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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot update2)
Date: 1 Feb 2009 03:49:56
Message: <49856234@news.povray.org>
Ok, I didn't render this last night because in the end, I realised that 
there was too much to play with so did the playing this morning instead. :)

  I've just rendered this image now, it took 1 hour 22 minutes with 
area_light turned on and normal AA. I changed the colours of the glass to be 
less pale as per Thomas' suggestion, but are these colours too vivid now? I 
also made the glass more opaque which kind of looks good to me, but what do 
you think?

   Lastly, I changed (for now) the lamp stand from Gold_Metal to T_Gold_2A 
which looks better imo. I haven't tried to make it look bronze yet, and I 
might need some help with that, but anyway, that's the next thing to try. 
Oh, and a power cable with possibly one of those switches that hangs down... 
oh, you know what I mean. :)

   ~Steve~


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snapshot2.jpg


 

From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 03:49:56
Message: <49856234$2@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message 
news:4984fe9d@news.povray.org...
> St. nous illumina en ce 2009-01-31 07:13 -->

> Have you tryed using photons and some micro normals for the shade?

  Photons is there in my code Alain, but it's commented out. ;) I did try it 
but the first couple of lines took a while iirc.

   As for the normals, I've got this:

   normal{ bumps .5 scale .0001}

  enabled on the glass, but it's not actually showing now when it should be 
like in that other image. Hmm, I wonder why that is?


Or some
> averaged normals? If you use averaged normals, don't use to many, try with 
> 5 and don't go over 10 to 12. That way, a point light shadow will receive 
> light from the glass parts. There will also be some colour bleeding from 
> area to area.


Ok, this sounds good, but I've never used average normals, so how would I do 
that?


> Tifany lamps, if I remembre correctly, only rarely use realy transparent 
> glass, but more cloudy and translucent ones. And, often, the transparent 
> glass was far from flat and uniform.

     Yes, I know what you mean, I think I've got the translucency ok now, so 
I'll try to warp the glass panels a little. Should look good I think.


>
> When averaging normals with reflections, 10 averaged normals give 10 
> samples.
> When averaging normals with transparency, the first surface generate 10 
> samples, and each one of those, when encoutering the second surface, 
> generate 10 more. This result in 100 total samples per pixel.

    Is this a slow process? It does sound good.


>
>
> Do you know that Mr. Tyfany was a precurson in recycling? He started 
> making his lamps to recuperate the breaked glass he all to often got in 
> his glass deliveries. He also reused the bits left over after making 
> stained glass for churches.

    Do you know what? It all makes sense now. I never got the link to the 
recycling part. <Ding!/lightbulb> Heh...

      ~Steve~


>
> -- 
> Alain
> -------------------------------------------------
> Don't waste your time on a man/woman, who isn't willing to waste their 
> time on you.


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From: Eero Ahonen
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 04:03:09
Message: <4985654d$1@news.povray.org>
St. wrote:
> 
>  :) Why not? If I increase it, it gets darker.

Then you'll add more light and/or fix your display gamma in povray.ini
(so POV's preview looks correct):
Display_Gamma           = 1.6 (that my laptop's setting, check your own
monitor)

http://www.normankoren.com/makingfineprints1A.html#gammachart

>     ~Steve~

-Aero


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From: Thomas de Groot
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 04:15:39
Message: <4985683b$1@news.povray.org>
"Mike Hough" <nos### [at] nospamcom> schreef in bericht 
news:49848f0f$1@news.povray.org...
> Will look real nice with the area light enabled. The glass seems almost 
> like it is glowing. If you are using ambient for that part, I would try 
> turning that off and trying double_illuminate instead. Might give it a 
> little more depth.
>

Aah! High ambient! that explains a lot! I would settle for some intermediary 
value in this case.

Thomas


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 04:20:09
Message: <49856949@news.povray.org>
"Eero Ahonen" <aer### [at] removethiszbxtnetinvalid> wrote in message 
news:4985654d$1@news.povray.org...
> St. wrote:
>>
>>  :) Why not? If I increase it, it gets darker.
>
> Then you'll add more light and/or fix your display gamma in povray.ini
> (so POV's preview looks correct):
> Display_Gamma           = 1.6 (that my laptop's setting, check your own
> monitor)
>
> http://www.normankoren.com/makingfineprints1A.html#gammachart

    Cool. Thanks, it says 2.2 or 1.8. I tried both of these in the 
povray.ini file and it's still too dark.

       ~Steve~


>
>>     ~Steve~
>
> -Aero


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From: Thomas de Groot
Subject: Re: Tiffany Lamp (WIP snapshot update2)
Date: 1 Feb 2009 04:29:05
Message: <49856b61$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:49856234@news.povray.org...
> Ok, I didn't render this last night because in the end, I realised that 
> there was too much to play with so did the playing this morning instead. 
> :)
>
>  I've just rendered this image now, it took 1 hour 22 minutes with 
> area_light turned on and normal AA. I changed the colours of the glass to 
> be less pale as per Thomas' suggestion, but are these colours too vivid 
> now? I also made the glass more opaque which kind of looks good to me, but 
> what do you think?
>
>   Lastly, I changed (for now) the lamp stand from Gold_Metal to T_Gold_2A 
> which looks better imo. I haven't tried to make it look bronze yet, and I 
> might need some help with that, but anyway, that's the next thing to try. 
> Oh, and a power cable with possibly one of those switches that hangs 
> down... oh, you know what I mean. :)
>

Ah yes, this begins to look good. The colors are a bit too *primary* to my 
taste. You could try to use somewhat *off* reds, yellows, and blues; maybe 
even a very tiny bit different for each piece of glass. A bit darker too. 
Scale down the ambient too. Maybe a value around 0.5 will look nice. The 
opacity is allright I think.

A bronze I use, but which might not be correct for your base, is the 
following, originally from Texture Magic:

  texture {
   pigment {
    colour rgb<0.549,0.467,0.137>
   }
   normal { granite 0.1  scale 0.01 }
   finish {
    ambient 0
    diffuse 0.7
    brilliance 2.0
    specular 0.3
    roughness 0.005
    metallic
   }
  }

Thomas


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From: Eero Ahonen
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 06:31:25
Message: <4985880d@news.povray.org>
St. wrote:
>> http://www.normankoren.com/makingfineprints1A.html#gammachart
> 
>     Cool. Thanks, it says 2.2 or 1.8. I tried both of these in the 
> povray.ini file and it's still too dark.

Use the test patterns provided on that page. Neither my laptop nor my
desktop's CRT have 1.8 or 2.2.

>        ~Steve~

-Aero


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From: St 
Subject: Re: Tiffany Lamp (WIP snapshot update3)
Date: 1 Feb 2009 08:11:00
Message: <49859f64@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message 
news:49856b61$1@news.povray.org...

> Ah yes, this begins to look good. The colors are a bit too *primary* to my
> taste. You could try to use somewhat *off* reds, yellows, and blues; maybe
> even a very tiny bit different for each piece of glass. A bit darker too.
> Scale down the ambient too. Maybe a value around 0.5 will look nice. The
> opacity is allright I think.

    Here's the next one with AA and area_light on. Amazingly, this rendered 
in only 58 minutes. I've used 0.5 on the coloured glass for the ambient in 
this one, and diffused the glass colours by 25%. I'm not sure about it, so I 
think I'll try 0.75 to see what that looks like, but what do you think? Ok 
at 0.5?


>
> A bronze I use, but which might not be correct for your base, is the
> following, originally from Texture Magic:
>
>  texture {
>   pigment {
>    colour rgb<0.549,0.467,0.137>
>   }
>   normal { granite 0.1  scale 0.01 }
>   finish {
>    ambient 0
>    diffuse 0.7
>    brilliance 2.0
>    specular 0.3
>    roughness 0.005
>    metallic
>   }
>  }

 Thanks Thomas! That's actually quite nice as it is, but it came out kind of 
matt in appearance so I put the metallic in a reflection block and added 
conserve_energy to give it some shine. I think it might have too much 
reflection now though. The normals show a little too much but they should 
look better when using better AA.

 Oh, and added a switch. :)

  ~Steve~




> Thomas
>
>
>


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Attachments:
Download 'snapshot3.jpg' (230 KB)

Preview of image 'snapshot3.jpg'
snapshot3.jpg


 

From: St 
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 08:18:15
Message: <4985a117$1@news.povray.org>
"Eero Ahonen" <aer### [at] removethiszbxtnetinvalid> wrote in message 
news:4985880d@news.povray.org...
> St. wrote:
>>> http://www.normankoren.com/makingfineprints1A.html#gammachart
>>
>>     Cool. Thanks, it says 2.2 or 1.8. I tried both of these in the
>> povray.ini file and it's still too dark.
>
> Use the test patterns provided on that page.

      I downloaded QuickGamma but it doesn't seem to do anything if I change 
the numbers. I'm obviously doing something wrong. :/


Neither my laptop nor my
> desktop's CRT have 1.8 or 2.2.

    Hmm, ok, so what are your settings then? Higher?

       ~Steve~


>
> -Aero


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From: Eero Ahonen
Subject: Re: Tiffany Lamp (WIP snapshot)
Date: 1 Feb 2009 09:39:47
Message: <4985b433@news.povray.org>
St. wrote:
>> Neither my laptop nor my
>> desktop's CRT have 1.8 or 2.2.
> 
>     Hmm, ok, so what are your settings then? Higher?

My laptop's is 1.6 and IIRC desktop CRT's even lower, but since my
workstation broke over a year ago, I can't remember for sure :P.

>        ~Steve~

-Aero


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