POV-Ray : Newsgroups : povray.binaries.images : Greeble City Server Time
5 Nov 2024 09:22:50 EST (-0500)
  Greeble City (Message 1 to 10 of 10)  
From: Tek
Subject: Greeble City
Date: 4 Aug 2009 17:13:42
Message: <4a78a486@news.povray.org>
Another element for my IRTC entry. But contrary to what you might think this 
isn't a city for the surface of the planet!

This is actually a modifaction of my greeble macro from a while ago ( 
news:45362e8d@news.povray.org ). This is going to be part of a fleet of 
city-ships in the foreground, with the planet in the background.

I'm quite surprised with how easy it was to tweak my greeble macro to get a 
nice city shape, and so to show off I'm providing the source in p.b.s-f: 
news:4a78a444@news.povray.org

-- 
Tek
http://evilsuperbrain.com


Post a reply to this message


Attachments:
Download 'greeble_city.jpg' (108 KB)

Preview of image 'greeble_city.jpg'
greeble_city.jpg


 

From: Paolo Gibellini
Subject: Re: Greeble City
Date: 5 Aug 2009 04:38:13
Message: <4a7944f5$1@news.povray.org>
Not for the surface... flying cities?
Very interesting, as usual. Thank you for sharing the source.
;-)
Paolo

 >Tek  on date 04/08/2009 23:13 wrote:
> Another element for my IRTC entry. But contrary to what you might think this 
> isn't a city for the surface of the planet!
> 
> This is actually a modifaction of my greeble macro from a while ago ( 
> news:45362e8d@news.povray.org ). This is going to be part of a fleet of 
> city-ships in the foreground, with the planet in the background.
> 
> I'm quite surprised with how easy it was to tweak my greeble macro to get a 
> nice city shape, and so to show off I'm providing the source in p.b.s-f: 
> news:4a78a444@news.povray.org
> 
>


Post a reply to this message

From: Jörg 'Yadgar' Bleimann
Subject: Re: Greeble City
Date: 5 Aug 2009 13:37:18
Message: <4a79c34e$1@news.povray.org>
High!

Tek wrote:
> Another element for my IRTC entry. But contrary to what you might think this 
> isn't a city for the surface of the planet!

Cool, nevertheless... I could not help looking for the WTC twin towers! 
Roughly the kind of city I would like to build on Whatmough (you now, 
that Earth-like moon around HD 28185 b)...

See you in Khyberspace!

Yadgar

Now playing: I Will (The Fixx)


Post a reply to this message

From: m a r c
Subject: Re: Greeble City
Date: 5 Aug 2009 19:05:33
Message: <4a7a103d@news.povray.org>

4a7944f5$1@news.povray.org...
> Not for the surface... flying cities?

Have a look at

http://en.wikipedia.org/wiki/Cities_in_Flight


> Very interesting, as usual. Thank you for sharing the source.
I second that :-)

Marc


Post a reply to this message

From: Reactor
Subject: Re: Greeble City
Date: 5 Aug 2009 20:30:01
Message: <web.4a7a23ea30e674de1a3156960@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote:
> Another element for my IRTC entry. But contrary to what you might think this
> isn't a city for the surface of the planet!
>
> This is actually a modifaction of my greeble macro from a while ago (
> news:45362e8d@news.povray.org ). This is going to be part of a fleet of
> city-ships in the foreground, with the planet in the background.
>

I must admit that I set aside other model(s) that I am working on and picked up
this when I saw it.  For such simple forms, I find this seriously fascinating.

> I'm quite surprised with how easy it was to tweak my greeble macro to get a
> nice city shape...

I tweaked it further in a very simple way to write the triangles to a file
(because I am impatient).  I'm sure you've done something similar.  Looking
forward to see what you come up with!

-Reactor


Post a reply to this message

From: scott
Subject: Re: Greeble City
Date: 6 Aug 2009 03:35:09
Message: <4a7a87ad@news.povray.org>
>> I'm quite surprised with how easy it was to tweak my greeble macro to get 
>> a
>> nice city shape...
>
> I tweaked it further in a very simple way to write the triangles to a file
> (because I am impatient).  I'm sure you've done something similar. 
> Looking
> forward to see what you come up with!

I did the same, but only because I wanted to render it with MCPOV to get rid 
of those nasty radiosity artifacts (and I'm useless at tweaking those 
radiosity settings to anything decent).


Post a reply to this message


Attachments:
Download 'untitled.jpg' (260 KB)

Preview of image 'untitled.jpg'
untitled.jpg


 

From: Reactor
Subject: Re: Greeble City
Date: 6 Aug 2009 10:40:01
Message: <web.4a7aeaa230e674de6662fd0a0@news.povray.org>
"scott" <sco### [at] scottcom> wrote:
> >> I'm quite surprised with how easy it was to tweak my greeble macro to get
> >> a
> >> nice city shape...
> >
> > I tweaked it further in a very simple way to write the triangles to a file
> > (because I am impatient).  I'm sure you've done something similar.
> > Looking
> > forward to see what you come up with!
>
> I did the same, but only because I wanted to render it with MCPOV to get rid
> of those nasty radiosity artifacts (and I'm useless at tweaking those
> radiosity settings to anything decent).

Funny think, I am MC-Poving a version right now for comparison.  Attached is the
radiosity version of the same scene.

Out of curiosity, does your version write a regular mesh, or a mesh2?  I was
thinking about making it write a mesh 2, which I think will reduce the file
size (and parse time).


-Reactor


Post a reply to this message


Attachments:
Download 'greeb2.jpg' (116 KB)

Preview of image 'greeb2.jpg'
greeb2.jpg


 

From: Tek
Subject: Re: Greeble City
Date: 6 Aug 2009 18:30:09
Message: <4a7b5971$1@news.povray.org>
"scott" <sco### [at] scottcom> wrote in message news:4a7a87ad@news.povray.org...
> I did the same, but only because I wanted to render it with MCPOV to get 
> rid
> of those nasty radiosity artifacts (and I'm useless at tweaking those
> radiosity settings to anything decent).

Nice. Though I rendered it with one of the radiosity presets in rad_def.inc, 
Radiosity_Fast. It would look better with a higher quality preset but I only 
did this as a test render. It's not really meant to be aesthetically 
pleasing, it just happened to turn out that way! :)

-- 
Tek
http://evilsuperbrain.com


Post a reply to this message

From: Tek
Subject: Re: Greeble City
Date: 6 Aug 2009 18:35:49
Message: <4a7b5ac5@news.povray.org>
"Reactor" <rea### [at] hotmailcom> wrote in message 
news:web.4a7aeaa230e674de6662fd0a0@news.povray.org...
> Funny think, I am MC-Poving a version right now for comparison.  Attached 
> is the
> radiosity version of the same scene.

Oh I like that!

I avoided using mesh2 in my version because it would be a pain to keep track 
of the indices of the quads used for the vertical edges, but if you or scott 
wants to optimise it I'd be glad to get that version!

Oh and to answer your earlier question: I don't plan on writing the 
triangles into a file, it doesn't take too long to parse and I can easily 
hook up some quality settings to do sparser buildings for preview renders.

-- 
Tek
http://evilsuperbrain.com


Post a reply to this message

From: John VanSickle
Subject: Re: Greeble City
Date: 10 Aug 2009 08:13:21
Message: <4a800ee1@news.povray.org>
Tek wrote:
> Another element for my IRTC entry. But contrary to what you might think this 
> isn't a city for the surface of the planet!
> 
> This is actually a modifaction of my greeble macro from a while ago ( 
> news:45362e8d@news.povray.org ). This is going to be part of a fleet of 
> city-ships in the foreground, with the planet in the background.
> 
> I'm quite surprised with how easy it was to tweak my greeble macro to get a 
> nice city shape, and so to show off I'm providing the source in p.b.s-f: 
> news:4a78a444@news.povray.org

Now just replace each different shape with a different exterior facade, 
and toss in a few exotic shapes, and you'll have your downtown area 
pretty much right.  Remember to toss in a stadium or two.

Regards,
John


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.