POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:16:28 EDT (-0400)
  Re: mesh2  
From: Wijnand Nijs
Date: 3 Jan 2009 07:59:07
Message: <495f611b$1@news.povray.org>
Chris B schreef:
> ----- Original Message ----- From: "Wijnand Nijs" <w.n### [at] alf4alldemonnl>
> Newsgroups: povray.binaries.images
> Sent: Friday, January 02, 2009 10:25 PM
> Subject: Re: mesh2
> 
> 
>> Chris B schreef:
>>> Here's a simple testbed so you can play around with it:
>>
>> I don't know if it is the way I am play around, but when I declare a 
>> texture_list I can do with the texture (f.e. leave it transparant) and 
>> interior_texture (f.e. make it pigment {rgb <0,0,1>}) nothing helps. 
>> Or has it somthing to do with the version (my version is: 
>> 3.6.1.msvc8.win64).
> 
> You're right. There seems to be a behavioural different between 3.6 and the
> 3.7 beta 39.
> 3.6 seems to ignore the interior_texture and the texture object 
> modifiers if
> the texture_list is specified within the body of the mesh2 definition,
> whereas 3.7 beta 39 works as I described in my last posting.
> 

I thought no problem, download and install 3.7 and it works. But... on 
www.povray.org there is only a 3.7 beta 29 (64 bit) with an expire date 
of the 1st of November 2008. I tried but that one refused to do his job. 
   Where to get the 3.7 beta 39?

Thanks and greetings...
Wijnand


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