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----- Original Message -----
From: "Wijnand Nijs" <w.n### [at] alf4alldemonnl>
Newsgroups: povray.binaries.images
Sent: Friday, January 02, 2009 10:25 PM
Subject: Re: mesh2
> Chris B schreef:
>> Here's a simple testbed so you can play around with it:
>
> I don't know if it is the way I am play around, but when I declare a
> texture_list I can do with the texture (f.e. leave it transparant) and
> interior_texture (f.e. make it pigment {rgb <0,0,1>}) nothing helps. Or
> has it somthing to do with the version (my version is: 3.6.1.msvc8.win64).
You're right. There seems to be a behavioural different between 3.6 and the
3.7 beta 39.
3.6 seems to ignore the interior_texture and the texture object modifiers if
the texture_list is specified within the body of the mesh2 definition,
whereas 3.7 beta 39 works as I described in my last posting.
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