|
|
Trevor G Quayle schreef:
> Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
>> A test with a mesh2 object for different outside (texture) and inside
>> (interior_texture) textures. The test to use the interrior_texture in
>> combination with a texture_list fails. Any idee?
>>
>> Strange is that with the conversion (Poseray): 1. one face has the wrong
>> vertex and 2. some normals are disappeared (no rounding). Is there a way
>> to correct it manually?
>>
>> Greetings...
>> Wijnand
>
> Odd about the vertex change. You could maybe track it down manually if you
> can't fix it otherwise.
>
> As for the normals, if you are refering to the shadow line blockiness, this is
> not an error or normals disappearing, it is a known "bug/feature" (actually not
> really a bug, but it does bug people...)
> See "2.4.8 The shadow line artifact" for an explanation.
>
> -tgq
>
>
Tanks. The "shadow line artifact" is now clear. I have to wait for a
next version.
Post a reply to this message
|
|