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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 07:42:36
Message: <469a082c@news.povray.org>
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"Stephen" <mcavoysATaolDOTcom@> schreef in bericht
news:f72k93den69h9m4egkq0pkh2mdr8e27vg3@4ax.com...
> On Sun, 15 Jul 2007 09:59:32 +0200, "Thomas de Groot"
> <t.d### [at] internlDOTnet>
> wrote:
>
>>And here is the Rais, freshly out of the taylor's
>>
>>There still are a couple of minor issues to tackle, but overall, I am
>>satisfied with him. The damask effect of the caftan shows beautifully
>>here.
>
>
> I'm lost for words, really good.
> Is the belt one of the things you want to tweak?
>
Thank you Stephen!
The belt? No not really, although it is a rather difficult object in terms
of uv mapping. I could use another map.
One issue (not visible) is the scimitar (a Turkish one, comes from a set of
free goodies from Daz3D) that I forgot to make interact with the caftan;
Another issue is a piece of shalwar sticking through the boot. Additionally,
I am not entirely satisfied with the blue of the caftan. I want something
darker, maybe a bit more purple too. Also the textures of the dagger's hilt
and scabbard need some attention.
Finally, I want to add a bit of a breeze to the scene. This will have some
effect on the pirihan and the caftan.
Thomas
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 09:10:20
Message: <469a1cbc@news.povray.org>
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High!
Thomas de Groot schrieb:
> And here is the Rais, freshly out of the taylor's
I still wonder why he's not bearded - of course, a long Taliban-style
beard wouldn't suit this "Rafsanjani-like" guy, but what about a
close-cropped goatee (like for example that of Phoenician trader
Epidemais from various Asterix comics)?
See you on www.khyberspace.de !
Yadgar
Now playing: Dreiklangsdimensionen (Rheingold)
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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 7b (final WIP)
Date: 15 Jul 2007 11:17:55
Message: <469a3aa3@news.povray.org>
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news:469a1cbc@news.povray.org...
> High!
>
> Thomas de Groot schrieb:
>> And here is the Rais, freshly out of the taylor's
>
> I still wonder why he's not bearded - of course, a long Taliban-style
> beard wouldn't suit this "Rafsanjani-like" guy, but what about a
> close-cropped goatee (like for example that of Phoenician trader
> Epidemais from various Asterix comics)?
>
> See you on www.khyberspace.de !
>
Excellent question, Yadgar!
The answer is rather simple: I have not yet found a way to make a beard in
Poser and none are provided standard. I have seen some beards (I believe for
Poser 4) but they were not really good. It is something I may try to model
in Silo first, but the real challenge is the image map!!! I am afraid it
still is beyond my skills.
I would like him to have a thin ring beard and moustache.
In fact, he has a faint beard, as included in the face image map, but it
doesn't come out very well, at least at this scale (see the attached image
from an earlier test render in Poser).
Thomas
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Attachments:
Download 'Rais Abdul ibn Abdullah.jpg' (27 KB)
Preview of image 'Rais Abdul ibn Abdullah.jpg'
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 18 Jul 2007 07:50:55
Message: <469dfe9f@news.povray.org>
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This is the final version of the Rais Abdul ibn Abdullah.
Tweaked a number of different textures and maps and added a bit of wind.
...and got a question on Poseray in povray.tools.poser
I hope you like him my friends! He is ready to come upstage in the drama to
unfold :-)
Thomas
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Attachments:
Download 'Poser_figuretest_13.jpg' (74 KB)
Preview of image 'Poser_figuretest_13.jpg'
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> This is the final version of the Rais Abdul ibn Abdullah.
> Tweaked a number of different textures and maps and added a bit of wind.
I LOVE middle-eastern food, but it can have that effect ;-)
> I hope you like him my friends! He is ready to come upstage in the drama to
> unfold :-)
>
> Thomas
Seriously, it's an unqualified success. All the changes I can see are
definite improvements. The red fabric looks much richer. The black boots
seem much more appropriate. The drape and sweep of the fabric is more
dramatic. I'm really looking forward to seeing him "in action".
Regards,
Mike C.
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 19 Jul 2007 02:16:19
Message: <469f01b3$1@news.povray.org>
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"Mike the Elder" <zer### [at] wyanorg> schreef in bericht
news:web.469e3ffe2229cae6c790d6d30@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>> This is the final version of the Rais Abdul ibn Abdullah.
>> Tweaked a number of different textures and maps and added a bit of wind.
>
> I LOVE middle-eastern food, but it can have that effect ;-)
LOL yes indeed. Then this guy has a serious case of flatulence ;-)
>
>> I hope you like him my friends! He is ready to come upstage in the drama
>> to
>> unfold :-)
>>
>> Thomas
>
> Seriously, it's an unqualified success. All the changes I can see are
> definite improvements. The red fabric looks much richer. The black boots
> seem much more appropriate. The drape and sweep of the fabric is more
> dramatic. I'm really looking forward to seeing him "in action".
>
Thank you indeed Mike. It is sometimes a little thing that makes all the
difference. Here it was just adding a couple of image maps to already
existing materials, and the combination improved tremendously the whole.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> This is the final version of the Rais Abdul ibn Abdullah.
> Tweaked a number of different textures and maps and added a bit of wind.
> ...and got a question on Poseray in povray.tools.poser
>
> I hope you like him my friends! He is ready to come upstage in the drama to
> unfold :-)
>
> Thomas
Thomas, he looks great! You are a Poser clothing expert now. :) I like the
texture_maps you used on his robe for the damask. They came out very nice.
Janet
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7c (final)
Date: 24 Jul 2007 03:59:46
Message: <46a5b172@news.povray.org>
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"Janet" <par### [at] attnet> schreef in bericht
news:web.46a572aa2229cae6a9708c870@news.povray.org...
>
> Thomas, he looks great! You are a Poser clothing expert now. :) I like the
> texture_maps you used on his robe for the damask. They came out very nice.
>
Thank you indeed, Janet.
As far as dynamic clothes are concerned, the whole process is fairly simple
and straightforward. It takes some time though, to imagine and build the
basic form and find appropriate image maps. That is where a collection of
maps comes in handy. For the damask I was helped by the fact that there were
a couple of nice image maps for the design to be found on the web, which I
could add to a texture I had created in PaintShopPro.
In fact, I had more problems initially with the (DAZ) sword and dagger props
because they behaved odly in the Poser environment. My solution in the end
was simply to export them, adapt and correct them in Silo, and re-import
them into Poser as my own props.
I am thinking about conforming clothes too... but that is a different
story... :-)
Thomas
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