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From: Wijnand Nijs
Subject: Re: mesh2
Date: 2 Jan 2009 17:40:00
Message: <495e97c0@news.povray.org>
Trevor G Quayle schreef:
> Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
>> A test with a mesh2 object for different outside (texture) and inside
>> (interior_texture) textures. The test to use the interrior_texture in
>> combination with a texture_list fails. Any idee?
>>
>> Strange is that with the conversion (Poseray): 1. one face has the wrong
>> vertex and 2. some normals are disappeared (no rounding). Is there a way
>> to correct it manually?
>>
>> Greetings...
>> Wijnand
> 
> Odd about the vertex change.  You could maybe track it down manually if you
> can't fix it otherwise.
> 
> As for the normals, if you are refering to the shadow line blockiness, this is
> not an error or normals disappearing, it is a known "bug/feature" (actually not
> really a bug, but it does bug people...)
> See "2.4.8  The shadow line artifact" for an explanation.
> 
> -tgq
> 
> 

Tanks. The "shadow line artifact" is now clear. I have to wait for a 
next version.


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From: Chris B
Subject: Re: mesh2
Date: 2 Jan 2009 19:22:22
Message: <495eafbe@news.povray.org>
----- Original Message ----- 
From: "Wijnand Nijs" <w.n### [at] alf4alldemonnl>
Newsgroups: povray.binaries.images
Sent: Friday, January 02, 2009 10:25 PM
Subject: Re: mesh2


> Chris B schreef:
>> Here's a simple testbed so you can play around with it:
>
> I don't know if it is the way I am play around, but when I declare a 
> texture_list I can do with the texture (f.e. leave it transparant) and 
> interior_texture (f.e. make it pigment {rgb <0,0,1>}) nothing helps. Or 
> has it somthing to do with the version (my version is: 3.6.1.msvc8.win64).

You're right. There seems to be a behavioural different between 3.6 and the
3.7 beta 39.
3.6 seems to ignore the interior_texture and the texture object modifiers if
the texture_list is specified within the body of the mesh2 definition,
whereas 3.7 beta 39 works as I described in my last posting.


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From: clipka
Subject: Re: mesh2
Date: 2 Jan 2009 22:15:00
Message: <web.495ed7f67707fe408f3cb1a30@news.povray.org>
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> The testbed explains a lots for me (thanks) but... I don't know if it is
> the way I am play around, but when I declare a texture_list I can do
> with the texture (f.e. leave it transparant) and interior_texture (f.e.
> make it pigment {rgb <0,0,1>}) nothing helps. Or has it somthing to do
> with the version (my version is: 3.6.1.msvc8.win64).

I guess the thing is quite simple: The generic "texture" and "interior_texture"
are fallback textures that are applied to all triangles that don't have a
texture_list item assigned. So if you do assign a texture_list item, that
texture is applied to both sides, and both "texture" and "interior_texture"
remain without effect to this triangle.

It's a pity there is nothing like a "interior_texture_list", but I guess we have
to live with this limitation for now.

What you could do would be to split up the mesh object by textures before
exporting to POV-Ray, strip each of the resulting objects of the texture_list,
and assign both a texture and interior_texture. Finally combine them via a
union.


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From: Wijnand Nijs
Subject: Re: mesh2
Date: 3 Jan 2009 07:59:07
Message: <495f611b$1@news.povray.org>
Chris B schreef:
> ----- Original Message ----- From: "Wijnand Nijs" <w.n### [at] alf4alldemonnl>
> Newsgroups: povray.binaries.images
> Sent: Friday, January 02, 2009 10:25 PM
> Subject: Re: mesh2
> 
> 
>> Chris B schreef:
>>> Here's a simple testbed so you can play around with it:
>>
>> I don't know if it is the way I am play around, but when I declare a 
>> texture_list I can do with the texture (f.e. leave it transparant) and 
>> interior_texture (f.e. make it pigment {rgb <0,0,1>}) nothing helps. 
>> Or has it somthing to do with the version (my version is: 
>> 3.6.1.msvc8.win64).
> 
> You're right. There seems to be a behavioural different between 3.6 and the
> 3.7 beta 39.
> 3.6 seems to ignore the interior_texture and the texture object 
> modifiers if
> the texture_list is specified within the body of the mesh2 definition,
> whereas 3.7 beta 39 works as I described in my last posting.
> 

I thought no problem, download and install 3.7 and it works. But... on 
www.povray.org there is only a 3.7 beta 29 (64 bit) with an expire date 
of the 1st of November 2008. I tried but that one refused to do his job. 
   Where to get the 3.7 beta 39?

Thanks and greetings...
Wijnand


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From: clipka
Subject: Re: mesh2
Date: 3 Jan 2009 08:15:01
Message: <web.495f63fc7707fe408f3cb1a30@news.povray.org>
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> I thought no problem, download and install 3.7 and it works. But... on
> www.povray.org there is only a 3.7 beta 29 (64 bit) with an expire date
> of the 1st of November 2008. I tried but that one refused to do his job.
>    Where to get the 3.7 beta 39?

For the beta 39 you may still have to wait a while I guess :) But Chris promised
to rush out the beta 30 (basically a not-so-strictly-deadlined beta 29 if I
understand him correctly) in a few hours, and a beta 31 with functional
improvements in what I take to be a couple of days.


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From: Stephen
Subject: Re: mesh2
Date: 3 Jan 2009 08:21:15
Message: <dhpul4hus9k4jv5m8fln9q266eav0hsgnp@4ax.com>
On Sat, 03 Jan 2009 13:59:01 +0100, Wijnand Nijs <w.n### [at] alf4alldemonnl>
wrote:


>I thought no problem, download and install 3.7 and it works. But... on 
>www.povray.org there is only a 3.7 beta 29 (64 bit) with an expire date 
>of the 1st of November 2008. I tried but that one refused to do his job. 
>   Where to get the 3.7 beta 39?
>

Hi Wijnand,
	On the Beta page there is a 32 bit version as well.
http://www.povray.org/beta/

http://www.povray.org/beta/POV-Ray%20for%20Windows%20v3.7%20beta%2029.msi

There is a workaround to disable the expiry date but an updated version should
be available very soon.

See the post by "Random Coder" on this thread.

http://news.povray.org/povray.beta-test/thread/%3Cweb.495c49605fe797ab30acaf600%40news.povray.org%3E/

You may have to fix the broken lines due to word wrap ;)

-- 

Regards
     Stephen


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From: Wijnand Nijs
Subject: Re: mesh2
Date: 3 Jan 2009 09:02:33
Message: <495f6ff9$1@news.povray.org>
Stephen schreef:
> On Sat, 03 Jan 2009 13:59:01 +0100, Wijnand Nijs <w.n### [at] alf4alldemonnl>
> wrote:
> 
> 
>> I thought no problem, download and install 3.7 and it works. But... on 
>> www.povray.org there is only a 3.7 beta 29 (64 bit) with an expire date 
>> of the 1st of November 2008. I tried but that one refused to do his job. 
>>   Where to get the 3.7 beta 39?
>>
> 
> Hi Wijnand,
> 	On the Beta page there is a 32 bit version as well.
> http://www.povray.org/beta/
> 
> http://www.povray.org/beta/POV-Ray%20for%20Windows%20v3.7%20beta%2029.msi
> 
> There is a workaround to disable the expiry date but an updated version should
> be available very soon.
> 
> See the post by "Random Coder" on this thread.
> 
>
http://news.povray.org/povray.beta-test/thread/%3Cweb.495c49605fe797ab30acaf600%40news.povray.org%3E/
> 
> You may have to fix the broken lines due to word wrap ;)
> 

No no.. not back to the 32 bit version, I bought XP Professional x64 
edition for speed and not because I like to throw away money. I read 
(...) the post by Random Coder and wait patiently you have promised to 
Clipka.

Thanks...


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From: Stephen
Subject: Re: mesh2
Date: 3 Jan 2009 09:28:57
Message: <dftul4l1jd4kcljoqrk3ehoga2s1k6vnn6@4ax.com>
On Sat, 03 Jan 2009 15:02:27 +0100, Wijnand Nijs <w.n### [at] alf4alldemonnl>
wrote:

>No no.. not back to the 32 bit version, I bought XP Professional x64 
>edition for speed and not because I like to throw away money. I read 
>(...) the post by Random Coder and wait patiently you have promised to 
>Clipka.
>
Fair enough.
-- 

Regards
     Stephen


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From: Wijnand Nijs
Subject: Re: mesh2
Date: 15 Jan 2009 07:40:52
Message: <496f2ed4$1@news.povray.org>
Stephen schreef:
> On Sat, 03 Jan 2009 15:02:27 +0100, Wijnand Nijs <w.n### [at] alf4alldemonnl>
> wrote:
> 
>> No no.. not back to the 32 bit version, I bought XP Professional x64 
>> edition for speed and not because I like to throw away money. I read 
>> (...) the post by Random Coder and wait patiently you have promised to 
>> Clipka.
>>
> Fair enough.

Hello Chris,

Uhhh... "But Chris promised to rush out the beta 30 (basically a
not-so-strictly-deadlined beta 29 if I understand him correctly) in a few hours" ;)

Greetings...
Wijnand Nijs


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From: Chris B
Subject: Re: mesh2
Date: 15 Jan 2009 09:07:56
Message: <496f433c$1@news.povray.org>
"Wijnand Nijs" <w.n### [at] alf4alldemonnl> wrote in message 
news:496f2ed4$1@news.povray.org...
>
> Hello Chris,
>
> Uhhh... "But Chris promised to rush out the beta 30 (basically a 
> not-so-strictly-deadlined beta 29 if I understand him correctly) in a few 
> hours" ;)
>
> Greetings...
> Wijnand Nijs

I assume you meant Chris Cason, but he did indeed do that; See 
http://www.povray.org/beta/
It says it expires 1st of February 2009, but I don't know if that's a strict 
deadline.

Regards,
Chris B.


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