POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:17:59 EDT (-0400)
  Re: mesh2  
From: Chris B
Date: 2 Jan 2009 19:22:22
Message: <495eafbe@news.povray.org>
----- Original Message ----- 
From: "Wijnand Nijs" <w.n### [at] alf4alldemonnl>
Newsgroups: povray.binaries.images
Sent: Friday, January 02, 2009 10:25 PM
Subject: Re: mesh2


> Chris B schreef:
>> Here's a simple testbed so you can play around with it:
>
> I don't know if it is the way I am play around, but when I declare a 
> texture_list I can do with the texture (f.e. leave it transparant) and 
> interior_texture (f.e. make it pigment {rgb <0,0,1>}) nothing helps. Or 
> has it somthing to do with the version (my version is: 3.6.1.msvc8.win64).

You're right. There seems to be a behavioural different between 3.6 and the
3.7 beta 39.
3.6 seems to ignore the interior_texture and the texture object modifiers if
the texture_list is specified within the body of the mesh2 definition,
whereas 3.7 beta 39 works as I described in my last posting.


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