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31 Jul 2024 04:22:03 EDT (-0400)
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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 13:48:40
Message: <4d066a88$1@news.povray.org>
On 12/13/2010 3:57 AM, Bill Pragnell wrote:
> stbenge<myu### [at] hotmailcom>  wrote:
>> Here are some more variations...
>
> Spectacular stuff. I love the naturalistic, complex look of the corals and
> broccoli-like structures, but the icosidodecahedron (or whatever is was) is
> wonderful too.

Thanks!

> What sort of render times are you looking at?

For the images I posted: between 20 minutes to 1 & 1/2 hours on three 
2.4GHz cores. To see the specific render times, check out the names of 
the image files. I've appended the render times like so: hr_min_sec, or 
min_sec.

Isosurfaces are almost always slow, but these render times are 
encouraging. I tried to keep the function as well-behaved as possible. 
As a result, most of objects require only a low max_gradient--between 
0.5 to 1.0--which is better than you could normally expect from any 
function.


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From: Christian Froeschlin
Subject: Re: Kaleidoscopic IFS 2
Date: 13 Dec 2010 16:13:05
Message: <4d068c61@news.povray.org>
Darren New wrote:
> Nekar Xenos wrote:
>> What is SCP?
> That's why I provided the link.

I actually followed the link and it still took me
about 15 minutes to figure out what SCP is :-P  But
it was some entertaining 15 minutes so no harm done.


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From: Nekar Xenos
Subject: Re: Kaleidoscopic IFS 2
Date: 15 Dec 2010 00:50:18
Message: <op.vnqqh3wyufxv4h@xena>
On Mon, 13 Dec 2010 20:19:08 +0200, Darren New <dne### [at] sanrrcom> wrote:

> Nekar Xenos wrote:
>> On Sun, 12 Dec 2010 23:06:20 +0200, Darren New <dne### [at] sanrrcom> wrote:
>>
>>> stbenge wrote:
>>>> Here are some more variations...
>>>
>>> Some of these remind me of some of the sorts of stuff you read about  
>>> in SCP.
>>>
>>> http://scp-wiki.wikidot.com/scp-610
>>>
>>  What is SCP?
>
> That's why I provided the link.
>

Something like: Make your own x-files?
;)

-- 
-Nekar Xenos-

"The spoon is not real"


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From: Darren New
Subject: Re: Kaleidoscopic IFS 2
Date: 15 Dec 2010 10:47:25
Message: <4d08e30d$1@news.povray.org>
Nekar Xenos wrote:
> Something like: Make your own x-files?

Precisely.

-- 
Darren New, San Diego CA, USA (PST)
   Serving Suggestion:
     "Don't serve this any more. It's awful."


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From: [GDS|Entropy]
Subject: Re: Kaleidoscopic IFS 2
Date: 15 Dec 2010 18:09:11
Message: <op.vnr2ljsh0819q0@gdsentropy.nc.rr.com>
Wow man...
You continue to impress!

Fractals are another hobby of mine, so I can appreciate the difficulty in  
finding and implementing truly new types. Amazing job.
I could use more programmers like you on my team! (So many lack vision,  
purpose, pride in their work, and the ability to create simple elegant  
solutions for poorly defined complex problems)

Ian

On Sun, 12 Dec 2010 15:07:32 -0500, stbenge <myu### [at] hotmailcom>  
wrote:

> Hello,
>
> Here are some more variations...
>
> First up is something vaguely resembling coral. It uses cubic symmetry,
> which tends to produce natural-looking formations.
>
> Sam


-- 
Using Opera's revolutionary email client: http://www.opera.com/mail/


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From: Ray Gardener
Subject: Re: Kaleidoscopic IFS 2
Date: 16 Dec 2010 01:23:45
Message: <4d09b071@news.povray.org>
On 12/12/2010 12:16 PM, stbenge wrote:
> Octahedral symmetry with some transforms have produced lace-like
> structures...


Now that's the shower loofah I need!  :)


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From: stbenge
Subject: Re: Kaleidoscopic IFS 2
Date: 16 Dec 2010 17:36:22
Message: <4d0a9466@news.povray.org>
On 12/15/2010 3:09 PM, [GDS|Entropy] wrote:
> Wow man...
> You continue to impress!
>
> Fractals are another hobby of mine, so I can appreciate the difficulty
> in finding and implementing truly new types. Amazing job.

Thanks Ian!

> I could use more programmers like you on my team! (So many lack vision,
> purpose, pride in their work, and the ability to create simple elegant
> solutions for poorly defined complex problems)

I don't know how anyone can find a solution for a poorly defined 
problem, let alone a simple and elegant one. Defining a problem is half 
the battle. Every time I've been faced with a difficult challenge, 
progress was only made when I could see exactly what needed to be done. 
Even then I've come up with some very inelegant solutions ;)

What are you working on? If you need any insight, I can try to help, but 
I'm only self-taught...

Sam


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From: Txemi Jendrix
Subject: Re: Kaleidoscopic IFS 2
Date: 17 Dec 2010 04:20:01
Message: <web.4d0b2a3ab7c375563b2653910@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> The Menger Sponge again, this time with an extra reflection plane and
> two more rotations.

Oh... It's really beautiful.
Great Job, you got 1st class renders in this post.
Greetings.

Txemi Jendrix
http://www.txemijendrix.com


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From: [GDS|Entropy]
Subject: Re: Kaleidoscopic IFS 2
Date: 17 Dec 2010 18:18:30
Message: <op.vnvsc0f20819q0@gdsentropy.nc.rr.com>
On Thu, 16 Dec 2010 17:36:22 -0500, stbenge <myu### [at] hotmailcom>  
wrote:

> On 12/15/2010 3:09 PM, [GDS|Entropy] wrote:
>> Wow man...
>> You continue to impress!
>>
>> Fractals are another hobby of mine, so I can appreciate the difficulty
>> in finding and implementing truly new types. Amazing job.
>
> Thanks Ian!

No problem. ;)
You really produce some very cool stuff, and at quite an impressive rate.

>> I could use more programmers like you on my team! (So many lack vision,
>> purpose, pride in their work, and the ability to create simple elegant
>> solutions for poorly defined complex problems)
>
> I don't know how anyone can find a solution for a poorly defined  
> problem, let alone a simple and elegant one. Defining a problem is half  
> the battle. Every time I've been faced with a difficult challenge,  
> progress was only made when I could see exactly what needed to be done.  
> Even then I've come up with some very inelegant solutions ;)

It is a challenge, that is for sure...but then thats half the fun. ;)
So many of my contracts have been the programming equivalent of replacing  
the entire support structure of the empire state building without moving a  
single paper-clip from the desks of its employees or impacting running  
business processes.. :(

> What are you working on? If you need any insight, I can try to help, but  
> I'm only self-taught...

I am self taught as well. I started with FractINT at 14, found Mand2POV  
(which got me into pov-ray), Pov-Ray then accustomed me to C based  
languages (add in some TRON influence from early childhood here [gfx and  
programming]), and then surfing for pov stuff got me interested in HTML  
and JavaScript, which led to C#/VB.NET/ASP/ASP.NET when I needed more  
power. The same year I earned my first paid programming gig. Now I program  
for a living, and the rest is history. Thanks Pov Team!

I am getting OT here now, I know, but how did you start?

If you don't mind, I'll send you an e-mail with some things which may  
interest you. Let me know if you wish that I do so.

Otherwise I have a few macros for POV which have been pretty fun so far,  
and are almost done.

Or, if you have some things you might want some help on, I'd be happy to  
be a part of it.

> Sam

Ian

-- 
Using Opera's revolutionary email client: http://www.opera.com/mail/


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From: Patrick Elliott
Subject: Re: Kaleidoscopic IFS 2
Date: 17 Dec 2010 22:30:56
Message: <4d0c2af0$1@news.povray.org>
On 12/17/2010 4:18 PM, [GDS|Entropy] wrote:
> On Thu, 16 Dec 2010 17:36:22 -0500, stbenge <myu### [at] hotmailcom>
> wrote:
>
>> On 12/15/2010 3:09 PM, [GDS|Entropy] wrote:
>>> Wow man...
>>> You continue to impress!
>>>
>>> Fractals are another hobby of mine, so I can appreciate the difficulty
>>> in finding and implementing truly new types. Amazing job.
>>
>> Thanks Ian!
>
> No problem. ;)
> You really produce some very cool stuff, and at quite an impressive rate.
>
>>> I could use more programmers like you on my team! (So many lack vision,
>>> purpose, pride in their work, and the ability to create simple elegant
>>> solutions for poorly defined complex problems)
>>
>> I don't know how anyone can find a solution for a poorly defined
>> problem, let alone a simple and elegant one. Defining a problem is
>> half the battle. Every time I've been faced with a difficult
>> challenge, progress was only made when I could see exactly what needed
>> to be done. Even then I've come up with some very inelegant solutions ;)
>
> It is a challenge, that is for sure...but then thats half the fun. ;)
> So many of my contracts have been the programming equivalent of
> replacing the entire support structure of the empire state building
> without moving a single paper-clip from the desks of its employees or
> impacting running business processes.. :(
>
>> What are you working on? If you need any insight, I can try to help,
>> but I'm only self-taught...
>
> I am self taught as well. I started with FractINT at 14, found Mand2POV
> (which got me into pov-ray), Pov-Ray then accustomed me to C based
> languages (add in some TRON influence from early childhood here [gfx and
> programming]), and then surfing for pov stuff got me interested in HTML
> and JavaScript, which led to C#/VB.NET/ASP/ASP.NET when I needed more
> power. The same year I earned my first paid programming gig. Now I
> program for a living, and the rest is history. Thanks Pov Team!
>
> I am getting OT here now, I know, but how did you start?
>
> If you don't mind, I'll send you an e-mail with some things which may
> interest you. Let me know if you wish that I do so.
>
> Otherwise I have a few macros for POV which have been pretty fun so far,
> and are almost done.
>
> Or, if you have some things you might want some help on, I'd be happy to
> be a part of it.
>
>> Sam
>
> Ian
>
Main thing I find *slightly* annoying about these things though.. 
Basically, most things have some sort of clear constraint when an 
object. Fractals *tend* not to necessarily have them, which makes it a 
bit hard to say, limit the object to a given size, piece, fragment, 
etc., or change it so that it grows "on" something, like one of the 
corral like ones grown on the surface of a sphere, for example. It gets 
really bad if it is something like Mandelbrot, where you could find damn 
near any structure you might want in it *someplace*, but then its not 
terribly clear how/if you bend that to fit what you actually need it 
for, instead of having to use what would have normally been generated 
anyway. I actually looked at this and thought, "Wow! Some color changes, 
quirks, like refraction, or other things, applied to one of those, would 
work a lot better for a project I have been thinking of." Only, about 
two seconds later I then thought, "Ok, but how do you make any of that 
stuff "grow" into similar sized, space constrained, forms, which 
actually *can* be used for what I have planned?"

Frankly, I am no where near good enough to even guess how to do that. lol

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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3D Content, and 3D Software at DAZ3D!</A>


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