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From: Samuel Benge
Subject: Re: Lego Superman - Man of Steel
Date: 5 Nov 2012 13:30:00
Message: <web.50980575d784280848146bbd0@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
> But you are still limited to 256 entries.

Actually, you're not. While it's true that any given _map is limited to 256
entries, you can nest maps to exceed that limitation. You're pretty much
averaging averaged pigments at that point :)


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From: MichaelJF
Subject: Re: Lego Superman - Man of Steel
Date: 5 Nov 2012 14:15:01
Message: <web.50980f06d7842808f6fcbc350@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:

> Thanks, clipka... I knew I wasn't going crazy :) Maybe MJF is confusing motion
> blur with tracers?

Sorry, I don't know what I mixed up, may be impressions from ads, I took for
photographies or something like Jerome presented. Tracers certainly not, because
I first had to look up the wikipedia what this could be... But is superman very
far away from them?

Yes, as ever clipka is right, as is clear, if one thinks a bit more before
posting...

Best regards,
Michael


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From: MichaelJF
Subject: Re: Lego Superman - Man of Steel
Date: 5 Nov 2012 14:15:01
Message: <web.50980fc1d7842808f6fcbc350@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> <blush> I shall have to experiment with this then... ;-)
>
> Thomas

No need to blush;-) I only thought that my cheap trick could interest you
regarding your former profession.

Best regards,
Michael


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From: Thomas de Groot
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 03:07:55
Message: <5098c55b@news.povray.org>
On 5-11-2012 20:13, MichaelJF wrote:
> No need to blush;-) I only thought that my cheap trick could interest you
> regarding your former profession.

Oh, absolutely. In fact I have been thinking about the contour line 
possibilities for a long time without getting very far. So, I see great 
possibilities in your technique.

But with regard of the motion blur proper, I have been thinking about 
how to use the averaging method (to replace the Megapov application) 
without loosing to much (render) time. One thing your comment above made 
me think of was (1) to isolate the moving object from the scene proper, 
(2) animate it to get motion blur on a transparent background and 
average the frames, and finally (3) average the blurred object image 
with the scene image.

While more work than with Megapov, I suppose that it might work, and it 
probably is the technique used originally by Megapov, but then embedded 
into the code.

Thomas


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From: MichaelJF
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 14:45:01
Message: <web.50996810d78428089a22e2a60@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 5-11-2012 20:13, MichaelJF wrote:
> > No need to blush;-) I only thought that my cheap trick could interest you
> > regarding your former profession.
>
> Oh, absolutely. In fact I have been thinking about the contour line
> possibilities for a long time without getting very far. So, I see great
> possibilities in your technique.

Thanks, I just investigate if exr-pictures can achieve an improvement after
having reached a certain approximation of the landscape with png.

> But with regard of the motion blur proper, I have been thinking about
> how to use the averaging method (to replace the Megapov application)
> without loosing to much (render) time. One thing your comment above made
> me think of was (1) to isolate the moving object from the scene proper,
> (2) animate it to get motion blur on a transparent background and
> average the frames, and finally (3) average the blurred object image
> with the scene image.
>
> While more work than with Megapov, I suppose that it might work, and it
> probably is the technique used originally by Megapov, but then embedded
> into the code.
>
> Thomas

Sounds great, I think, this is the way to go.

Best regards,
Michael


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From: MichaelJF
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 15:20:00
Message: <web.5099703ed78428089a22e2a60@news.povray.org>
> Thomas de Groot <tho### [at] degrootorg> wrote:
> > (3) average the blurred object image
> > with the scene image.

Second thought: average the images with the transparent background and layer the
result over the original scene only. Otherwise the original scene (background)
has a chance to come into the object in motion. Ok, may be only to a small,
hardly visible amount...

Best regards,
Michael


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From: clipka
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 15:23:26
Message: <509971be$1@news.povray.org>
Am 06.11.2012 20:42, schrieb MichaelJF:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 5-11-2012 20:13, MichaelJF wrote:
>>> No need to blush;-) I only thought that my cheap trick could interest you
>>> regarding your former profession.
>>
>> Oh, absolutely. In fact I have been thinking about the contour line
>> possibilities for a long time without getting very far. So, I see great
>> possibilities in your technique.
>
> Thanks, I just investigate if exr-pictures can achieve an improvement after
> having reached a certain approximation of the landscape with png.

While OpenEXR will give you an improvement, it would still be a 
comparatively poor choice, as its absolute precision varies considerably 
between dark and bright regions of an image, so you'd have different 
quality on high plateaus than in low plains.

For your purposes, any classic file format with a 16-bit color depth 
would be better suited, such as 16-bit png.


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From: clipka
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 15:43:38
Message: <5099767a$1@news.povray.org>
Am 06.11.2012 21:17, schrieb MichaelJF:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> (3) average the blurred object image
>>> with the scene image.
>
> Second thought: average the images with the transparent background and layer the
> result over the original scene only. Otherwise the original scene (background)
> has a chance to come into the object in motion. Ok, may be only to a small,
> hardly visible amount...

No, you're perfectly right there: averaging is the wrong operation for 
this job; you do want an overlay operation.


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From: MichaelJF
Subject: Re: Lego Superman - Man of Steel
Date: 6 Nov 2012 15:55:00
Message: <web.50997890d78428089a22e2a60@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> While OpenEXR will give you an improvement, it would still be a
> comparatively poor choice, as its absolute precision varies considerably
> between dark and bright regions of an image, so you'd have different
> quality on high plateaus than in low plains.
>
> For your purposes, any classic file format with a 16-bit color depth
> would be better suited, such as 16-bit png.

Many thanks, it's just an experiment. And I see I have still much to learn,
again. But this is one reason I try to make pictures with POV, I learn. By
observation or even by being corrected for errors or misjudgements by this
wonderful community.

Best regards,
Michael


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From: Thomas de Groot
Subject: Re: Lego Superman - Man of Steel
Date: 7 Nov 2012 04:10:20
Message: <509a257c$1@news.povray.org>
On 6-11-2012 21:43, clipka wrote:
> Am 06.11.2012 21:17, schrieb MichaelJF:
>>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>>> (3) average the blurred object image
>>>> with the scene image.
>>
>> Second thought: average the images with the transparent background and
>> layer the
>> result over the original scene only. Otherwise the original scene
>> (background)
>> has a chance to come into the object in motion. Ok, may be only to a
>> small,
>> hardly visible amount...
>
> No, you're perfectly right there: averaging is the wrong operation for
> this job; you do want an overlay operation.
>

Hmm yes. That is true. Not as straightforward as I thought. And if some 
element of the scene partly obscures the moving object both techniques 
won't work correctly. But otherwise an overlay would do.

We still need a megapov-type piece of code in the software.

Thomas


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