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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4638c0f4@news.povray.org...
> Looks pretty cool. I think the lighting needs a bit of work, there's some
> wierd shadows around the table in the background and near the ceiling,
also
> some coloured lights with a short fall off would look more sci-fi.
The lighting needs work. I intend to use area lights, to remove to banded
shadows, but it's slow.
> The other thing that jumps out at me is the lack of refraction on the
tubes,
> I think there might be a little there but I'm sure it should be much more
> distorted. Of course you may have to put that down to artistic license
> 'cause refraction would have a funhouse mirror effect on your people.
I toned down the refreaction for exactly that reason. I'll see about adding
a bit more
> Oh, and there's not enough generic glowing displays and meaningless
buttons
> & switches! :-D
On the to-do list. The darkened patches on the right wall will be displays
> Anyway just a few nitpicks, the overall effect & concept is good. How did
> you do the metallic material on the walls and floor?
It's a mod of a standard chrome, with a couple partially transparent layers
on top to simulate dirt and wear.
The scaring is based off a set of aging textures done by H. E. Day some time
back
#declare T_Chrome=
texture {
pigment {rgb 0.6}
finish {
ambient 0.05
brilliance 2
diffuse 0.7
metallic
specular 0.60
roughness 1/5
}
}
#declare ScarringLight =
texture {
pigment {
bozo
color_map {
[0 rgb .275 transmit .85]
[1 rgb .275 transmit 1]
}
scale 2
}
}
texture {
pigment {
bozo
pigment_map {
[0 bozo
color_map {
[0 rgb .15 transmit .85]
[1 rgb .15 transmit 1]
}
scale .125
]
[.5 rgb .275 transmit 1]
}
scale 2
}
translate 25
}
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