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Very nice.
I think the clouds look fine.
_If_ you wanted to play with them, I might add some of the reddish smog colors,
and / or perhaps "flatten" the nearer clouds so they don't look quite so
shell/sphere-like.
To be honest, I had to search for the girl in the render. (Hey, I'm getting
older...) Perhaps consider extending a shaft of light down to point at, but not
touch her, or just highlight a portion of her leg, or the ledge to the side of
her - to direct the eye of the viewer to the solitary figure in the scene.
Maybe change the angle slightly or increase the radius of the crash grid to open
up a little space behind her and increase her silhouette.
Increasing the radius of the cage would be good - perhaps you could add a
dent/deformation or two to give the impression that it fell from the sky and
bounced once or twice before coming to rest? The sphere itself looks great -
maybe the cage could benefit from some more "crust" or clumps, or dangling bits
of slime / algae / plant matter adhering from the impact - settling over time
and drooping down from one of the aforementioned dents...
I like the mist in the distance - do you think some mist or small curls of
denser mist in the foreground would add anything?
I think the lightning has a place - but farther in the distance. Maybe with a
bit more yellow coloration?
Not sure what your thoughts are about the skeleton - too red? Go with more
white and that sort of surface cracking/pitting? Maybe a bit or two of crud /
slime on that too, and perhaps a little light filtering in from an opening in
the clouds?
I like the tree remnant in front of the sphere. Maybe move it away a bit and
have its geometry and condition reflect its fate as the shattered victim of the
impacting sphere?
Great work - well beyond my current skill level!
I always enjoy seeing the amazing results and creative ideas that get
implemented here. Thanks for the inspiration and sharing goals to work towards!
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