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Hello,
Sorry for lack of updates recently; got a new GF...and you know how
consuming those can be. :-)
Before I proceed with the currently nonexistent waters.inc and
waterSurfaces.inc, I have a few questions that I wish to pose to the
community.
1) how should I handle materials? Those weren't typically used in the .inc
files before, and it could be confusing to users calling textures when
confronted with a surprise material.
2) there have been a few suggestions as to the method of handling radiosity
compatibility. How should I do this? I had intended on zeroing ambient, but
there was a thread in which an emissive (needs new keyword due to media
conflict) property was defined. Though a good idea, can this be implemented?
If not, then I think I should just zero ambient as planned. Another method
from Christian F. defined a macro on/off for ambient. Is there a consensus?
Should I post a survey to my site or something?
That's about it for now.
I'm going to proceed with waters.inc under a new post, and I thank all
members who submitted metal textures. If you have more, go for it and post
them under the metals.inc thread.
As a side note I am writing a simple prog to store textures in an xml file
with pre rendered pictures displayed on demand. This might progress to
integration with povray, who knows...right now its just meant to organize
submitted textures and dump them to include files. If I end up adding much
more to this and it becomes useful, I just may open source it and post it as
a utility. A HDD search feature would be nice but I'm not likely to
implement that...I'd hate to have to write that regex.. O_o'
ian
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