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From: [GDS|Entropy]
Subject: The Pov-Ray Include File Initiative - Metals.inc Update
Date: 12 Apr 2009 05:45:13
Message: <49e1b829@news.povray.org>
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Hello,
Sorry for lack of updates recently; got a new GF...and you know how
consuming those can be. :-)
Before I proceed with the currently nonexistent waters.inc and
waterSurfaces.inc, I have a few questions that I wish to pose to the
community.
1) how should I handle materials? Those weren't typically used in the .inc
files before, and it could be confusing to users calling textures when
confronted with a surprise material.
2) there have been a few suggestions as to the method of handling radiosity
compatibility. How should I do this? I had intended on zeroing ambient, but
there was a thread in which an emissive (needs new keyword due to media
conflict) property was defined. Though a good idea, can this be implemented?
If not, then I think I should just zero ambient as planned. Another method
from Christian F. defined a macro on/off for ambient. Is there a consensus?
Should I post a survey to my site or something?
That's about it for now.
I'm going to proceed with waters.inc under a new post, and I thank all
members who submitted metal textures. If you have more, go for it and post
them under the metals.inc thread.
As a side note I am writing a simple prog to store textures in an xml file
with pre rendered pictures displayed on demand. This might progress to
integration with povray, who knows...right now its just meant to organize
submitted textures and dump them to include files. If I end up adding much
more to this and it becomes useful, I just may open source it and post it as
a utility. A HDD search feature would be nice but I'm not likely to
implement that...I'd hate to have to write that regex.. O_o'
ian
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From: Lukas Winter
Subject: Re: The Pov-Ray Include File Initiative - Metals.inc Update
Date: 12 Apr 2009 08:54:14
Message: <49e1e476@news.povray.org>
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Am Sun, 12 Apr 2009 05:45:11 -0400 schrieb [GDS|Entropy]:
> Hello,
> [...]
>
> Before I proceed with the currently nonexistent waters.inc and
> waterSurfaces.inc, I have a few questions that I wish to pose to the
> community.
> [...]
What kind of objects would go into waterSurfaces.inc? If meshes are ok I
will see if I can contribute some tileable ocean waves. I once wrote a
patch for POV-Ray that generated such meshes using "The Aqua Library" by
Jocelyn Frechot but could not publish it due to libaqua's licence. I
think I posted some images on this group though.
Although I'm not sure whether I can distribute a standalone program that
generates meshes using libaqua I think I'm allowed to at least make the
meshes themselves available.
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From: [GDS|Entropy]
Subject: Re: The Pov-Ray Include File Initiative - Metals.inc Update
Date: 12 Apr 2009 11:05:01
Message: <49e2031d$1@news.povray.org>
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"Lukas Winter" <web### [at] geloeschtremovethisandthedotbeforenet> wrote in
message news:49e1e476@news.povray.org...
> Am Sun, 12 Apr 2009 05:45:11 -0400 schrieb [GDS|Entropy]:
>
>> Hello,
>> [...]
>>
>> Before I proceed with the currently nonexistent waters.inc and
>> waterSurfaces.inc, I have a few questions that I wish to pose to the
>> community.
>> [...]
>
> What kind of objects would go into waterSurfaces.inc? If meshes are ok I
> will see if I can contribute some tileable ocean waves. I once wrote a
> patch for POV-Ray that generated such meshes using "The Aqua Library" by
> Jocelyn Frechot but could not publish it due to libaqua's licence. I
> think I posted some images on this group though.
> Although I'm not sure whether I can distribute a standalone program that
> generates meshes using libaqua I think I'm allowed to at least make the
> meshes themselves available.
Well I'm surface agnostic, so long as they can be invoked as an object which
accepts any viable texture.
I will be contributing a few isosurfaces, but those render slowly...so there
IS a need for fast rendering surfaces as well.
My mailbox can take 20mb I think. So if your file is larger post it to
rapidshare or something and post the link.
I doubt the pov team will accept huge files though, as the size of the
distro may be significant to some users.
ian
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From: Zeger Knaepen
Subject: Re: The Pov-Ray Include File Initiative - Metals.inc Update
Date: 12 Apr 2009 14:00:46
Message: <49e22c4e$1@news.povray.org>
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"[GDS|Entropy]" <gds-entropy AT hotmail DOT com> wrote in message
news:49e1b829@news.povray.org...
> 2) there have been a few suggestions as to the method of handling radiosity
> compatibility. How should I do this? I had intended on zeroing ambient, but
> there was a thread in which an emissive (needs new keyword due to media
> conflict) property was defined. Though a good idea, can this be implemented?
> If not, then I think I should just zero ambient as planned. Another method
> from Christian F. defined a macro on/off for ambient. Is there a consensus?
> Should I post a survey to my site or something?
I really don't see a need for a new keyword, certainly not if it has the exact
same effect as ambient. Just omit ambient in the finish. If people don't like
the default ambient, they should change it with the keyword that's meant to do
just that:
#default {finish {ambient 0}}
(it might be a good idea to add that line to radiosity.inc)
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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From: Alain
Subject: Re: The Pov-Ray Include File Initiative - Metals.inc Update
Date: 12 Apr 2009 20:57:33
Message: <49e28dfd$1@news.povray.org>
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[GDS|Entropy] nous illumina en ce 2009-04-12 05:45 -->
> Hello,
>
> Sorry for lack of updates recently; got a new GF...and you know how
> consuming those can be. :-)
>
> Before I proceed with the currently nonexistent waters.inc and
> waterSurfaces.inc, I have a few questions that I wish to pose to the
> community.
>
> 1) how should I handle materials? Those weren't typically used in the .inc
> files before, and it could be confusing to users calling textures when
> confronted with a surprise material.
>
> 2) there have been a few suggestions as to the method of handling radiosity
> compatibility. How should I do this? I had intended on zeroing ambient, but
> there was a thread in which an emissive (needs new keyword due to media
> conflict) property was defined. Though a good idea, can this be implemented?
> If not, then I think I should just zero ambient as planned. Another method
> from Christian F. defined a macro on/off for ambient. Is there a consensus?
> Should I post a survey to my site or something?
>
> That's about it for now.
>
> I'm going to proceed with waters.inc under a new post, and I thank all
> members who submitted metal textures. If you have more, go for it and post
> them under the metals.inc thread.
>
> As a side note I am writing a simple prog to store textures in an xml file
> with pre rendered pictures displayed on demand. This might progress to
> integration with povray, who knows...right now its just meant to organize
> submitted textures and dump them to include files. If I end up adding much
> more to this and it becomes useful, I just may open source it and post it as
> a utility. A HDD search feature would be nice but I'm not likely to
> implement that...I'd hate to have to write that regex.. O_o'
>
> ian
>
>
It's easy to have a material AND a texture.
If someone want a texture, he use the texture. If he want a material, then, he
use the material.
You can diferiensate them with a prefix:
"P_" for pigments.
"T_" for textures. You also can have no prefix for the texture.
"M_" for materials.
"I_" for interiors.
"F_" for finishes.
As long as you are self concistent, it should be OK.
--
Alain
-------------------------------------------------
For here we are not afraid to follow truth wherever it may lead.
Thomas Jefferson
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