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"Gail Shaw" <initialsurname@sentech sa dot com> schreef in bericht
news:4639119d@news.povray.org...
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
>
>
I am not sure. What troubles me is the reason why he carries a gun at the
ready. There is nothing in the scene that suggests any threat to him. I
would be far more happy if he were a crew member just looking out of the
window. That would make the scene more... 'equilibrated'?
Otherwise, I think this is well-done really!
Thomas
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Gail Shaw wrote:
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
Ah... I was thinking the "guy standing at the end" was invisible! :)
I'm with Tek about the colored lights, and with Thomas about the apparent
lack of a threat to the guy. And like Stephen, I think the image without the
armed guy had a nice composition.
Great work!
--
Jaime
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote
> I am not sure. What troubles me is the reason why he carries a gun at the
> ready. There is nothing in the scene that suggests any threat to him. I
> would be far more happy if he were a crew member just looking out of the
> window. That would make the scene more... 'equilibrated'?
> Otherwise, I think this is well-done really!
I agree about the firearm (which is not a good idea inside a space station
anyway). A patrolman, or better yet, a robot/probe, would make more sense,
I'd think. If those are windows, they are unnecessarily huge, and the stars
should not be visible with interior lighting. So, getting rid of the windows
and adding a dozen or more units down a deep corridor may be an idea.
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Gail Shaw wrote:
> Sorry, in my haste I attached the wrong vrsion of the image. My comments
> should make more sense based on this version
>
I think I'd like this animated. First the empty scene, then the guy with
the gun comes sneaking in, searching for something...
Ever seen Alien(s)? :)
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethis zbxt net invalid
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Stephen nous apporta ses lumieres en ce 03-05-2007 06:27:
> On Thu, 03 May 2007 06:01:01 -0400, Alain <ele### [at] netscape net> wrote:
>
>> This is a space station, gravity can be lower than usual.
>
> But can inertia?
>
> Regards
> Stephen
No. Put more mass to help absorb the recoil. Beter yet: use particles beam
weapons or some sort of energy projectors.
--
Alain
-------------------------------------------------
Congregationalist: Shit that happens to one person is just as good as shit that
happens to another.
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4638c0f4@news.povray.org...
> Looks pretty cool. I think the lighting needs a bit of work, there's some
> wierd shadows around the table in the background and near the ceiling,
also
> some coloured lights with a short fall off would look more sci-fi.
The lighting needs work. I intend to use area lights, to remove to banded
shadows, but it's slow.
> The other thing that jumps out at me is the lack of refraction on the
tubes,
> I think there might be a little there but I'm sure it should be much more
> distorted. Of course you may have to put that down to artistic license
> 'cause refraction would have a funhouse mirror effect on your people.
I toned down the refreaction for exactly that reason. I'll see about adding
a bit more
> Oh, and there's not enough generic glowing displays and meaningless
buttons
> & switches! :-D
On the to-do list. The darkened patches on the right wall will be displays
> Anyway just a few nitpicks, the overall effect & concept is good. How did
> you do the metallic material on the walls and floor?
It's a mod of a standard chrome, with a couple partially transparent layers
on top to simulate dirt and wear.
The scaring is based off a set of aging textures done by H. E. Day some time
back
#declare T_Chrome=
texture {
pigment {rgb 0.6}
finish {
ambient 0.05
brilliance 2
diffuse 0.7
metallic
specular 0.60
roughness 1/5
}
}
#declare ScarringLight =
texture {
pigment {
bozo
color_map {
[0 rgb .275 transmit .85]
[1 rgb .275 transmit 1]
}
scale 2
}
}
texture {
pigment {
bozo
pigment_map {
[0 bozo
color_map {
[0 rgb .15 transmit .85]
[1 rgb .15 transmit 1]
}
scale .125
]
[.5 rgb .275 transmit 1]
}
scale 2
}
translate 25
}
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote in message
news:4639d203$1@news.povray.org...
>
> "Gail Shaw" <initialsurname@sentech sa dot com> schreef in bericht
> news:4639119d@news.povray.org...
> > Sorry, in my haste I attached the wrong vrsion of the image. My comments
> > should make more sense based on this version
> >
> >
> I am not sure. What troubles me is the reason why he carries a gun at the
> ready. There is nothing in the scene that suggests any threat to him. I
> would be far more happy if he were a crew member just looking out of the
> window. That would make the scene more... 'equilibrated'?
Ah. The original idea I had for this was that the people in the tanks
weren't there of their own free will.
Will have to think what I can do to make that apparent.
> Otherwise, I think this is well-done really!
Thanks
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"Eero Ahonen" <aer### [at] removethis zbxt net invalid> wrote in message
news:4639f5ef$1@news.povray.org...
> Gail Shaw wrote:
> > Sorry, in my haste I attached the wrong vrsion of the image. My comments
> > should make more sense based on this version
> >
>
> I think I'd like this animated. First the empty scene, then the guy with
> the gun comes sneaking in, searching for something...
Maybe sometime.
> Ever seen Alien(s)? :)
Oh, yes.
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:daih33pnh79regq3ebfnmj1ukjfhlmaegn@4ax.com...
> On Wed, 2 May 2007 18:20:32 +0200, "Gail Shaw" <initialsurname@sentech sa
dot
> com> wrote:
>
> >
> >Suggestions? Comments?
>
> I've seen this scene before, possibly on the cover of Amazing Stories, or
the
> like. A bit before your time, I know :-)
Or maybe when I posted it a couple months back.
> If the people are in statis then I think that they should be rigid. If
they are
> in suspended animation and in a liquid filled container, then I think that
they
> should be naked. (Who wants to wake up in soaked clothes?)
Well, they're not really there by choice, so they didn't have a real say in
the matter...
> I like the empty space, good composition I think. But the room is a bit
too
> light and clean.
I need to do something with the lighting. Too bright
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:o25j33l1n34l4hdh4r9mf236631ntljahh@4ax.com...
> On Thu, 3 May 2007 00:32:31 +0200, "Gail Shaw" <initialsurname@sentech sa
dot
> com> wrote:
>
> > just not ure anout the guy standing at the end.
> >Without him, the scene seems to lack focus, but I'm not sure if he's the
> >right thing.
>
> >Sorry, in my haste I attached the wrong vrsion of the image. My comments
> >should make more sense based on this version
> >
> True without the guy at the end, the focus changes but I like the empty
scene.
I'm not sure which I prefer. The empty scene was too empty, but I'm not sure
I like this either. hmmm
> His gun seems to be too heavy to be holding in one hand and I would beef
him up
> a bit, more muscular thighs. Also I don't think men look good in tights
:-) At
> least not action men.
Sometimes I hate Poser. *g*
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