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461eaebf@news.povray.org...
I
> will investigate v_turbulence.
Sorry it is vturbulence not v_turbulence
Marc
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"Marc" <jac### [at] wanadoofr> wrote in message
news:461eb055@news.povray.org...
> Sorry it is vturbulence not v_turbulence
ha ha .... yep i figured that out after search failed ..... found an example
in scenes/language/vturbulence.pov and have already added it to my code ....
Thanks!
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"Marc" <jac### [at] wanadoofr> wrote:
> I unsucessfully tried to get rid of deformation of the tower due to
> perspective :-(
Very nice, I like it a lot.
To get rid of the deformation you mention, you could try to place the camera
farther away from the lighthouse and use a smaller viewing angle (the
'angle' keyword).
H
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Marc:
Very nice lighthouse.
Coincidently, I am waiting on a render to finish of a lighthouse that I started
working on about a
year ago. It is the Louisbourg lighthouse in Louisbourg, Nova Scotia, Canada. I come
back to it
every now and then, make a few changes, then wait a few days for the "final" render to
complete. I
usually do this when I am not feeling very creative and no new ideas are coming to me.
Anyway, I
may post the current "final" version, if it ever finishes.
Kyle
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web.461ed95dfe1e89b8e3df04e00@news.povray.org...
> "Marc" <jac### [at] wanadoofr> wrote:
> Very nice, I like it a lot.
> To get rid of the deformation you mention, you could try to place the
> camera
> farther away from the lighthouse and use a smaller viewing angle (the
> 'angle' keyword).
Thanks
I thought of that but I wanted to keep that angle to let some importance to
the background :-)
Marc
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o3rt13pr21qd7mof9nnokahh8mup12lcd5@4ax.com...
> Marc:
>
> Very nice lighthouse.
Thanks :-)
>
> Coincidently, I am waiting on a render to finish of a lighthouse that I
> started working on about a
> year ago. It is the Louisbourg lighthouse in Louisbourg, Nova Scotia,
> Canada. I come back to it
> every now and then, make a few changes, then wait a few days for the
> "final" render to complete. I
> usually do this when I am not feeling very creative and no new ideas are
> coming to me. Anyway, I
> may post the current "final" version, if it ever finishes.
I had a look a the Nova Scotia Lighthouse Preservation Society site to see
what it looks like.
It is strange how while the function of the tower is the same, the style is
completely different. :-)
Here is a large sampling of French lighthouses
http://www.phareland.com/ (scrolldown a bit)
LOL I love these numerous "final" versions
Marc
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I love the grass! Nice model of the lighthouse too. For me the main problem
is the colour of the lighting, and overall balance of colours in the scene.
The colours on the building at the base of the lighthouse are a bit yellowy
in the light, and green in the shadows. For that kind of sky I'd expect
orangey-pink light and blue shadows. I've messed with it in photoshop (hope
you don't mind) to try to show what I mean.
What gamma setting did you use? It should be assumed_gamma 1, but this scene
feels a bit CG which is often caused by the gamma.
And one final thought, the sky doesn't look bright enough. At the moment the
clouds arent as bright as the white paint on the building, usually the sky
would be brighter than anything else.
--
Tek
http://evilsuperbrain.com
"Marc" <jac### [at] wanadoofr> wrote in message
news:461e5687@news.povray.org...
> Hi
>
> Here, on and off the western dangerous shores of France, we have a lot of
> lighthouses. I keep on modeling some of them.
> This one is the Creac'h (the Headland in Breton language) raised on the
> isle
> of Ouessant at the entry of the Channel. It is one of the most powerful in
> Europe. It can be seen from 150km.
>
> Modeled in Moray... mostly CSG, some meshs, some isosurfaces (sea and
> land),
> trace() used for the grass and I played with the compulsory IvyGenerator
> of
> course :)
> I unsucessfully tried to get rid of deformation of the tower due to
> perspective :-(
>
> Comments are welcome of course but I don't think I'll change many things.
>
> Marc
>
>
>
>
Post a reply to this message
Attachments:
Download 'creach2_04_10.jpg' (171 KB)
Preview of image 'creach2_04_10.jpg'
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well, not bad compare to original ...
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Attachments:
Download 'PC.jpg' (511 KB)
Preview of image 'PC.jpg'
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461f6f3d@news.povray.org...
>I love the grass! Nice model of the lighthouse too.
I'm glad you enjoy :)
>For me the main problem is the colour of the lighting, and overall balance
>of colours in the scene. The colours on the building at the base of the
>lighthouse are a bit yellowy in the light, and green in the shadows. For
>that kind of sky I'd expect orangey-pink light and blue shadows. I've
>messed with it in photoshop (hope you don't mind) to try to show what I
>mean.
I don't mind at all. I agree my version is greenish in the shadows, I prefer
yours though coulds are pinky now :)
>
> What gamma setting did you use? It should be assumed_gamma 1, but this
> scene feels a bit CG which is often caused by the gamma.
Oh well it's Moray default 1.9! I never had a look at this setting
>
> And one final thought, the sky doesn't look bright enough. At the moment
> the clouds arent as bright as the white paint on the building, usually the
> sky would be brighter than anything else.
I didn't want to have neither burned whites nor dark paint, maybe I overdid
it
Thank you for your tips :-)
Marc
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461f788a@news.povray.org...
> well, not bad compare to original ...
>
>
LOL thanks there are some differences though
Marc
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