (Hey, I'm getting
older...)  Perhaps consider extending a shaft of light down to point at, but not
touch her, or just highlight a portion of her leg, or the ledge to the side of
her - to direct the eye of the viewer to the solitary figure in the scene.
Maybe change the angle slightly or increase the radius of the crash grid to open
up a little space behind her and increase her silhouette.

Increasing the radius of the cage would be good - perhaps you could add a
dent/deformation or two to give the impression that it fell from the sky and
bounced once or twice before coming to rest?  The sphere itself looks great -
maybe the cage could benefit from some more "crust" or clumps, or dangling bits
of slime / algae / plant matter adhering from the impact - settling over time
and drooping down from one of the aforementioned dents...

I like the mist in the distance - do you think some mist or small curls of
denser mist in the foreground would add anything?

I think the lightning has a place - but farther in the distance.  Maybe with a
bit more yellow coloration?

Not sure what your thoughts are about the skeleton - too red?  Go with more
white and that sort of surface cracking/pitting?  Maybe a bit or two of crud /
slime on that too, and perhaps a little light filtering in from an opening in
the clouds?

I like the tree remnant in front of the sphere.  Maybe move it away a bit and
have its geometry and condition reflect its fate as the shattered victim of the
impacting sphere?

Great work - well beyond my current skill level!
I always enjoy seeing the amazing results and creative ideas that get
implemented here.  Thanks for the inspiration and sharing goals to work towards!


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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 29 Aug 2013 03:15:57
Message: <521ef52d@news.povray.org>
Sean, putting my admin's cap on: May I remind you that you need to vote 
for *ALL* the TC-RTC entries? I see that you have not yet done so 
presently. If you don't, you know the consequences ;-)

Thomas


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From: s day
Subject: Re: Aftermath revisited: proof of concept
Date: 29 Aug 2013 08:30:00
Message: <web.521f3e1ecf332d2844d5ed0a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Sean, putting my admin's cap on: May I remind you that you need to vote
> for *ALL* the TC-RTC entries? I see that you have not yet done so
> presently. If you don't, you know the consequences ;-)
>
> Thomas

Thanks Thomas,

Don't worry, I intend to do this before end of month, I always like to push a
deadline to the last minute.

Seab


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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 1 Sep 2013 07:35:33
Message: <52232685$1@news.povray.org>
On 28-8-2013 16:37, Bald Eagle wrote:
> Very nice.
>
> I think the clouds look fine.
> _If_ you wanted to play with them, I might add some of the reddish smog colors,
> and / or perhaps "flatten" the nearer clouds so they don't look quite so
> shell/sphere-like.

Controlling the colours is rather tricky in a multi media environment. I 
am still trying to get the white over-exposed part a bit darker, so I 
shall do my best with some reddish hues. The shell-like aspect is indeed 
something to look into. Not too extreme as it might suggest some kind of 
vertical whorls, but then again...

>
> To be honest, I had to search for the girl in the render. (Hey, I'm getting
> older...)  Perhaps consider extending a shaft of light down to point at, but not
> touch her, or just highlight a portion of her leg, or the ledge to the side of
> her - to direct the eye of the viewer to the solitary figure in the scene.
> Maybe change the angle slightly or increase the radius of the crash grid to open
> up a little space behind her and increase her silhouette.

In following versions she will be better visible mainly because of a 
better flash control and behind camera reflection (just a dull screen 
but effective for filling in a bit the darker parts).

>
> Increasing the radius of the cage would be good - perhaps you could add a
> dent/deformation or two to give the impression that it fell from the sky and
> bounced once or twice before coming to rest?  The sphere itself looks great -
> maybe the cage could benefit from some more "crust" or clumps, or dangling bits
> of slime / algae / plant matter adhering from the impact - settling over time
> and drooping down from one of the aforementioned dents...

Hmm, no. In my mind time travelling is not equivalent to a cross country 
race :-) It has its own problems though like falling from the sky (the 
Roswell incident) or the equivalent of coinciding surfaces: coinciding 
objects (the Tunguska explosion) ;-)

>
> I like the mist in the distance - do you think some mist or small curls of
> denser mist in the foreground would add anything?

Hmm, yes, that might be an interesting addition.

>
> I think the lightning has a place - but farther in the distance.  Maybe with a
> bit more yellow coloration?

Maybe. In any case it is already yellow but could be more. Tests needed.

>
> Not sure what your thoughts are about the skeleton - too red?  Go with more
> white and that sort of surface cracking/pitting?  Maybe a bit or two of crud /
> slime on that too, and perhaps a little light filtering in from an opening in
> the clouds?

Just the image_maps of the models used here. Not really natural perhaps 
and could gain from some more texturing.

>
> I like the tree remnant in front of the sphere.  Maybe move it away a bit and
> have its geometry and condition reflect its fate as the shattered victim of the
> impacting sphere?

No. The stumps are the result of the wild fires following the Chixulub 
impact.

>
> Great work - well beyond my current skill level!
> I always enjoy seeing the amazing results and creative ideas that get
> implemented here.  Thanks for the inspiration and sharing goals to work towards!

Thank you indeed. Glad to inspire others in turn. I am indebted myself 
to a large number of people here over the years and still, I have not 
yet reached their level of mastery.

Thomas


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From: clipka
Subject: Re: Aftermath revisited: proof of concept
Date: 1 Sep 2013 18:15:08
Message: <5223bc6c@news.povray.org>
Am 01.09.2013 13:35, schrieb Thomas de Groot:

>> I think the lightning has a place - but farther in the distance.
>> Maybe with a
>> bit more yellow coloration?
>
> Maybe. In any case it is already yellow but could be more. Tests needed.

Don't.

Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color 
temperature (i.e. the visible portion of the corresponding blackbody 
radiation) doesn't get any more blue than that. And with the air being 
turned into a plasma, emission from electron energy state changes within 
individual atoms plays only a minor role compared to the thermal 
emissions from free electrons and ions.


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From: Alain
Subject: Re: Aftermath revisited: proof of concept
Date: 2 Sep 2013 12:46:30
Message: <5224c0e6$1@news.povray.org>

> Am 01.09.2013 13:35, schrieb Thomas de Groot:
>
>>> I think the lightning has a place - but farther in the distance.
>>> Maybe with a
>>> bit more yellow coloration?
>>
>> Maybe. In any case it is already yellow but could be more. Tests needed.
>
> Don't.
>
> Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color
> temperature (i.e. the visible portion of the corresponding blackbody
> radiation) doesn't get any more blue than that. And with the air being
> turned into a plasma, emission from electron energy state changes within
> individual atoms plays only a minor role compared to the thermal
> emissions from free electrons and ions.
>

Add to that that nitrogen, the most abundent gaz, tend to produce blue 
and UVs when exited. Next is oxygen whitch tend to glow red.


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From: Thomas de Groot
Subject: Re: Aftermath revisited: proof of concept
Date: 3 Sep 2013 03:03:33
Message: <522589c5$1@news.povray.org>
On 2-9-2013 0:15, clipka wrote:

> Don't.
>
> Lightning bolts are exactly /how/ hot? Some 20-30 kK, right? Color
> temperature (i.e. the visible portion of the corresponding blackbody
> radiation) doesn't get any more blue than that. And with the air being
> turned into a plasma, emission from electron energy state changes within
> individual atoms plays only a minor role compared to the thermal
> emissions from free electrons and ions.
>

Indeed. However, I read somewhere that with distance from the viewer the 
colour becomes more yellowish 
http://www.ccmr.cornell.edu/education/ask/?quid=1271

In the image, I think I am going to use a more bluish hue.

Thomas


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