POV-Ray : Newsgroups : povray.binaries.images : Making clothers in Poser - Take 7 (WIP) : Re: Making clothers in Poser - Take 7c (final) Server Time
2 Aug 2024 18:11:52 EDT (-0400)
  Re: Making clothers in Poser - Take 7c (final)  
From: Thomas de Groot
Date: 24 Jul 2007 03:59:46
Message: <46a5b172@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.46a572aa2229cae6a9708c870@news.povray.org...
>
> Thomas, he looks great! You are a Poser clothing expert now. :) I like the
> texture_maps you used on his robe for the damask. They came out very nice.
>

Thank you indeed, Janet.
As far as dynamic clothes are concerned, the whole process is fairly simple 
and straightforward. It takes some time though, to imagine and build the 
basic form and find appropriate image maps. That is where a collection of 
maps comes in handy. For the damask I was helped by the fact that there were 
a couple of nice image maps for the design to be found on the web, which I 
could add to a texture I had created in PaintShopPro.
In fact, I had more problems initially with the (DAZ) sword and dagger props 
because they behaved odly in the Poser environment. My solution in the end 
was simply to export them, adapt and correct them in Silo, and re-import 
them into Poser as my own props.

I am thinking about conforming clothes too... but that is a different 
story...  :-)

Thomas


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