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"St." <dot### [at] dotcom> schreef in bericht news:49856234@news.povray.org...
> Ok, I didn't render this last night because in the end, I realised that
> there was too much to play with so did the playing this morning instead.
> :)
>
> I've just rendered this image now, it took 1 hour 22 minutes with
> area_light turned on and normal AA. I changed the colours of the glass to
> be less pale as per Thomas' suggestion, but are these colours too vivid
> now? I also made the glass more opaque which kind of looks good to me, but
> what do you think?
>
> Lastly, I changed (for now) the lamp stand from Gold_Metal to T_Gold_2A
> which looks better imo. I haven't tried to make it look bronze yet, and I
> might need some help with that, but anyway, that's the next thing to try.
> Oh, and a power cable with possibly one of those switches that hangs
> down... oh, you know what I mean. :)
>
Ah yes, this begins to look good. The colors are a bit too *primary* to my
taste. You could try to use somewhat *off* reds, yellows, and blues; maybe
even a very tiny bit different for each piece of glass. A bit darker too.
Scale down the ambient too. Maybe a value around 0.5 will look nice. The
opacity is allright I think.
A bronze I use, but which might not be correct for your base, is the
following, originally from Texture Magic:
texture {
pigment {
colour rgb<0.549,0.467,0.137>
}
normal { granite 0.1 scale 0.01 }
finish {
ambient 0
diffuse 0.7
brilliance 2.0
specular 0.3
roughness 0.005
metallic
}
}
Thomas
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