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31 Jul 2024 16:22:37 EDT (-0400)
  Rolling On (Message 11 to 20 of 47)  
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From: clipka
Subject: Re: Rolling On
Date: 26 Sep 2009 11:18:25
Message: <4abe30c1@news.povray.org>
Moving parts of "Southern" valve gear in (not yet full) textured glory. 
(33 minutes rendering time on an i7 920, 2.67 GHz)

Definitely not dirty enough. A good use case for some proximity pattern 
I guess.

The joints all need some more details, too, but I'll leave that for later.


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From: William Pokorny
Subject: Re: Rolling On
Date: 26 Sep 2009 13:30:00
Message: <web.4abe4e63c347c41cb65741ba0@news.povray.org>
Wow, impressive work.

Might the "Beveled Geometry Framework" be something you'll make available at
some point?  :-)

clipka <ano### [at] anonymousorg> wrote:
>
> Main file:                   1551 LOC
> Beveled geometry framework:  1292 LOC
> Drive/Valve gear geometry:    713 LOC
> Materials:                    247 LOC
> Config include file:           58 LOC
>                              ------
> Total                        3861 LOC
>
> I guess the geometry framework saves me a HUGE number of code lines (but
> most importantly, it saves me from wrecking my brain on a daily basis :-)).


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From: clipka
Subject: Re: Rolling On
Date: 26 Sep 2009 14:22:49
Message: <4abe5bf9@news.povray.org>
William Pokorny schrieb:

> Might the "Beveled Geometry Framework" be something you'll make available at
> some point?  :-)

If you promise to not expect /too/ much magic from it... :-)

Basically, it's "only" good for making beveled prism-style objects. Any 
shape that is "more 3-dimensional" than that still reqiures to put a bit 
of thought into it. Many parts on that locomotive are actually composed 
of multiple such beveled prisms. The cylinder block, for instance, is 
comprised of about a dozen such things.

Still, that's obviously nothing compared to the roundabout 500 tori, 
cylinders and planes CSG'ed together for this thing... and that's only 
the cylinder block, even without the bolts :-)

With all the bells & whistles, this baby is currently comprised of some 
32,000 finite objects - 13,000 alone just for bolt details (which I 
virtually always leave set to low detail for my test renders :-)). 
Judging from where I am right now, I expect the complete thing to end up 
at somewhere around 100,000 primitives.


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From: s day
Subject: Re: Rolling On
Date: 26 Sep 2009 17:40:00
Message: <web.4abe8920c347c41c8b5865820@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Moving parts of "Southern" valve gear in (not yet full) textured glory.
> (33 minutes rendering time on an i7 920, 2.67 GHz)
>
> Definitely not dirty enough. A good use case for some proximity pattern
> I guess.
>
> The joints all need some more details, too, but I'll leave that for later.

Looks fantastic, the level of detail is very impressive, it's a shame that
unless you render any final scene with this train in it at a very high
resolution much of this detail will be lost (of course we will all know it is
there though!). However, it does mean you can do some fantastic close-up's.

Sean


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From: clipka
Subject: Re: Rolling On
Date: 26 Sep 2009 18:52:12
Message: <4abe9b1c$1@news.povray.org>
s.day schrieb:

> Looks fantastic, the level of detail is very impressive, it's a shame that
> unless you render any final scene with this train in it at a very high
> resolution much of this detail will be lost (of course we will all know it is
> there though!). However, it does mean you can do some fantastic close-up's.

Reminds me of the fate of Tek's planet. Recall that incredible level of 
detail and realism, with coastlines, mountain ranges, continents and 
such - even simulating the weather to get the clouds right? It's a pity 
we only see so much of it in his IRTC submission.

Well, I guess the locomotive will eventually share that fate. But that's 
the idea behind it: To make something look really convincing, you have 
to go into details up to the level where nobody will ever consciously 
notice.

Just think of how much effort and care is put into every single prop in 
movies like the "Lord of the Rings" trilogy, even if the item is just 
seen for two or three seconds in the background.


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From: Stephen
Subject: Re: Rolling On
Date: 27 Sep 2009 03:50:47
Message: <su5ub59c3j1jdo7oq6u6r7l9n8h7mernn9@4ax.com>
On Sun, 27 Sep 2009 00:52:08 +0200, clipka <ano### [at] anonymousorg> wrote:

>
>Well, I guess the locomotive will eventually share that fate. But that's 
>the idea behind it: To make something look really convincing, you have 
>to go into details up to the level where nobody will ever consciously 
>notice.

Now that is what I call a hobbyist :)
It is the doing it correctly that is important. I once knew someone who made a
four foot model train by hand. Turning and milling the parts, threading each and
every nut and bolt etc. A labour of love.

Keep it up.
-- 

Regards
     Stephen


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From: clipka
Subject: Re: Rolling On
Date: 27 Sep 2009 04:12:10
Message: <4abf1e5a@news.povray.org>
Stephen schrieb:

>> Well, I guess the locomotive will eventually share that fate. But that's 
>> the idea behind it: To make something look really convincing, you have 
>> to go into details up to the level where nobody will ever consciously 
>> notice.
> 
> Now that is what I call a hobbyist :)
> It is the doing it correctly that is important. I once knew someone who made a
> four foot model train by hand. Turning and milling the parts, threading each and
> every nut and bolt etc. A labour of love.

I've come across quite a few websites of (or about) such people during 
my researches - from the HO scale enthusiast "customizing" mass product 
models  for the perfectly realistic look, to people working on "1:1 
scale models", i.e. restoring actual steam locomotives.

Yeah, I guess that's what I'm doing - except that I'm keeping it virtual.

(The thing I'm dreaming of is to one day build a, say, 1:16 scale model 
of the Apollo lunar lander. For real, not just as a CG model.)

> Keep it up.

I'll do my best :-)


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From: Thomas de Groot
Subject: Re: Rolling On
Date: 27 Sep 2009 04:16:36
Message: <4abf1f64@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4abe30c1@news.povray.org...
> Moving parts of "Southern" valve gear in (not yet full) textured glory.
> (33 minutes rendering time on an i7 920, 2.67 GHz)
>
> Definitely not dirty enough. A good use case for some proximity pattern
> I guess.
>
> The joints all need some more details, too, but I'll leave that for later.
>

By Odin's blind eye! This is superb!

Thomas


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From: clipka
Subject: Re: Rolling On
Date: 27 Sep 2009 04:47:41
Message: <4abf26ad$1@news.povray.org>
Thomas de Groot schrieb:

> By Odin's blind eye! This is superb!

The trouble is: It's only half as superb as I would like it to be :-P

(Boy, being a perfectionist can be hard at times...)


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From: Stephen
Subject: Re: Rolling On
Date: 27 Sep 2009 06:04:07
Message: <9vdub5h44i6oa8q8bj9e65vodki5j2rh7g@4ax.com>
On Sun, 27 Sep 2009 10:12:05 +0200, clipka <ano### [at] anonymousorg> wrote:

>
>I've come across quite a few websites of (or about) such people during 
>my researches - from the HO scale enthusiast "customizing" mass product 
>models  for the perfectly realistic look, to people working on "1:1 
>scale models", i.e. restoring actual steam locomotives.
>

There seems to be a lot of them about ;)

>Yeah, I guess that's what I'm doing - except that I'm keeping it virtual.
>

Yeah! None of this "dirty hands" thing :)

>(The thing I'm dreaming of is to one day build a, say, 1:16 scale model 
>of the Apollo lunar lander. For real, not just as a CG model.)
>

Keep in touch :)

>> Keep it up.
>
>I'll do my best :-)

I am sure.
-- 

Regards
     Stephen


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