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30 Jul 2024 08:22:59 EDT (-0400)
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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 03:54:08
Message: <515a8ea0$1@news.povray.org>
>Thomas de Groot  on date 30/03/2013 16.04 wrote:
> On 30-3-2013 13:38, Stephen wrote:
>> A very lonely bird. :-)
>> The town looks so weird without people. I think that is a complement as
>> it looks so real.
>
> The last bird on Earth... Aliens kidnapped all living animals, including
> humans ;-)
>
> Peopling this town is a whole different kettle of fish.
>
> Thomas
>
>
Naa, all the people are digging in Satrap's dungeons... your next code!
;-)
Paolo


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 03:55:02
Message: <515a8ed6$1@news.povray.org>
>Thomas de Groot  on date 01/04/2013 16.38 wrote:
> On 31-3-2013 1:26, BertvdB wrote:
>> Great work.
>> With the birdview I noticed that the beach is a regular line abd the
>> water is a
>> regular brown peasoup. Maybe some enhancements.
>
> I can go on scratching my itch, but it seems better to do something
> about it ;-)
>
> I added a little bit of turbulence to the waterline of the beach and
> flushed some more sea water into the estuary and increased the turbulence.
>
> Not really visible here, but upstream the river turns gradually into a
> more uniform pea soup; seawards, the silt gradually sinks to the bottom.
>
> I know: the flow should follow more the contours of the land. I don't
> know how to do that presently as the whole water media is a huge sphere,
> and I wonder how to make it interact with the height_field...
>
> Thomas
>
>
It is a breathtaking sight!
Paolo


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From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 04:01:39
Message: <515a9063$1@news.povray.org>
> I know: the flow should follow more the contours of the land. I don't
> know how to do that presently as the whole water media is a huge sphere,
> and I wonder how to make it interact with the height_field...
Perhaps carving the sphere using a difference with the height-field?

P.S. Such a city at the evening (when people back home) is full of the 
[procedural] smokes of the fires lit for the supper...

;-)
Paolo


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 07:14:16
Message: <515abd88$1@news.povray.org>
On 2-4-2013 9:54, Paolo Gibellini wrote:
> Naa, all the people are digging in Satrap's dungeons... your next code!
> ;-)

I am afraid that is only too true. I have escaped detection until now...

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 07:48:21
Message: <515ac585@news.povray.org>
On 2-4-2013 10:01, Paolo Gibellini wrote:
> P.S. Such a city at the evening (when people back home) is full of the
> [procedural] smokes of the fires lit for the supper...

Oh God! You are giving me a new itch!

For the smoke you have to wait a bit, but for the sunset...

Sun colour and position controlled by the Lightsys IV system of course.

You will note that the horizon mist is not correct at all. Either I 
should tweak the fog colour, or replace it by a true media ;-)

Thomas


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gancaloon_river harbour overview_02.jpg


 

From: Paolo Gibellini
Subject: Re: Gancaloon: Old City street corrected
Date: 2 Apr 2013 08:53:56
Message: <515ad4e4$1@news.povray.org>
>Thomas de Groot  on date 02/04/2013 13.48 wrote:
> On 2-4-2013 10:01, Paolo Gibellini wrote:
>> P.S. Such a city at the evening (when people back home) is full of the
>> [procedural] smokes of the fires lit for the supper...
>
> Oh God! You are giving me a new itch!
>
> For the smoke you have to wait a bit, but for the sunset...
>
> Sun colour and position controlled by the Lightsys IV system of course.
>
> You will note that the horizon mist is not correct at all. Either I
> should tweak the fog colour, or replace it by a true media ;-)
>
> Thomas
>
My next wallpaper!

There is a magnificent light. I can imagine in a similar way the sunset 
in Santorini.
Paolo


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From: Bill Pragnell
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 09:35:00
Message: <web.515c2de446841a7d5b7d07940@news.povray.org>
This project is really bearing some impressive fruit now. I love this aerial
view - good sediment effect in the river. The building arrangement is very
effective, and totally transforms the resulting images. Once you get to a
certain level of detail, there will be much mileage in finding interesting
camera angles and lighting setups!

I liked the street view you posted recently too - a totally believable solution,
it looked very natural.

I agree with other posts about smoke and focal blur. You could try placing
people procedurally too, market crowds and dock workers... also, I think some
flocks of seagulls or crows could really add some atmosphere for relatively
little effort.

You are inspiring me to get back to my city shenanigans from last year!

keep up the good work
Bill


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 10:08:50
Message: <515c37f2$1@news.povray.org>
On 3-4-2013 15:31, Bill Pragnell wrote:
> This project is really bearing some impressive fruit now. I love this aerial
> view - good sediment effect in the river. The building arrangement is very
> effective, and totally transforms the resulting images. Once you get to a
> certain level of detail, there will be much mileage in finding interesting
> camera angles and lighting setups!

Absolutely. I am wandering around already. One thing I shall work on is 
narrowing some of the streets.

>
> I liked the street view you posted recently too - a totally believable solution,
> it looked very natural.

Yes, everything works pretty well up till now. Maybe not in all close up 
views but we shall see about that when it happens.

>
> I agree with other posts about smoke and focal blur. You could try placing
> people procedurally too, market crowds and dock workers... also, I think some
> flocks of seagulls or crows could really add some atmosphere for relatively
> little effort.

Yes, the birds, people, smoke, focal blur (in that order probably) are 
elements I have on my to do list. For the people I may consider 
billboards (although I shall have to make them first) especially for 
overviews.

>
> You are inspiring me to get back to my city shenanigans from last year!

Thanks indeed Bill. I think you made an interesting start there with 
lots of possibilities. Sometimes solutions come from unexpected corners, 
like in my macro: I was developing a new technique to plant trees using 
random locations inside an object as delimiter, when it occurred to me 
that I could use the same approach for placing houses. Then, with 
Paolo's hint, I got to work seriously... :-)

>
> keep up the good work
I shall.

Thomas


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From: Kenneth
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 13:30:00
Message: <web.515c663f46841a7dc2d977c20@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> >
> As a basis I started with Sean Day's
> http://www.irtc.org/stills/2006-08-31.html and in particular the wall
> textures.
>
> Proximity patterns exist in different flavours...

Thanks, Thomas! I'll do a bit of searching, and see what I can find.

BTW, I also like your mountains; the steaks of granite running through them are
a nice touch. (When I initially saw your first image post in this thread, I
thought you had used a photo of real mountains!)

As others have said, this scene--and your city in general--are very inspiring.
Really nice work.


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From: Tim Riley
Subject: Re: Gancaloon: Old City street corrected
Date: 3 Apr 2013 14:45:22
Message: <515c78c2$1@news.povray.org>
One thing that stands out in my mind is the fact that all of the buildings are exactly
the same color, as if they were 
all built at the same time. I think it would look more realistic if each one was a
different color (at least compared to 
its neighbor), even if it was just a slight variation of gray/brown. Of course, down
the road (time-wise) you would want 
to add balconies and colored window awnings.


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