POV-Ray : Newsgroups : povray.binaries.images : Aftermath revisited : Re: Aftermath revisited: proof of concept Server Time
30 Jul 2024 06:31:24 EDT (-0400)
  Re: Aftermath revisited: proof of concept  
From: Thomas de Groot
Date: 28 Aug 2013 03:05:07
Message: <521da123$1@news.povray.org>
On 28-8-2013 1:06, s.day wrote:
> Nice image, for me I think the sky is the biggest problem, while very dramatic
> looking the shape of the clouds seems a bit odd. Then again I have often looked
> at a great real sky and thought to myself if I were to render that exactly as it
> is people would say it looked fake, and who can imagine what the sky would look
> like after such an event..

Who knows? I think that realism is not really an issue here. Personally, 
it does not strike me as too odd.

>
> I am interested in your texturing issue but have no experience with proximity
> patterns. I do wonder though if something like below would work..
> [snip]
>
> #declare TMGrad = texture
> {
>    gradient y
>    texture_map {
>    [ 0.35 TMSlime ]
>    [ 0.45 TMProx ]
>   }
> }
>
> As I say I have never used proximity patterns so I may be way off ;-)

That might work indeed. I am almost sure it would. I shall test that 
asap and let you know. Thanks!

Thomas


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