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clipka wrote:
> Another fight won. This train is going somewhere, but I tell you -
> complex cast-iron parts like that cylinder block are no fun to model in
> CSG when you want proper beveling...
>
>
> ------------------------------------------------------------------------
>
Either you're nuts, computers have advanced even more than I think since
I bought mine, or (most likely) both.
The "steam" is very solid. Looking forward to checking out the "punk."
Bit of a shame you'll take this nice model and spoil it with realism.
Realism is a limitation which prevents us from seeing how nice the model
is. I prefer the pink and green version.
JRG posted a transformer model some time ago; Might be some beveling
solutions there if you want to see another's take on it.
-Shay
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Shay schrieb:
> Either you're nuts, computers have advanced even more than I think since
> I bought mine, or (most likely) both.
Yeah, I guess so :-)
I think 33 minutes isn't too bad for such a render; maybe it'll go up to
1 hour when the geometry is finished, and maybe with all bells &
whistles (by which in this case I mean texturing, special effects and
lighting - the actual physical devices will be part of the geometry ;-))
I'll face a day of rendering time. I've seen worse :-)
> The "steam" is very solid. Looking forward to checking out the "punk."
Well, I'm sorry to disappoint you, but this is actually not intended for
the IRTC, but the "Across the Plains" TINA-CHeP contest, so this is
unlikely to become the stage for a punk rock band or something :-)
(Though I might change my mind in case I fail to finish in time for
TINA-CHeP; I'm already thinking about ways to force the "time" and
"punk" into the concept, as it would hurt tremendously to waste the
opportunity.)
> Bit of a shame you'll take this nice model and spoil it with realism.
> Realism is a limitation which prevents us from seeing how nice the model
> is. I prefer the pink and green version.
Well, realism will spoil the opportunity to see all the /geometry/, but
I do intend to invest some more time into texturing, too, in hope of
making up for it.
> JRG posted a transformer model some time ago; Might be some beveling
> solutions there if you want to see another's take on it.
Way too late to go for anything other than my own framework. No time to
learn anything new on the remaining miles ahead. (And as you can see, my
own beveling tools take me quite some distance already :-))
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More structural members added.
(Some of the rivets may appear to be "floating"; this is because they
are: Still missing some pieces there.)
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Attachments:
Download 'steam 2009-09-30 0451.jpg' (67 KB)
Download 'steam 2009-09-30 0501.jpg' (98 KB)
Preview of image 'steam 2009-09-30 0451.jpg'
![steam 2009-09-30 0451.jpg](/povray.binaries.images/attachment/%3C4ac2ca8d%40news.povray.org%3E/steam%202009-09-30%200451.jpg?preview=1)
Preview of image 'steam 2009-09-30 0501.jpg'
![steam 2009-09-30 0501.jpg](/povray.binaries.images/attachment/%3C4ac2ca8d%40news.povray.org%3E/steam%202009-09-30%200501.jpg?preview=1)
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clipka <ano### [at] anonymous org> wrote:
> More structural members added.
>
> (Some of the rivets may appear to be "floating"; this is because they
> are: Still missing some pieces there.)
This is spectacular stuff, I've been following with great interest. I hope you
finish it! You should definitely put some sort of image-series together on a
page somewhere showing the evolution of the model. I'd be as interested in that
as I would the final image(s).
Bill
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"clipka" <ano### [at] anonymous org> schreef in bericht
news:4ac2ca8d@news.povray.org...
> More structural members added.
>
> (Some of the rivets may appear to be "floating"; this is because they
> are: Still missing some pieces there.)
>
>
Flange on the foreground wheel missing.... :-)
I am nitpicking of course. Like Bill suggests, a series of progress images
would be wonderfully instructive, after everything is finished. THis is a
terrific project.
Thomas
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clipka <ano### [at] anonymous org> wrote:
> More structural members added.
>
> (Some of the rivets may appear to be "floating"; this is because they
> are: Still missing some pieces there.)
O_O
a true craftsman...
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Thomas de Groot schrieb:
> Flange on the foreground wheel missing.... :-)
Duh... should I have been /that/ blind?
No, but the /wheel/ is :-P
This is what in railway terms was called a "blind driver" - not an
uncommon thing on the middle wheel set of steam locomotives with five
driving axles, as with a long wheelbase the flanges became a problem in
narrow curves. Even on locomotives with just 3 driving axles, it was not
uncommon to reduce the track of the outer wheel sets for the same reason.
The conical shape of the tyres still contributed to guiding the train
through curves, and the horizontally very rigid chassis made sure that
the blind wheels could not slip off the track.
Other designs empolyed a mechanism that would shift the wheelsets
horizontally against each other in curves, but it made the suspension
and the drive rods a deal more complex.
Locomotives with more than 5 driving axles almost invariably had half of
the driving wheels mounted on a bogey with separate cylinders (so-called
"articulated" locomotives).
> I am nitpicking of course.
As you see, ATM it may be difficult to out-nitpick me about my own model :-P
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clipka wrote:
> Well, I'm sorry to disappoint you, but this is actually not intended for
> the IRTC, but the "Across the Plains" TINA-CHeP contest, so this is
> unlikely to become the stage for a punk rock band or something :-)
Not disappointed at all. In fact, quite pleased to see the RTChallenge
still going on -- I've been out of touch for a while. I like the
RTChallenge concept selection and a quick visit shows some great images.
>> JRG posted a transformer model some time ago; Might be some beveling
>> solutions there if you want to see another's take on it.
>
> Way too late to go for anything other than my own framework. No time to
> learn anything new on the remaining miles ahead. (And as you can see, my
> own beveling tools take me quite some distance already :-))
I'm not suggesting otherwise, but know from my own experience with
rounding objects that one must usually select a set of compromises and
constraints which affect the structure of his model as much as did the
manufacturing constraints of a real-life steam engine's construction
affect its structure.
It is, for me, interesting and often educational to see a similar model
constructed within a different set of constraints. So interesting, in
fact, that if I were to attempt to model a locomotive, I would likely
select an extremely limiting set of constraints in order to see how the
model developed within them.
-Shay
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Hey Christoph, you made my day! :-) I never knew about blind wheels and...
never noticed them of course. Thanks for the extensive info.
Thomas
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Thomas de Groot schrieb:
> Hey Christoph, you made my day! :-) I never knew about blind wheels and...
> never noticed them of course.
You bet I didn't either, before this! :-)
Had I not happened to come across this term by chance, I would have
considered it an oversight in the blueprints myself.
There's an /awful/ lot to learn about steam locomotives... you'd think
they're just boilers on wheels, with some steam cylinders? Well,
basically you're right... /very/ basically :-P
Did you know, for instance, how they get fresh water into the boiler
while "under steam"? I mean, they can't just open a lid and pour water
in, can they?
Even more astonishing is the fact that the device they use to accomplish
this has /zero/ moving parts. And to top it off, the device essentially
works by using the boiler's steam /pressure/ to have the fresh water
/sucked/ in.
Huh? Duh!
Perfectly black thermodynamics magic, as far as I'm concerned, but
Wikipedia claims it actually works:
http://en.wikipedia.org/wiki/Injector
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