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From: Tim Nikias
Subject: Re: Snakes WIP
Date: 2 Feb 2007 11:12:05
Message: <45c362d5$1@news.povray.org>
Stephen wrote:
> Well Tim, if you know that she would like something colourful then do that
> thing :-)

Aiming for it. ;-)

> I do like the snakes and think that they would look great with a realistic
> texture. 

I'm trying to get there as well, closing in on the parallel approach to 
realistic vs colorful, I guess Steve's bumpmap might be helpful for that.

 > The modelling is exemplary BTW.

Thanks for the praise, continuous refinement over the last week, I'm not 
a born modeller. ;-)

Regards,
Tim


-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Tim Nikias
Subject: Re: Snakes WIP
Date: 2 Feb 2007 11:13:26
Message: <45c36326$1@news.povray.org>
s.day wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
> 
>> Well Tim, if you know that she would like something colourful then do that
>> thing :-)
>> I do like the snakes and think that they would look great with a realistic
>> texture. The modelling is exemplary BTW.
>>
> 
> I agree, I would like to see them realistic but you should probably go with
> what your friend would like most.. Then if you are bored do a realistic one
> for us to gawp at..

Hehe, thanks. Yeah, I'll see which approach works better, but I'm still 
guessing that I might want to try a realistic version of a single snake 
when there's less deadline-pressure.

Regards,
Tim

-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Stephen
Subject: Re: Snakes WIP
Date: 2 Feb 2007 12:05:00
Message: <web.45c36eaf4aa8a70af1cb1e660@news.povray.org>
Tim Nikias <JUS### [at] gmxnetWARE> wrote:
> Stephen wrote:
> > Well Tim, if you know that she would like something colourful then do that
> > thing :-)
>
> Aiming for it. ;-)
>
> > I do like the snakes and think that they would look great with a realistic
> > texture.
>
> I'm trying to get there as well, closing in on the parallel approach to
> realistic vs colorful, I guess Steve's bumpmap might be helpful for that.

Of course! I can feel the photorealism magnet pulling :-)

>  > The modelling is exemplary BTW.
>
> Thanks for the praise, continuous refinement over the last week, I'm not
> a born modeller. ;-)

No one is but the more you practice the better you get, and in reply to your
reply to Sean. I think a lot of the attraction of the snakes is the way they
are posed together.

Stephen


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From: Tim Nikias
Subject: Re: Snakes WIP
Date: 2 Feb 2007 12:47:32
Message: <45c37934$1@news.povray.org>
Stephen wrote:
>> Thanks for the praise, continuous refinement over the last week, I'm not
>> a born modeller. ;-)
> 
> No one is but the more you practice the better you get, and in reply to your
> reply to Sean. I think a lot of the attraction of the snakes is the way they
> are posed together.

Thanks. I'm not sure if this is the final posing, I like the heads, but 
their bodies are shifting the image's balance to the right, so I'm 
thinking about either having the lower snake curve its body more to the 
left to counterbalance, or changing their pose altogether... We'll see 
what works best.

Regards,
Tim


-- 
aka "Tim Nikias"
Homepage: <http://www.nolights.de>


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From: Simon
Subject: Re: Snakes WIP
Date: 2 Feb 2007 14:32:37
Message: <45c391d5@news.povray.org>
> This last week, I've been trying to model a morilia viridis: a python.

I looked at the image first and said, hmmm, looks like a python and then 
read your post! =D

I have a corn snake (rendered by god!) and when I saw your 3d python it 
made me think of it, it's a snow white corn (like albinos, but it's 
missing more than just one pigmentation, so it's like white and offwhite 
some places).

Good job!
Simon


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From: Simon
Subject: Re: Snakes WIP
Date: 2 Feb 2007 14:40:14
Message: <45c3939e$1@news.povray.org>
> I looked at the image first and said, hmmm, looks like a python and then 
> read your post! =D

Oh, forgot to ask, for your final image, do you expect to give POV-rats 
to it too?  hehe

But I'm just wondering can it be animated (ie articulated)?  I've been 
thinking on doing a snake movement algo in C/C++ and OpenGL (to just 
quickly see the movement) the result could then be exported to a povray 
anim...  unfortunately, I don't have time for any of these things anymore...

Keep up the good work!
Simon


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From: St 
Subject: Re: Snakes WIP
Date: 2 Feb 2007 15:05:00
Message: <web.45c3980d4aa8a70a7011df190@news.povray.org>
"St." <dot### [at] dotcom> wrote:

>        You may want to UV map the head or the body so as to be able to
> distinguish between them in your final image - the heads of snakes tend to
> have larger scaly patterns above the eyes and down to the nostrils.

  Hmm, scratch that. According to this image,
http://www.reptilis.org/morelie%20v/imageZoom.htm, my above statement isn't
true of 'all' snakes. Can't say I've ever noticed the scales on a python's
head before though...

 So, you could still UV map your model and just scale down (bump_map wise),
the part between the eyes to the nostrils. Sorted m8.

   ~Steve~


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From: St 
Subject: Re: Snakes WIP
Date: 2 Feb 2007 15:35:01
Message: <web.45c3a05d4aa8a70a7011df190@news.povray.org>
Grrr! http://www.reptilis.org/morelie%20viridis/image10.htm


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From: Stephen
Subject: Re: Snakes WIP
Date: 2 Feb 2007 15:52:27
Message: <0497s2ta3aj1plq89fi30r7opha7fq06vo@4ax.com>
On Fri, 02 Feb 2007 18:47:32 +0100, Tim Nikias
<JUS### [at] gmxnetWARE> wrote:

>
>Thanks. I'm not sure if this is the final posing, I like the heads, but 
>their bodies are shifting the image's balance to the right, so I'm 
>thinking about either having the lower snake curve its body more to the 
>left to counterbalance, or changing their pose altogether... We'll see 
>what works best.

I hope you post further versions. And there is nothing wrong (IMO) with an
asymmetrical picture. I like the composition as it is.


Regards
	Stephen


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From: Eero Ahonen
Subject: Re: Snakes WIP
Date: 2 Feb 2007 16:42:02
Message: <45c3b02a$1@news.povray.org>
Tim Cook wrote:
> It's snakes!  On a plane!
> 

That came also to my mind when I saw the topic.


...and I haven't even seen the movie!

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


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