POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:13:30 EDT (-0400)
  Re: mesh2  
From: Wijnand Nijs
Date: 2 Jan 2009 17:40:00
Message: <495e97c0@news.povray.org>
Trevor G Quayle schreef:
> Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
>> A test with a mesh2 object for different outside (texture) and inside
>> (interior_texture) textures. The test to use the interrior_texture in
>> combination with a texture_list fails. Any idee?
>>
>> Strange is that with the conversion (Poseray): 1. one face has the wrong
>> vertex and 2. some normals are disappeared (no rounding). Is there a way
>> to correct it manually?
>>
>> Greetings...
>> Wijnand
> 
> Odd about the vertex change.  You could maybe track it down manually if you
> can't fix it otherwise.
> 
> As for the normals, if you are refering to the shadow line blockiness, this is
> not an error or normals disappearing, it is a known "bug/feature" (actually not
> really a bug, but it does bug people...)
> See "2.4.8  The shadow line artifact" for an explanation.
> 
> -tgq
> 
> 

Tanks. The "shadow line artifact" is now clear. I have to wait for a 
next version.


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