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On 28-8-2013 1:06, s.day wrote:
> Nice image, for me I think the sky is the biggest problem, while very dramatic
> looking the shape of the clouds seems a bit odd. Then again I have often looked
> at a great real sky and thought to myself if I were to render that exactly as it
> is people would say it looked fake, and who can imagine what the sky would look
> like after such an event..
Who knows? I think that realism is not really an issue here. Personally,
it does not strike me as too odd.
>
> I am interested in your texturing issue but have no experience with proximity
> patterns. I do wonder though if something like below would work..
> [snip]
>
> #declare TMGrad = texture
> {
> gradient y
> texture_map {
> [ 0.35 TMSlime ]
> [ 0.45 TMProx ]
> }
> }
>
> As I say I have never used proximity patterns so I may be way off ;-)
That might work indeed. I am almost sure it would. I shall test that
asap and let you know. Thanks!
Thomas
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